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Is it possible to add a cost for the buy x10, so you don't end up only buying 5 since your funds are low. Its nothing serious i love the game even without it, but i think it would make the buy x10 feature more easily used. It's difficult from my view to calculate the cost of 10 buys, since I don't know the rate of increase of the cost. Other then that I've spent the last, at least week and a half, playing this game and still am not bored. great game!
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The scrollbar in the upgrade window is really buggy now. Otherwise great game.. You could maybe add more things to build
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and why even make an import button my bro didnt know what it did and he clicked it before export and he lost a lot of stuff
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It would be nice to see both $ earned per second/minute/hour, and how long it takes to finish; meaning how long it takes from start to finish instead of just how long there is left for it to finish.
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i really like the game so far you guys are so creative like a city on the moon wow but im not there yet is there a plane in the sky anywhere
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I was wondering how others feel about this: After I buy all the upgrades, I kind of feel like there's not much left to do but leave and wait to reset with more angel investors. What about if after you bought the last of the sets of upgrades, they become available (in some fashion or another) with a similar price raise as buying more businesses? That way you could keep upgrading in higher tiers while it still having to be a sacrifice since they would have the same bonus to an ever more expensive payout? I hope I worded that so it's understood.
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A $-per-minute or per-second counter would help give players an idea of their growth rate and the changes made when buying new property or upgrades.
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Am I the only one who doesn't understand how this game works? I'm just clicking random crap and earning the money. I literally don't have a clue how it's meant to be done.... Developer please explain.
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@Monkius But that's the whole point of incremental games like this one. You're supposed to be getting vigintillions and vigintillions of dollars. Plus, the ridiculousness of this game gives it a sense of humor, one that most games don't have.
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why does the 301st newspaper cost more (97.163 quint) than the 301st donut shop (60.409 quint)? shouldn't the same level shop cost less for lower-rung newspapers than 3-rung-higher donuts?
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(Hopefully you see this before it's voted down by halfwit douche fanboys... Hopefully you take a little harmless sarcasm well, too) Would you mind making this game a little more ridiculous, please? I have over half of the human population (4B investors, but the high scores still say 64M for some reason...) as angel investors, and just spent 1 quadrillion times the total amount of currency in circulation IN THE ENTIRE WORLD to buy my 494th hockey team. I just don't think this game is quite nonsensical enough, yet. (Please don't take that seriously...) This is definitely the kind of game I would make, if I had pursued programming instead of engineering, though (I'm weak in the art department and fairly strong in programming, too). I would just have it actually make sense, and be possible to beat, without waiting three months to get enough "money". This scheme would make sense if it were one of those "freemium" BS games, but there is no reason to have it be this tough to beat, as it is.
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it would be great if there were more manager upgrades. like buying more efficient managers that boost speed of profit
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Really fun game to play around with. I made a quick spreadsheet to calculate (independent) break even points and some of the values are insane. Yesterday, fourth tier upgrades would've taken me 2000 years to break even, now it's just under a week.
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hi,
it's a bug or it's the correct behavior of the game?
1) I reach 300 on Oil company (all the other at 200)
2) after that I start to increment back to 300 the others, starting from bank and going back
3) all the things are more expensive than oil... I mean, this is the current state of my board:
300 oil company (next one for 16.855 quintillion)
300 bank (next one for 22.884 quintillion)
300 movie studio (next one for 30.282 quintillion)
...
300 donut shop (next one for 60.409 quintillion !!!)
...so, why to increase of one unit on dounut shop I'll spend 60.409 quintillion about 4 times to buy one new oil company?
thanks,
bye.
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See, it used to be that an octillian in liquidable assets was worth something. But these days, pah, Monopoly money! Thanks AdVenture economy!
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@InVasNox, I have 72 689 496 528 angel investors active right now and I have 246 nonillion all time cash. I'm only getting +/- 2 billion new investors a day. So at this rate it WILL take quite a while before I'm done
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Just worked it out in excel, going from 400 to 500 newspapers costs a total of around 900 nonillion... this is going to take a while
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And, whilst touching on the Angel Investors, I get the feeling that it could add a whole new layer of depth to the game if these could be used as a secondary currency towards purchasing other types of upgrades than the ones normally available, like utility upgrades for merely showing more statistics on each venture or buying a scrolling income log or perhaps randomized serendipitous events/outcomes(sudden government subsidies, successful hostile takeovers, winning lawsuits, or such). Of course there could also be angelically investable upgrades for such basics as income cycle speed for each venture or new ventures only available by sacrificing investors - well, those are some suggestions and ideas from me; liking the game though as it is still for now :)
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I'm guessing i'm not the only one at the point in this game where a counter for angel investor gains would be a welcome addition; i.e. added to the reset button where it shows how many investors you would gain on the next reset it could display X investors pr. second - of course in the early stages it would be a silly number like 0,0000001 or something, but later on it'll start to be a more meaningful counter than any of the income numbers since when the speed ramps up high enough you don't really have a sense of how long it takes for each income cycle to complete for a given venture, whereas a counter for investors would show for all income cumulatively how far one has progressed.
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Would it be possible to do something else with the managers? It just seems that, after a couple thousand angel investors the poor managers tab just becomes worthless and visited once per reset really. Maybe combine it with another benefit. I just feel bad for that poor lonely tab :(
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what if you guys put on a competitor? but then again, this is an idle game so..whatever lol. anyways great game devs! :D
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I'm wondering if it is even economical at all to get the x3 upgrades for some of the earlier investments since they cost a ton and only provide a tiny boost.
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Well for some reason, my game has experienced a fatal error and no longer works , not sure what i did, i finally got my 500th newspaper stand after all this waiting, and then bam it crashed..
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@DwergNecro learn to count, if you had 70billion like you claim to, you could have all achievements in three days, max. you probably only have 700million. I have 5.5billion and it only took me 8 days to get the final achievement.
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Dear developers, when can we expect the new update? The endgame is seriously messed up right now. I have 70 billion angel investors, but at this rate, it will take me months before I will be able to get the last achievement.
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The profit multipliers on the lower things should improve more than on the higher things such that when the lower things get obnoxiously pricy, they actually provide a significant percentage of the income.
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@199nein
That's not an issue, the developers already said it was intentional... What they said: "We’ve received a LOT of feedback regarding the inverted price balancing in the mid-game (newspaper become WAY more expensive than oil rigs). This is actually intentional! We’ve flagged this issue for better in-game communication and conveyance, and we’re also hoping to introduce some strategic elements that alter the prices of investments. We just want everyone to know for now that it’s not a bug, and we’ve got plans to clarify and make it a deeper part of the game."