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Offline mode seems to work if you leave the game page by clicking on the Kongregate homepage logo, then closing the tab or going to another site.
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So, not only does offline cash STILL not work after over a week, but now I can't even get the stupid import/export system to work. I WAS really enjoying this game until about a week ago when you upgraded and broke EVERYTHING. I WAS looking forward to seeing how or when it ended. But NOW... Well, now I just don't care anymore. Bad form game creators. Very bad form indeed.
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Once again, no offline cash earned. Like a few others, it seems to me that the "fixes" this last round solved problems that weren't ones and caused problems supposedly fixed.
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The calculation of the money is flawed.
I am supposed to gain (by rounding down signiffiantly) over 2.8 duosexagintillion a second according to adding up the numbers on screen.
Actually I make only like 1 duosexagintillion a second.
This REALLY sucks because the only thing you can really rely on that late in the game is angels and occasional upgrades that cost a TON of money . The gaps between upgrades sometimes are 5*10^6 TIMES as expensive. Angel gain is coupled with money gain so the game goes even slower than intended. In fact it's speed is around a third of the speed that would be right.
I don't know why i still keep playing...
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Still can't see cash upgrades, which is a drag, because they are so good at making money. Like, WAY better than NOT having them.
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I have a suggestion for a slight improvement: do not redraw the upgrade menu every time an upgrade is bought. The flicker is really annoying and it consumes more processing power than if you would say do something similar to javascript's parentNode.removeChild (childNode)
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ok so the first 2 angel manager upgrades,, it says it shows you how much per second u get, which means when it finally finishes you should be getting the number shown X how many seconds it took to be completed, but instead it show how much u get each completion the exact same as thing as all the other bas just written differently in the completion bars, whats the deal?
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I HOPE YOU CAN READ THIS!!!! WHY IS THAT I OFFLINE FOR A WEEK AND DONT HAVE ANY REWARDS AT ALL.. AND THE MULTIPLIER THAT I GOT FROM THE CANDY CANE REWARDS DISAPPEARED WHAT HAPPENED TO THIS GAME!!!!!!!!!!!!!!!!
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I HOPE YOU CAN READ THIS!!!!
WHY IS THAT I OFFLINE FOR A WEEK AND DONT HAVE ANY REWARDS AT ALL.. AND THE MULTIPLIER THAT I GOT FROM THE CANDY CANE REWARDS DISAPPEARED WHAT HAPPENED TO THIS GAME!!!!!!!!!!!!!!!!
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Kongregate shouldn't have allowed this game until it was out of the beta version. Too buggy and my permanent boost is gone too.
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There should be a manager in the quinquagintillion range that reduces price of all units because the last unquadragintillion manager is kinda early in the game compared to how far you can go
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Apologies for posting what people already have talked about, but offline mode is apparently *takes off sunglasses* offline... Ahem... Please fix this soon, I lack motivation to play actively.
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Capitalism is not a term that is known to all players, but is one that becomes defined as the player progresses through the tutorial provided by the designers of Adventure Capitalist. The tutorial is incredibly informative and does a brilliant job of teaching the user how to play the game. The tutorial teaches the player how to purchase a variety of establishments that will influence how quickly the player can generate money. This is a mechanic that is not foreign to idle games, but what is foreign to most is protection against the abuse of auto clickers. Most idle games allow the player to purchase an upgrade and sit idly to reap the rewards, but in Adventure Capitalist, the player must click and wait on the establishment to finish generating for it to produce any revenue. This effectively violates the draw of traditional idle games - the ability to surf the web or participate in another activity while benefiting from having the game running in the background. 4 out of 5 stars.
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Both offline progress and candy cane bonus seem intermittent. The offline progress is usually fine (maybe 10% of the time it fails), but the 3% from the candy canes is more often not there than it is. Having said that I'm still playing and it's been months now so it's without doubt a great game - thanks :)