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I'd like to have a "buy x50" option as well, since newspapers give achievement bonuses per 50 (per 25 early on, but might be too much with a Buy x25 too).
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@AtlasRedux In the later part of the game it looks like it worked like that, but on my lesser progressed one, the timer counts down roughly at the same pace without changing too much in countdown pace in the timer.
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I like the micromanagement, but i think that it could be tweeked a bit more. Like have it slowly build up to work better the farther the red bar goes. Making it more rewarding to get it close to over worked, but more rewarding for those that want to risk it getting that close.
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I really like Micromanaging. I would not change the mechanics of it. However, instead of rehiring managers it should be the workers that go on STRIKE! The rehire cost could be determined by how many units you own at the time. I wouldn't rehire a manager who quit when the heat turned up, much less at an inflated price. A STRIKE! makes more sense, maybe with a Strike-Busting upgrade to reduce cost at some point. Power To The People!
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How come when I click on the green bars and hold down it starts a red bar at a low amount of money and if I hold it too long it gets stuck on red or takes forever to go back down from red or I have to buy more of it to make it stop?
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@zelio uh... not really. I was stuck at around 1900 before the latest upgrade. I think I got to 2k in about a day after it was released.
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it's impossible to finish in this version without having to pay. going from 1900 to 2000 newspapers is something to take years to do... please fix it
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Guys, if i buy that manager for 10 Angels, will he remain after a (soft) reset? I know the Angels will be gone, but will he remain?
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Love how fanatical the comments section is where people down-vote anyone who dares ask a question or post a bug about the game. Way to make youtube commenters look good.
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I would like to see total cash per sec. I know you can see cash per sec for each building, I just think it would be nice to see it all added up.
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I often keep my head down and my suggestions to myself, but I was struck by what seems like a relatively good idea just a few moments ago: This is strictly a late to end-game suggestion, but it involves an upgrade would would actually slow the rate at which the ''stress bar'' increases during micro-management, the upgrade would cost a reasonable amount of Angel Investors to balance its cost with its benefit. Basically you'll be able to punish your managers just a little bit more at the cost of angels. Seems like a feature that follows the spirit of the game well.
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idea: a investment in angel investors savey your manager from beeing overworked and stops the micromanagment 1 pixel before overworking every time
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Part of me wishes that "the REAL end of Phase I" achievement gave more than just the generic x2... the other part of me hopes I can get these other upgrades before time runs out.
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I wish there was a visual upgrade for when you finish phase one, like a golden monocle or tophat, or something along those lines so I feel like I wasted weeks of my life for a purpose
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Our Father who art in heaven hallowed be Thy Name; Thy kingdom come, Thy will BE done--and most importantly give us a shi*load of cash, bit**