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Could u please add in a panel which shows what creatures the opponent has and what level those creatures are at?? It will help us in beatin NPC's if we know their level.
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A freemium pokemon clone? Interesting. I find it very resource intensive for an MMO though, even with a i5-650 and a GTS-240.
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please help. keep getting "CONNECTION LOST: Looks like your coordinator is having connection problems. Please refresh your communications."
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Me:I hate this game.
OOLTGGC: Hatred detected, firing Orbital Outernauts Like The Goddamn Game Cannon laser
Me: I like this goddamn game so much!
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just for the record, you can change the quality by right clicking. i don't know why everyone thinks it needs a quality button...
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It would be great if spending star gems would require additional comfirmation. Just spend some for reviving beast in battle, because I thought, that item would be used.
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We should be able to move buildings that we have built. That way, we can organize and make better use of the limited space we have in our homeworld.
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This reminds me of that game on FaceBook where you had lil monsters assigned to signs of the zodiac and you could train and capture em...
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I dislike how the game auto-scales the difficulty based on my highest ranked monsters with respect to the wild beasts and the npc outernaut battles. It mitigates all that time put in to raising my 3 best monsters.
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i only play this because its made by the same people that made ratchet and clank , and it makes me respect them for making my favorite childhood game
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please can you fix the daily reward like put a countdown timer for when the next reward is available like in cloudstone
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could you make a advaned option menu to work with and being able to lower the quality would be great for my laggy old computer, I have to wait like 30 seconds for something that lasts 2 seconds :S
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Can you please put in an 'Are you sure' prompt before allowing people to spend for-pay items, for example 'revive' in combat? My curious clicking ensured that I start the game with a handicap.
A game that makes it too easy to accidentally spend cash will not receive my cash.
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Great game, love that you dont need energy to do every little thing. Gameplay is fun and the learning curve isn't too steep either. I'm really glad I tried this ^_^ I hope it stays great to play unlike Dungeon Rampage
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14 attempts at 20%- no catch. 6 attempts at 60%- no catch. The point of this comment isn't to remark on probability, but to entreat the developers to add in improved catch rates with multiple attempts- even if it's as little as just increasing chances by 1% per orb used, and having the bonus disappear after fight finish, it'd still be enough to help keep things from being too irksome. :)
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I dont feel the money scaling is quite right, you get around 100 lunar per monster kill, but 500 to revive and similar prices to heal. This would be fine if there was a world to just go farm at, but the monsters continously scaling as you kill them (which is a super cool mechanic, don't get me wrong) Makes you spend money faster than you could dream to get it, at least early game. Maybe just throw in one world that stays baby tier in order to develop younger monsters or farm gold, just so a monster I caught in the beginning doesn't become useless because he keeps dying and I don't have a steady enough income to keep him healthy. Granted I may just suck, this may not be a problem for everyone, but its just a thought
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I know you wanted to make a f2p game with in game purchases, but this ruined the game.
1. I play on a laptop with 2 gigs memory and a with an intel B815 chipset. At the beginning everything is fine, but after 10-15 minutes there is a huge frame rate drop. This needs to be optzimized or at least have an option to use lower quality.
2. Monster leveling up is broken. If one of your monster dies it won't get any xp, this is plain stupid. Main monster suvives, all other dies, so from battle to battle the level difference is getting bigger.
3. Money. Basically i need money to build, so lets go fighting. In battle i get around 100, my not main creatures die because they are weak. So i need to revive them, which costs 500 to revive plus healing items or 700 to revive them with full health. So here i am left with one decent monster and i don't have money for development or revive.
So this game has serious balance issues.
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glowbugs are tiring to collect and dig,dig,dig,dig and collect and collect...cant ya think a way to buy glowbugs with lunars?