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Lol I was lucky! I just played teh game and when I was fully upgraded I checked up the badges... And I had already killed 3 bosses :D So I was thinking my self "Now starts big searching for final boss", but then my luck came up again and I just moved one bubble to left and then the boss appeared :DD
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Dude! You just completed the Unpoppable Force achievement in Bubble Tanks 2 and won the Unpoppable Force badge and 15 points!
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OMG I Did It!BF
Dude! You just completed the BF achievement in Bubble Tanks 2 and won the BF badge and 15 points!
P.S. The next bubble tank game should let you place turrets and customize your bubbleful tank of doom!
P.P.S. sorry about the double post
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By god! Ths is insane! I've been searching for hours, and I've only found the spawn carrier and the final boss (both beaten on first try:})! Where are the other three mini-bosses!
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real nice game, BUT! it takes like years to find the bosses and your tank gets maxed out little too fast. I found only one of the four bosses (spawn carrier) before i was highest level. exept for that, 500000/5
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Bubble Bully Badge (easy – 5 points)
Destroy 100 enemies during a single game in Bubble Tanks 2
You acquired this badge on Sep. 03, 2008.
BF Badge (medium – 15 points)
Hunt down all 4 of the most menacing bubbles of evil in Bubble Tanks 2
You acquired this badge on Sep. 05, 2008.
Unpoppable Force Badge (medium – 15 points)
Max out your tank's power, then defeat the final boss in Bubble Tanks 2
You acquired this badge on Sep. 03, 2008.
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Awesome game. All the different weapon and bubble types have distinct play strategies. I love it all and I can't wait to see the third, if there ever is one *hopes*
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Unpoppable Force
Dude! You just completed the Unpoppable Force achievement in Bubble Tanks 2 and won the Unpoppable Force badge and 15 points! Great game... would love to have a sequel... and another after that... then you can stop... knowing that you did well... for now.
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If there's a BT3, it could have: (1) More conspicuous recharge indicator, so you don't have to look away from the action to see when weapons are ready. Maybe a bright flash of the bar when filled, or different weapon-bubble colors for ready/recharging. (2) More definite 'bubblefield cleared' indicator. There aren't always remote bubbles available to do the job. Possibly a zoomed-out grid for easier travel to next bubble. (3) Handier map or navigation help. Instead of waiting for fade in/out every time you want a quick glance, possibilities include: using colour-coded borders/corners for local neighbourhood. Small, always-on, local map. Map instantly shown on key-down, hidden on key-up. BUT, (4) Should this issue even exist? The homogenous grid of bubbles doesn't add enough interest to justify the extra busywork; all one is choosing between is enemy strength. Something else is needed to make these 2d choice more meaningful. Maybe terrain, or distinctive locations.
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Unpoppable Force
Dude! You just completed the Unpoppable Force achievement in Bubble Tanks 2 and won the Unpoppable Force badge and 15 points!
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And another thing, how is it that I've beat the game and faced less than half the baddies in the 'bubblepedia'. Oh, and so that's what a 'swarm carrier' looks like. I never even saw it, but apparantly I blasted on. And how come the final boss isn't surrounded by BFT's are other big baddies? Where is the BFT anyway?
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Way too easy. I definately should not be able to complete a twitch game the first time I play. Was never even in any danger at any point during play. Could have successfully beat the game using merely a turret strategy. Additionally, the bubble ships are too big for the size of the screen. The best strategy is to keep the enemy off the screen and spray into the unseen part of the bubble (using seekers to point the way as necessary). This not only was boring, but meant that often I'd destroy the biggest baddest enemies without ever seeing anything but their firepower. There was one 'mine layer' that laid alot of mines that I never even caught a glimpse of. So, you're wasting your inventive graphics. Finally, I'm not sure that the arena concept you are using really goes anywhere interesting in the long run, and if it does you're going to have to break out in a totally new direction.
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Excellent game, one of the best I've played so far. The map is a really helpful tool, but it could use some more interactivity (i.e. an indicator of what bubbles you've cleared, the ability to flag certain bubbles, etc.). The ability to take your tank down different paths also makes this game fun to play multiple times over, which a lot of other games lack. 5-stars hands down :D