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Salute and appreciation to the platform a generation of game designers whet their skills upon, despite all its drawbacks. Preserve, persevere, and onwards!
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Oh good grief... Everyone talking about Flash ending, it's ONLY ADOBE Flash player, not Flash itself. It's like saying if Google Chrome discontines there is no more internet. Read this: https://www.kongregate.com/forums/1-kongregate/topics/1932722-the-future-of-flash-games-on-kongregate
We'll just be using Supernova Flash player from now on instead of Adobe.
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I think it's funny that the previous two years ended with a Kongpanion signifying how horrible those years were, and this year gets a lyre.
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Well, this is it then. The final BOTD with the normal means of using Flash. It's quite fitting to end it off with a game as old as this one, to really show the program's legacy. But unlike what others seem to think, this is not the end... There are workarounds you can use to enjoy flash in the future, with both emulators, storing, and even some games having been converted to HTML5 or other players. So this is not truly "Goodbye", but rather a "See you around".
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Farewell, Kong. It's been fun. And thanks to the Team who has kept it rolling all theses years--both under original management and GS.
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Thanks Flash and the Flash games developers for such amazing games these last two decades, those shall be never forgotten.
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Last day of Flash, came back to hunt down that BFT I could never find.
Took me two hours to get him.
I'll miss this place.
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For Medium Badges:
1. Use the map (P) to navigate! Clear each bubble "room". Best to travel outward from the starting room in a squared, spiral pattern outward. Like a squared, clockwise motion away from the center room - marked on the map.
2. Tank upgrades: Choose heavy options. End with Super Heavy. Avoid drone and sniper.
3. My boss location was 3 up, 3 left from starting bubble. This room gets marked by a star on map once discovered. Not sure if the boss location changes with each playthrough. I'll test this next run.
4. Take your time and spam your special.
5. Defeat boss, get Unpoppable Force Badge.
6. Once you beat the boss continue on Invincible Mode to get BF Badge.
+ if this helps!
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Its great that after you defeat the final boss you get the ption to keep playing having the invincible mode so you can search for the remaining bosses to get the "BF Badge" easier. Really helpful and nice idea from the developer
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Finished all the achievements but noticed that they weren't getting recorded in the achievements tab. Refreshed and bam, back to square 1. So frustrating but I can't be bothered to go through all that again.
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I enter bubble with 204 bubbles left to level up. I leave bubble with 268 bubbles left to level up. Every now and then I enter an easy bubble and I net 30~. Rinse and repeat for a few minutes before inevitable rage quit. 1/5
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Some ship are just too speed for the dimension of the bubble and i always go out of the fight when i just want to not take somme red shot. :(
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apparently there's no button with which to send a bug/error message, I don't usually have this problem with Kong but this game and Onslaught2 have this issue for me where after the ad plays the screen stays black and the game attempts to run, something seems to be preventing these games from running. If I cannot send a report to the Kong devs then a comment will have to do. Please upvote this - especially if you're having the same issue, but if you know a solution please let me know!
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Also, how are these tanks able to target you from anywhere in the bubble, but you have to be in visual range to see them. They also seem to have the ability to change direction when you target them, on or off screen.
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Not bad but it is way too easy to exit the bubbles, which resets all living tanks in them. Accidental touches of the side shouldn't be enough to leave.
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I can't believe they still haven't added autofire to this game. Is there something fun or challenging about getting a hand cramp from holding down the fire button?