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Guys, what would you rather have: A "Wall" where everything takes several days / resets to progress to the next single upgrade or achievement, or a setup in which you've purchased everything there is to buy, and you're just farming angels? They had a choice about how to set the game up until the next update. The choice they made was to have content that's far away, rather than content that's all close. So after a week, you have some content to reach as opposed to no content to reach. Even while thinking that the curve may be slightly too harsh, I agree with the fundamental design behind the implementation: Better something than nothing. Otherwise you're just going super fast for a few days, then super slow thereafter, accumulating exponentially decaying numbers or angels and resetting. Which is more boring.
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Just to add some feedback; all the menus are still way off screen for me (on a mac with safari) after refreshing several times. The music is well themed but bit awkward being unable to mute it :)
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I have over 2300 everything.. That was a hard grind. But why are people saying 2100 - 2300... it's just as hard past 2300, believe me :)
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Add more multipliers so pizza's, car's, oil, banks, and lemonaid stands have value towards the end game. Once you hit around the sextriginillion range, these start to give very very little revenue for their costs, which is heavily contributing to the 2200 wall everyone is griping about.
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Suggestion: Could there be an option to switch from nonvengiliionbillions... to scientific notation? I keep getting confused by these long words and for me personally (don't know if other people agree) it would be much simpler to say 4.32^23 than gobbledygook. Brilliant game btw.
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The last three industries show no speed or progress - bands that should be green, are gray. Of course, appropriate managers are hired.
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This Market Surge we just got has helped me so much since the Nov. 4th crash. Big Kudos to the developers and looking forward to new content. ^_^
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the constant developing of this game after it was first published encouraged me to donate some kreds even though i do not play this game. more developers should follow suit, i believe.
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Please don't add any new content. I figure it'll take about 20-30 years to finish the current achievements as they stand now.
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@TingTing2 There is a mute button. Click on top left corner where's the avatar on the field with the bags of money, scroll to the middle panel and there's a check box to mute the music.
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Not to be cynical but after feeling what it is like with x15, I have the real feeling that there will be a major surge in people spending 50 kreds on a x15 modifier. It is going to be REAL hard to go back to x1 especially since I can see just how long these doublings would have been without a modifier. Essentially we are doing 2.5 months in these 5 days.
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When you have a certain multiplier active, example x100, it'd be nice if the buttons went orange only when you have the amount of money necessary to buy 100, instead of being able to click it regardless.
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The upgrade screen really needs to let us have an option to buy all upgrades that we can afford at that time, instead of having to click every single button after each reset.
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Ah Nice!!! Since the x15, my all time earnings are 2.7 sextrigintillion, and my current session earnings are 2.5 sextrigintillion. :) I've made 90% of all time earnings in the last few days, and I've been playing for about 2 months.
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Suggestion: For the button you push to buy each item (lemonade stands, pizza places, etc.); could you make it light up when you have enough $ to buy that item when I have selected 1x, 10x, or 100x?
For example, let's say the the lemonade stand is $1 and I have $10. If I switch between 1x and 10x, it will allow me to buy a lemonade stand but I switch to 100x, it won't because I don't have enough $.
Does that make sense? Thank you for all your had work on this game, I love it!!!