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random thought......what if you got 25% of the mana u had left at the end of a level as an experience bonus? its just a thought
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@stancil0100 no you wrong monster slayer is very hard to kill boss and about this nothing to play game you should know that this game look fun as well
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I Always saw this game but never bothered to play it. When I finally did decide to play I found out why this game was number one on kong. GREAT GAME!!!
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for all you people that dont think this game deserves 2 be #1 it is # 1 because of its uniquness, i have never seen a game like this
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Why is this game number one on Kongregate? There are many better games than this ex. Warlords: Call to Arms, Monster Slayers, Thing Thing Arena 3, Stick War, Raze, Endless War 3, etc. I just don't understand how a tower defense game can be #1 with a rating of 4.54 right now. Plus if you agree (this is not an anti cursed treasure post, only my opinion). Thank you for reading!
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YOU GOTTA BE KIDDING ME?? after 50 levels played, i needed 1 mana for last meteor to finish ninja... i managed to cast meteor 1 sec too late...
what a joke -.-'
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wow this game is trully amazing! the one thing i cant stand tho is OH look one pirate ima bout to get a brilliant uh oh hes gonna grab my jewel!!! dont worry meteors miss miss miss miss WTF how do you dodge a meteor but other than that BEST GAME on Kongregate 5/5
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@d3v01d you don t need level 30 to do the last bagde, i managed to get it in 27, and the last points i put didn t make a great difference '-'
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I would think there should be upgrades to see ninjas and leesen the chance of assassins dodging great game but can get even better.
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Level 4 is great for leveling up. Its the fastest level with the greatest amount of experience. Knock out some rounds there and that makes life a lot easier on the later levels.
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At first I was cursing the game for not having hotkeys, as it was difficult to cast meteors quickly enough to kill champion ninjas. But I just realised you can hold shift to quickly cast multiple meteors which makes a HUGE difference in getting the hard badge. Once fully skilled up you can cast 5 meteors in a row which kills a ninja outright. Please rate up this comment to keep this info visible.
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This game is totally unbalanced. All enemies are very easy, except for the invisible units.
This is a typical case of artificially making a game 'hard' by creating bullshit rules. If the invisible units would not have been part of the game I would have given it either 4/5 or 5/5. As it stands now I have to give it a 2/5.
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too bad there isn't a high score list or something...no reason to play again since I finished everything months ago..shame
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onca i agree lol just gotta make a ice or snow tower near the entrance a fear tower with fear +15 percent or something when it gets hit it may or may not go back bu the minute it comes outta its smoke hit increased fire rate :D
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There are two strtegies i would use(thumbs up please :D) make sure you make your towers and spells money and mana efficient.[make spells cost little mana and make towers cost little to upgrade) or you can buff towers for performance, then start making them cost less
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I hate how the only reason I can't get a brilliant rating is because of boss ninjas that still don't go down easily even after 3 max damage meteors dead on... They are invisible for way too long or rather run way too fast and the towers just sit idly by.
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Nice game, except after a while it gets too easy -> spam entrances with towers, everything gets blown away before it even gets on screen. Except for ninjas, which are a stupid concept. Expecially the $$%!&!! boss ninja which has too many hitpoints, it is impossible to complete upper levels to "brilliant" even with max mana/fireball powerup, and it reaches the gems way before 5 seconds is up.
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I heard something like your saved games are saved in your temporary internet files. If your saved games aren't being kept, it may be the result of a cleaning program automatically clearing your TIF. Mine aren't being kept, either, and I think the culprit is Advanced System Care Pro.
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This can be fun/maybe useful: The land-clearing ability isn't just how to make room for structures you want to build; it's a feedback that turns mana into money. So if you have too much mana and no use for it/not enough use for it, then you can 'let off some steam' by clearing some land. Money doesn't have the low ceiling that mana does, so this makes battle gains more lasting than they otherwise would be.
If there were an unlimited mode, this could go further: money allows one to build Ghost Crypts that bring in more mana. But there's only so much land to be cleared, and only so much room for construction. These feedbacks don't have enough time to properly kick in with only 50 or fewer waves.
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There should be an unlimited wave level, Ive seen other people suggesting the same. Or, even better, just have an unlimited wave option for every level.