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Could you make it so if I get a major upgrade I get AI's faster. Takes about half an hour to actually get the AI's I earned
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day 1: asking how to get angels.
im asking the chat how to get angels but they might now know how can someone help me get angels?
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I like the new Micromanagement. Great idea! I assume the random jumpiness in the bar is intentional so that it takes some strategy to stop it before the bar gets full. If not, the bar is jumpy and should be fixed... lol
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I am enjoying this new Micromanaging feature, i think it is a step in the right direction. It gives players the opportunity to directly milk profits. Aside from that, i did notice that every 20 seconds or so there is a buggy/laggy moment, not sure if anyone else has this problem but i thought it was worth mentioning. Great Game, Great Developers. 5/5!
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Hi.
firs of all - sorry for my english.
So - basicly i like the micromanagment stuff but i belive it could be more fun and rewarding if it would work that way - when you press the mouse button the red bar fill up just like now but instead of speeding up the cash earning process it can bulding up the cash earn multiplier whih will work untill the red bar go all the way back. The longer you hold the bigger the multiplier and time it will work. But when you hold it to long it could give you bad multiplier like x0,2 for even longer time.
Right now its looks like its dont make any difference how long i hold the mouse button. Only cooldown time.
More reward, more risk, more fun.
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I want to edit this description, THIS IS THE FIRST BEST IDLE GAME! (oh and any other prototypes of phase 2 we might be able to see?)
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Having nonillions of angel investors kinda renders this complaint silly, but the upgrade list eventually mixes cash upgrades with angel sacrifice upgrades. Perhaps splitting them in the list completely, or having a holy roller upgrades tab would be appreciated by more players than just me. FWIW I enjoy the micromanaging.
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so the micromanaging is a good start it helps get over humps with more ease, but some managers have anger spikes that make it unpredictable.
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Ahhh, nevermind. Apparently my previous post about how the cost of newspapers seemed to go up dramatically in the last update was based on the fact that the upgrades are not moving around properly and I missed purchasing one that I had purchased in the previous reset. Everything's copacetic now.
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Wtf, I lost everything I had for no reason. I even bought multipliers, but they stopped working too. anyone know what to do?
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For someone like me who has trouble with colors (I have some yellow-green type of condition, the name always escapes me) it makes micromanaging tough because I can't really see the bar until it's half way or more, and if I look away for even half of a second then I have to rehire the manager. Maybe make it so the bar is always red or enable a color blind option somehow? Just food for thought!
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Really not loving the micro-management feature. The thing I love about this game is that I can just leave it and not have to think about it while I'm not able to get back to it. this feature makes it more of a hands on game. It's actually the first feature added that I haven't liked. And I've been playing since the beginnings of version 1
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Could you make the micromanaging more noticeable for the color blind? I'm going on pure luck with this red-green thing going on.
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Micromanagement is a nice addition, as soon as i found about it i've filled almost all buildings with the red stuff. then i notice rehire button and i disliked it.
It's a nice feature to speed up that last $ we need to buy an upgrade but instead of kicking out our manager it could like lock up the new feature for x time or something like that, not making us lose $
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was the achievements being changed into 3 columns intentional? because thats all they are for me now, and it is kinda awkward because the window is still big enough for 4-5 across