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Even with 11.442 Octillion Angels I am not able to do a reset and upgrade and buy ALL in one go. I can however reset to get another 320.000 Quintillion angles at once, but that would barely be noticeable.
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After reset, my first not-upgraded lemonade stand gives $228.847 Septillion. After all upgrades (that I could buy) the first lemonade stand gives me $501.677 decillion, or $836.129/sec. The first lemonade stand that is! O.O
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I would like the cash per second pe cli8ckable to change to per minute / per hour / per day. Also I would like to have and aggregated measurement, when all cash per upgrades are bought. Keep up the awesome work. Best idle game ever!
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You need to do an update that all data is to saved no matter what.Even if you buy a new computer, clear all your browser cache etc. Do that update please!
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The game works well because there is always another target just around the corner that will multiply your earnings. However, the gap from 1050 newspapers to 1100 is a bit of a slog. By this point the cost of the upgrades is not significant so you have had them for a while, and all other achievements have been met. Hopefully in the next update there will be something to help bridge this gap
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To make the newspaper 1000 achiement worth it it actually needs to be at least 100000 times the profit of newspaper stand!
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Could u please add a money per second stat which includes all of the activities? so that i can count down to when i have the money
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@anarchyash, if you look under the achievements tab you can see the newspapers give you multiplier bonuses for the other businesses. That's why they're valuable.
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@anarchyash3 Because every 25 of the newspapers unlocks an achievement that gives other businesses multiple amounts of income. Making it worth it.
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I understand that the newspaper is supposed to be higher, but in a previous update it was stated that it would be more prominent as to why. I'm still having a hard time understanding why. According to the cash per second it doesn't make any more cash than the other ones even at 800 of them and 400 quadrillion angels. Am I missing something?
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If the next update doesn't organize the "Upgrades" menu, I may have to retire (to my biodome on the sun), and give all my money to charity.
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Just a warning, this will be a LAAARGE message. First off, I see how you created a whole new world of possibilities for this game by adding the 'Phase 1' total investments achievement. What I was thinking, you could add Phase 2 by having space involved. Spaceships, Moon Rocks, anything that suits you at HyperHippoGames. To anyone of you developers that sees this message, take a thorough look at this and decide. It is your choice, and I do not suggest you HAVE to add this major update.
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the last few days, whenever i get home from work the flash has crashed. Its only while playing this game, and only in the last 2 days or so. Memory leak in new build or something?
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The percent multiplier of Angel Investors (AI) is based on the very original incomes in game where one lemonade stand made one dollar... wow that was SOOO long ago.... Anyway, if you have 100 investors then thats 200% of the original price you gain. In your case you are adding 200 million times the ORIGIONAL incomes to everything, not multiplying your net income. Hope that helps :)
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A +5 button..maybe..i dont know. hate feeling like a part of the mob that just keeps wanting more and more from the ONE game that got me back to Kongregate..and the only game i play..but yeah plus 5 would nice...or not..
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Hi,
What a wonderful and addictive game we have here. Can't stop playing, resetting, playing again FOREVER!!!
I just have a question about the AIs. It is said that each of them brings +2% so if I have 10 billions of them I should get a 200millions multiplier... But when I add an upgrade I don't see my investment growing that way. Am I missing something? Keep up the excellent work!!!
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Great game. Would be great to have a "Total cash per sec", adding all the individual cash per sec of the respective businesses...I would pay 2 sixtkillion angel investors for that....
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Right now I just have enormous income and assets, but not relative to anything. Not to time. Did I do a good job? Did I earn the money in 4 days? Or was it 6?.
Time-meter per hard-reset-sesison is necessary to give an indication of your income relative to something. If we see the relation of our assets and income relative to time, we get information that we can measure up to other people or to our own history.
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my computer had crashed and i got my hdd replaced but now my save game is gone can anyone help me out. i had just over 2 quintillion AI
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Someone asked for the formula for AI per all time cash. I tested this over on hyperhippo.ca in a fresh game and this formula still holds true: [(i^2*10^13)/225=atc] where i are the investors, atc is all time cash. So, for your first 100 AIs (probably for the first reset) you need 444.44 trillion ATC.
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Also the x111 upgrade from media rebirth is useless late game, it needs to literally be a million multiplier to be relevant... its making such a small contribution it is about a hundred thousand times less profitable than my 2nd worst investment even after the rebirth... Some revamp like a universal multiplier might be nice, or give it a growing percentage of all the other incomes from "paid advertising" or something?
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I LOVE this game and it developers! Unfortunately I find myself stalling out several times through my play through history. I wish that the upgrades were more spread out. I mean every single new upgrade was attainable before you even hit 1000 of everything. The costs to get to 1100 are in the novendecillions, but upgrades stop at a mere 1 sedecillion, which is a half a billion times less the end goal! Please on the next and future updates spread the upgrade thresholds move evenly so it doesn't feel like a brick wall between objectives?
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@cowcheese21 I take it you mean removing them from the collected Angels (the ones you gain on reset) rather than drawing from your already gained Angels. If you were to take it from your "pool" then you're slowly actually reducing your own profit over time while if it made you gain them more slowly then you keep your profit built and it would make it either far more difficult to improve or quickly build up your "pool" and income (depending on state of income at time of purchase)
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suggested upgrade:
Angel Sacrafice = Sacrafices 1,000 angels per second for x2 profit
Unholy Alliance = sacrafices 10 million angels per second for x5 profit
The End Justifies The Means = sacrifices 1 billion angels per second for x11 profit
The Beast = sacrifices 10 quintillion angels per second for 666x profit which = about 864 sextillion angels a day to maintain if my math is correct.
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I like to think that the music is the playing of the sweet sweet angel investors.... Who hate me and only love me for my money. Oh well. I'll cook them into upgrades someday. Until then, though, play on, you dickish little angels. Play on.
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Another idea to possibly improve the upgrades pages right now is to add a tab for each type, so a tab with all the lemonade upgrades, then a tab for all the newspaper upgrades, etc....
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I have a friend who completely gets all of the stuff in the picture: the moon base, mansion and what-not, relatively instantaneously. I just thought it might be nice for players that far in to be able to do something afterwards, once they completely monopolize the planet.
I was thinking of having them buy another planet, for instance, and use their vast wealth to terraform the new planet, and slowly colonize it. They can begin investing in food production, housing, all sorts of things, and capitalize yet another planet! Maybe have it come after they buy every possible upgrade or something.
I don't know, just some musings I had while talking to my friend. Obviously needs some revision, but I think it would be fantastic to have this feature added.
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Hey guys you have such a great game on your hands.
Quick Suggestion: Make it available on the app store for mobile phones
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@runedj159. It's for a great cause on Newpapers everywhere. Other note: It should be, since Newpapers produce the least amount of cash in late-game.