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Close to 11 million plays, and about half a million to overtake Anti idle: the game and become the most popular idle game ever on Kong. Anti idle is years old, and you have the same in 4 months. Good job guys, good job.
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I would like to see the upgrades be compress into 2 buttons for each item, money and angel cost. This way you wont miss click late game.
Might be good for achievements aswell :3
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When life gives you lemons, make an international, monopolistic corporation with every angel in heaven making sure you make more money than every single competitor. Then turn those lemons into the world's major religion and make even more.
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I think it would be good to have a way to see the total cash being earned per second, anybody else like to see this? I know its calculable but just so it can be seen at a glance.
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It would be nice if the x10 and x100 selection would only light up when you can actually afford it. purchasing the levels before its lit up could still work the same as now, but let me have some visual indicator that I can actually buy x10 or x100 levels of an item please.
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3 more achievements to go, the banks have finally shown their true potential as they surpas the oil wells, heaven is having overpopulation issues, cops are buying a shitload of donuts but we still need more newspaper stands
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Cannot play the game D:
the screen is blankwith Chrome. Even I-Explorer crashes D:
I have tried to redowload unity bu all other games are fine..
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Could you make the lists scroll-able with mousewheel? Would help a ton 8)
Otherwise I like the game even though that oil plant is slowww :I
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One more Newspaper Stand and I've got all of the achievements! Not the upgrades though. The last 3 are gonna take a while to get. Just 30 Untrigintillion cash left to go.
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@bitcloud30506 The way exporting works is, it saves a small string to your clipboard, which provides the data needed to reset your world to that point. You would need to open something like Notepad and paste it there for it to save. And an easy way to prevent data corruption is by actually closing the game before you turn off or put your comp to sleep, and then saving the data somewhere else as a secondary measure. It's not something the devs can fix without spending weeks overhauling the mechanics of the game.