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If you've gotten all the Angel Investor Upgrades prior to it, then the final one increases the bonus from +4% to +6%; this translates into All Profits x1.5. Eternal Revenue Service costs over 10x as much as Profit Prophet, yet is only half as effective.
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So I should lose days and weeks of progress because of...
...pointless who gives a sh*t exploitable scores?
Noperoony.
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Consider changing the string of numbers of angel investors to words after the first million or billion! It's irritating to count more than ~7-9 digits.
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Adding on to my last comment, I don't really care about high scores, but I wouldn't mind a kongwide reset. It would kill me to lose the investment in it, but I understand the reasons, and you are giving the players a say, which is awesome.
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Reset or not, I'd rather not even have a scoreboard. Because you know the top people are just jerks who have to cheat their way to anything.
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I love the game, and I can understand the scaling with the pricing (I reasoned that newspapers are harder to do in print nowadays, so the costs were going into buying computer infrastructures and all that. Oil companies and banks don't have to worry about an online presence as much.) But it seems to me that it is a bit too steep. It scaled to 300 where it wasn't too bad, but getting to 500 is a nightmare. I have 888m angel investors, and I am about to reset to add 1b more, and I still haven't been able to get the One True Investor achievement since update. I have been playing since it came out, and I haven't used the date glitch. Maybe the in game explanation will help me understand the steepness some more, but maybe lower the steepness just a little bit after 300?
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I just read that it's intentional that the oil rigs get cheaper than the newspapers, but I still don't see why that should be a good idea. In the mid to late game all but maybe the highest two of the buldings feel completely useless. The generate nearly no income themselves and are way to costly to buy 100 more of them to increase the income of the two important buildings.
On the hard reset for everyone: Yes, it would be nice to have a fair leaderboard, but it's not one of the most important things for a good game. And you would have to make hard resets again every time someone found a new money generating bug. So no to that.
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In terms of a full reset, I'm in favour of the idea, but for those who aren't - why not simply make it an opt-in? Those who broke the game with exploits can keep going if they want, but can't have scores on the leaderboard.
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Newspaper increases 15% per, Car wash 14% per, Pizza Delivery 13% per, Donuts 12% per, etc. so eventually newspapers will cost more than oil rigs.
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So, is it me, or does it not do offline sometimes now? I'll go away from the page (close it out) and come back an hour later and should have a few octillion but still with about 200 septillion.
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I care about the scores, but I don't want a reset. At least you guys gonna make a huge, HUGE, update with a lot of new options like new buildings, random events, news and differents achievements no only "Acquire x number...", permanent achievements/bonus, Kongregate Medals and the more important, all the exploits fixed. Just saying.
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Scores boards without reset is useless... Either go reset and keep score board or remove them, because only ppl who used exploits will be on score board.
Great game anyway ! Thanks for your hard work :)
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It's weird that 294 Newspaper Delivery cost me 42.006 quintillion and 300 Oil company 16.855 quintillion.... right now I can see some weird calculation
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I think that pice scaling is a bit off. 308th Hockey Team costs 76.139 quintillion, while 308th Movie Studio costs only 55.357 quintillion. Difference between Bank and Oil Company is even higher.
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I don't know what to say about the Kongregate-wide reset. Yes, I understand that there were a lot of exploits (like the changing of date) and there still probably are some left in the game, but once you have fixed them all you'd want a fair scoreboard. That's totally understandable. Though there are many that cheated their way up there in the leaderboard, there are still a lot of us guys, that just played and enjoyed the game as it should be, since cheating would take all the fun out of it. I don't know how I and the guys that played fairly, would feel about having their save files deleted. I would be up for that if you were to roll in some sort of feature that changes the game a bit. Adding some more active parts is not a bad idea, yes, it's an idle game, but there are so many other idle games that allow you to do some other stuff while your wealth is rising. Those are just my thoughts after I read what you were thinking of doing.. Keep up the good work, I love your game! :)
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It seems as though the business purchase prices skip trillion and go straight to quadrillion. Balancing is quite off too - the higher end businesses should cost more per "store" at the same level, but right now I have 393 Shrimp Boats and the next one costs 806 sextillion, but at 400 oil companies, my next one is 14 sextillion.
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I think my favourite thing about this game is how open the devs are. GJ guys so far, sorry about the update mucking things up, and keep up the good wo- I mean, Capitalism
There were some insane game-annihilating issues with the update for sure, and they were definitely our bad. Our big priority right now is fixing them and restoring the fun and strategy to the game. We appreciate everyone's feedback, and most of all your patience, as we iron out these issues.
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June 23 update: Greetings Capitalists! So today we spent the majority of our time attacking some of the major bugs. We managed to figure out the loss of Offline play bug and the negative numbers bug, so those will be fixed for sure in the upcoming update. The multiple tab and import/export exploits are next, and may require a slight overhaul on how offline money is calculated. We're also hoping to have multi-buy functionality in the update this week, but let's consider that a stretch goal right now. We'll keep you updated. OH! And BTW, the inverted price structures are intentional! We've received a lot of feedback about it, and will be adding some clarification/justification in the game. Thanks for your patience, and your continued interest in Capitalism!
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The longer I go without refreshing the page, the more I seem to gain when refreshing it. Like for example, I have 100 Trillion dollars, but after the refresh it goes up to 400 Trillion.
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Around level 285 the costs invert (except the lemonade stands). The newspapers become the most expensive to upgrade and the oil the least expensive. I suspect it is an issue with the multiplier at that level.
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Possible bug: around lvl 280 of all investments the costs are inversed: the oil company is now the cheapest (excluding lemonade stand). For example at lvl 300 oil company costs 16.85 quint, newspaper costs 97.16 quint. This makes no sense.
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So.. We get bank on our avatar for 400 shrimp boats.. Guess it should be for for 400 banks while shrips should give boat, right?
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@BlackLeopard, I've had that issue as well. This only happened with the game that got carried over from the previous version. When I did a reset for Angel Investors, the game ran correctly
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Big fan of the font changes and the unit changes. Not a fan of newspapers being more expensive than oil rigs (398th newspaper: 86 septillion, 500th oil rig: 12.9 septillion)
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My last comment got put under the rating threshhold...probably because some people didn't understand what I meant. I'll say it in a different way and hopefully be a little more clear and because I'm not sure that the developer meant it this way based off he rest of the jobs.
My movie studio and bank are both at 200. My bank is completing it's job approximately twice as fast as my movie studio. Achievements and upgrades are at the same level as well. By my reasoning based on the rest of the jobs, the movie studio ought to be going faster than the bank. Unless it was intended that the bank go faster?
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Uhmm the prices might be bugged it seems that the only thing that means anything when talking about the price is the order you buy them in.
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DEVS: I tested the money increase rates on and offline, and it definitely makes more money offline. My theory is that the lemonade stands (at least) end up technically making money faster than the application can display, so the money ends up accumulating at the top speed of the display. If you go offline, it accumulates at the "real" speed, which is WAY faster. Maybe you should put the display routines and the money making routines on separate threads, so that the money works the same on or offline. Either that, or there is a huge, huge bonus to not being on the app. Just thought you might want to know for next update.
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This is a great game but the only problem is that some of the text goes off the screen so i cant see it. But over all a great game.