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Oops, by 0.995% nerf I meant it was reduced to 0.995% of it's previous value for me. This is right since I did notice them be reduced to 1/100 of what it was before.
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To add to my previous comment, for me I can get all but one of the acievements concerned. This means for me lemonade stands had a 0.995% nerf.
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Cleared the cache (several times), restarted browser, reloaded game (several times) and I'm still getting 1.3.0, not the newest version. What gives?
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It certainly will help a lot.
Here is where I got my 99% nerf figure from:
Each of the x7 achievements for lemonade stands was reduced to x4. This is the same as multiplying them by 4/7. There are 6 of them so this is a reduction of (4/7)^6. The newspaper achievements were each reduced by 1. So x4 became x3 for example. The final reduction is the same as multiplying by:
(4/7)^6 * (2/3)*(3/4)*(4/5)*(5/6)*(6/7)*(7/8) = 0.0087 = 0.87% or a 99.13% reduction.
Your math is correct. However, as a ratio, Lemonade Stands were now generating approximately 60% of profits. We adjusted the ratio, then (in the latest update) multiplied all investments back up to pre-nerf profitability. Actually, we boosted them by 9 instead of 5, which will make the game go even faster, but spread out amongst all the investments. Basically, I was just trying to prevent the Lemonade Stands from dominating the game from now on. They're supposed to be awesome, but not THAT awesome.
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Seems like banks are way, way more efficient than oil companies now. With all upgrades and 200 fewer banks than oil companies, my banks are producing 1/3 per cycle what my oil companies are but are cycling 6 times per 1 oil company cycle. That means banks are bringing twice as much in the same amount of time
Oil Rigs get a major final boost at 900 Newspapers that make them the dominant investment again. This is in preparation for the new End Game we're working on.
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A user defined "auto-purchase for seconds at start" for the upgrades and managers would be nice. Maybe give it a max of 30s with purchasables that extend your next reset's allowable time.
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I feel like there is a large gap in update prices between Eternal Revenue Service and Gold plated lemons. I feel like the gold plated lemons should be in the septillions and not 1 octillion.
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Also, I like Squish's idea, except the "bit" thing. I didn't spend 25 nonillion bucks for a bit of a productivity boost.
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The most recent update is good, and also appears to have a performance upgrade and is no longer shutting my flash plugin down. What ever was done, this appears to be part of the result. Thank you.
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I have been playing this game since from the start. There seems to be a bug on the offline function. For the whole of yesterday, it didnt increase while my computer was offline.
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I've been playing since you launched - love it. But just now after work when I loaded the game I get a "Failed to update Unity Web Player" error message. When I click on "error details" I get nothing. Have relaunched browser to no avail. :-(
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hmm.. ok - manually updated unity and it's good. This AdVenture Cap update apparently does require an updated version of unity though.
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My suggestion would be an option to hide all purchased upgrades. Especially if there will be more in the future. A one Click-Button with "all you can afford" would also be nice.
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The devlepoers mentioned a new upgrade at the bottom of the list tha came post the nerf but i cant see it.. could someone tell me it's name or what it does? thanks a lot!
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TomP45, good comment. I also feel like "Manager" section needs some refreshment. Maybe like "Amateur Manager" or "Semi Pro Manager" "Pro Manager" "Experienced Manager" "Gill Bates" "Tonald Rrump" and so on haha. Ok seriously, so you can buy new managers for your franchise, that adds more profits, but costs more. Like "Rockafella" Manager :D Costs like 15Quadrillion AI's, but boosts your Oil profit with 10? Different managers, different costs, different outcomes.
Hell, maybe even make it risky. Like Managers stealing from you, Have different stats on managers, "Experience/Knowledge/Willpower/Loyalty" and so on. Like a manager who is maxed with knowledge/experience who ensures enormous profits, but isn't loyal. Maybe he could steal? Haha. Dunno just thinking out loud. Think you can be much more creative with the manager section.
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More ideas: Whenever a product reaches a certain milestone, have 2 buttons appear: 1 that's double speed, 1 that's double money. We get to choose which one we want. Oil companies need all the speed that they can get, but Lemonade stands cap once it becomes a blur.
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I can say for certain that this balance tweak 2 is a lot better than earlier this morning it really helped out the end game these devs never stop improving!
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The managers tab needs a re-haul. At this point long-time users can buy every single thing on the list within about a minute of reseting. Maybe once you buy each manager, the button turns into an upgrade of it's own right, which acts as either a speed/money multiplier for the product that is being managed. Even if it's just a 1% increase in profits in time, it's just something to make use of a tab that isn't very noticeable for some players anymore.
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I am not seeing any of these updates that is posted in the updates field. I am not seeing the x11 achievement for the right side, or the new upgrade for the x9 for the angel investors. Or am I reading it wrong? That those will be coming out next?
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"Game is more balanced but slower" Instead of telling us to eat our capitalist hats, developer releases update to speed things back up again. Even if the game were shoddy (which it isn't), the developer makes it worth coming back to.
If anyone should eat their top hat, it's us. But we're listening closely, and our only objective is for people to enjoy the pursuit of Capitalism. If we take a step back, we're more than ready to take two steps forward to fix it.
Updating the game shouldn't affect your save file (we test thoroughly for it), but it's possible there's something we've missed. We can definitely restore your progress though - send us a bug report (click "game bug") and let us know how much you lost. We'll help you recover your progress.
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Speed upgrades would be nice. Otherwise you just buy a ton of stuff, and... that gets a bit boring, and then after you get all those achievements, you can't get faster. Maybe... there's some crazy high amount (50-100, maybe?) which is the maximum amount of speed upgrades for a building. But to prevent a super long menu, why don't you do something like you did with the buildings?
Thanks, HyperHippo!
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I would suggest the soap (or pizza/donut/shrimp/another of little interest) to be replaced by a Fedex/UPS-esque transport company, which would boost return times of some products on higher stages. I find the concept of the newspaper upgrades great and would love to see it expanded upon in other products. Thanks for the great game!
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The update reset the 1 trillion angel upgrade, had to buy it over again lol no biggie for me but for newer players that's going to be killer.
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I'd like to thank you for making this game, literally the most addictive idle game I've ever played. I really like that the devs are listening to the community, and responding to most (if not all) of the important comments. I'll keep playing this game as long as you guys update it, or even more. In my opinion you should stick to making idle games, like RPG's out of them, since most of them are not really good. You have the potentional, don't miss it. People'd love it.
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I play games on Kongregate because I don't have a lot of money to spend on entertainment. Have my Kreds, you folks at HyperHippoGames have kept me entertained for days. Good job, loving every moment <3
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I got a bug I guess. My All time earned cash jumped to 3,616 tredecillion but last time i played it was just some duodecillion and now I get my AI's very slowly.
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lemonade stands 1k, oil 900, bank 900, movie 800, rest 750. can't make progress on this anymore. I let it run for an hour or two. Reset get 1.5Quadrillion AI's. Start over, get back to lemonade 1k, oil 900, bank 900, movie 800, rest 750. Let it run, reset again for AI's. And redo. Not making any progress anymore further then this. The costs are too high, the nerf is too big. It's not fun anymore if you have to redo this every two hours, and get back to the same place without any progress. Just a quadrillion more AI's, wich at this state doesn't even matter.
i'm out i guess
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this suggestion reqiures a rework of the entire GUI but putting tabs or a dropdown menu for the specific upgrades system would be more accessible than the continuous scroll system.
I've also noticed (at least on my side) that after a while the upgrades scroll system has some bugs in that you may not be able to see some of the upgrades and a refresh is required before it can be seen.
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I no longer seem to be earning money when offline. I see a few other people are having the same problem. I believe it happened with the most recent update.
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Also, another thing I noticed - when I lock the computer and leave for a while, it looks like there was no progress when I come back, but the numbers update if I refresh the page.
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The AI upgrades ARE worth it, but only if you still have a bunch left over after you buy them. For example, If you only have 12,000 spending 10,000 of them for a 3x multiplier wouldn't be worth it since you're losing a (minimum) 200x bonus for it.
They stack, sort of. A single purchase gives you x3 to all profits. Another purchase give you x6 - so they're additive to each other, but they compliment the game's current multiplier system (which stack).
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I don`t know if it happens to more people but sometimes, when i am offline, i don`t earn any money at all. I would love if the developers could fix it if it`s a bug.
It may be due to suspending your session (closing your laptop, for example), instead of completely closing the game. Is this the case? PM us with your findings.