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Now if you guys could make a Ratchet and Clank game with a bajillion upgradeable weapons and PvP, you would make my LIFE.
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The mission advisers name is Electra? That's pretty sick, am I the only one that knows she's Oedipus' female counterpart? In Greek mythology she MARRIED HER DAD. Sickos.
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hey insomniac, do u think you could add in game chat. maybe u could also put a thing that shows you where your friends are at. but the game is amazing with great graphics.
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Make some way of favoriting or hotkeying items. I like using the juice box with the 7% boost to accuracy but it gets tedious to continuously stroll across my boost items to use it. Also consider decreasing monster awareness as the gap between wild monsters and the average monster level in your party increases. It's ridiculous that I have to be forced to use my party of 60s to slaughter a level 6 Chiroo.
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@luke214 - I agree in a sense that I wished battles in this game would last longer than the usual one or two turns (that happen even if you're facing someone of nearly similar stats) so that the option to use in-battle buffs on your beasts or heal them wouldn't be so useless.
A lot of beasts in this game can learn buffing (or support) skills but it really is generally pointless to use MOST of them since almost every battle in this game can end with a few hits.
Perhaps Insomaniac can reduce the damage (which I doubt would be well received by a lot of players) OR increase the health of the beasts. That way, it will give us more options to rely on strategy as opposed to just mindlessly attacking our opponents. And, in case this makes battles so long that it greatly reduces the amount of exp players can acquire in, let's say, an hour, maybe the developers can simply increase the exp one player can receive from a battle.
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Im having trouble doing the moonhead quest so I thought of this:
Can we invite friends to help us do quests just like in dungeons where you CAN invite your friends.
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I'm having some trouble in the "Tanks for nothing there-quest"
The amount of silo's I had to destroy was at -1/1 and after I destroyed the silo's turned to 0, now I'm stuck with the silo's already being destroyed...
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Great game, the only 2 complaints I have is the damage from critical hits, and the amount of damage per level.
I believe the damage should be reduced, because i seem to be getting killed in one hit if the enemy gets a critical.
Also, i seem to ALWAYS get killed if a beast is 1-2 levels higher then me, and get a critical.
Other then that, great! ^^
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should have a pet shop where you can buy level 1 beasts that you have seen so you do not have to hunt all over the galaxy.
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so the hundreds of people that have complained about lag ALL have old computers, including myself who just spent 3 grand on a top of the line gaming puter. you're quite ignorant.
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they need to increase the limit of material,money,and bugs you can carry at least make the material and bugs limit 99 and have a bank for money
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IDEA! it would also be nice to be able to make groups of friends and/or to have some way to find them by name (like in the gifting menu). It gets a little troublesome to find anyone but high bv people when u have lots of friends (mostly because of the lag >.<)...
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IDEA! it would be nice if you made some colective challenges(in which we ALL players were in the same group) and put some serious prizes in there (and not this sentauri thing for the 3rd..). Maybe with different "categories" depending on the level, or some other "mixed stat"..
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Huh, I didnt think Insomniac games actually made this till i looked at their wiki page. If the game had 0 lag whatsoever it'd be fantastic, but such is the fate of browser based gaming. I think i'll break out Spyro 2: Ripto's Rage again for some nostalgia and pass this one by for now.
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its not a PC thing, its not even a connection thing, rather its somewhere between the inability to close memory leaks, the unwillingness to transfer some data (may be map data) to the user permanently to keep it on disk, the holes of flash itself (compare to unity may be) and possibly even a lack of server capacity to handle all the requests
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I love what you have done with this game. I would like to point out a few things though. 1 expand the cap for everything. 2 A beast sort system, 3 be able to breed more than 1 at a time, 4 it so you get some better egg for dugeons or even better some sort of "token" for everytime you complete a entire dungeon and once you got like 10, 20, 30, 40 and 50 you can exchange them for eggs. That will make people motivated and they would love you for it. 5 make the kong kred prices realistic. It is far too expesive with the diamonds and how much diamonds everything cost. Finally some sort of trade system would be great so one could exchange items and even beasts but make it so you have to give something in order to recive so people do not abuse the system. You can even make it so it cost a small / medium sized lunar fee to use this service. But not diamonds please. Overall excellent work but I speak for many when I say these changes would make us very happy and attract more people!
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Like some others pointed out I think lag is a major issue. The game itself is fun, but the framerate drops become really distracting, especially if I want to play for a longer time.
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In Facebook this game has the daily reward addition. It would be very appreciated if you could add it into Kong version since it's a good way to earn prizes.