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I suspected the "good" guys shout "Бля-я-я!" and at the beginning of each round. Also, the scared by crypts guys shout either "убили" (got killed), or "убери" (take that away) - couldn't distinguish the two. Now that I see the developers are from Bryansk, I'm sure of it.
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One tactics for level 14 that accidentally almost worked for me - to make the first blow at the ninja boss strong enough to take 500+ health points. Then finish him off with 5 meteor showers (your towers can't see him, but you still can, right?).
I had fully upgraded burning temple plus 2 catapults at around lev 3-4 (not sure what these things called - upgraded from dens) near the entrance at each side. They all shoot at once. The ninja boss use it's cloud bomb once hit by flames, but that's too late for him. The arrows are already flying in the air and they do splash damage no matter if they see the target, or not.
In my case the ninja got away with few health points. But my catapults were not at maximum level. Might be able to do this if I planned ahead for this specific tactics and upgraded both catapults to the max. I didn't have fire or poison mastery skills - it should be even easier to do it with them.
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What else?... No trees left after this (needed lots of cash). And the way to push forward fist crypt experience is to pace your upgrades (don't use all the money at once). Give it a chance to shoot a lot - don't kill off the heroes at instant. Last thing - if you're lagging on the upgrades, some paladins will get through (also true for regular ninjas). Keep your mana at around 350-400 for occasional meteor shower.
This tactics above depends on the luck a bit. If you're unlucky (25%), then your first hit won't scare the ninja boss.
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Level 14 is tough. I still had to experiment a lot after reading the comments to get it right.
Scare the ninja boss with level 5 crypt half-way to the gems (or even closer - closer would be better). It gives him ample time to go back to the entry (scared) then return back to the gems, fall out from the dust cloud before the gems (and early enough to be scared again). After that it becomes just a regular boss. Your crypts won't let him move a step ahead - he'll die in permanent horror. I had 6 crypts near the gems on each side, half of them at lev5, the rest at lev4 (no money). Until the beginning of the very last round I also had two temples at the entries (for the regular ninjas to use their cloud bombs early) and some near-the-gems support for killing the regular ninjas when they fall out from the clouds. Before the last round I had to dismantle all leading towers that could reach ninja boss before my lev 5 crypt could get him.
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The only reason this is a hard badge and not an easy badge is because of the ninja boss on level 14 (which really is the only enemy in the game you have to do something for).
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Captain Of Denfences: "Ha! The walls are up! Let them come and try to get past us!" *He turns around* Captain Of Denfences: "Ah, I see you have moved the Gems, Lieutenant." Lieutenant: "??????????" *Darks shapes appear on the horizon* Lieutenant: "NINJAS!!!....????? Running away? Sir?" Captain Of Denfences: "...................." *He slowly turns around* Captain Of Denfences: ".................... Crap......... Should of saw that...."
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level 14: ghost towers (special ability remove ability) then on the grass bits nearest along the path catapults, beats wave 50 almost every time for brilliant rating!
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lvl 6, the first ninja boss can go invis and reach runes without turning visible oO need to put tower right at the beginning, and then you have like 0.2 sec to take him down as soon as he turns visible right before he reachs the gem, and considering there is poor space for towers here (they don't lvlup fast enough actually) i don't know how to do this <
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In battle city place temples on the high ground and tips of the rock at the top of the screen. they OHKO ninjas and stun the boss ninja.
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there should be a spell/tower/upgrade/tower upgrade that makes it so that the tower(s) shoot the ninjas... or they could be nerfed to 1 second of smoke bomb bull.
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Most fun thing to do, level 5, "The Thicket", + Burning Temples on the High Ground(Scorching Aura) + Frenzy maxed o.o Mass lava pool that none shall pass Mwahahaha
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Is there a reason we can't carry over our cash from each previous level? It's moving costs isnt it? Stupid UHaul trucks!
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A way to counter ninjas: put a fast firing tower near the start. Its reload speed should compensate for losing targets. Temples work best.
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If you upgrade the in the demons section all tower get 5% more XP does it work on all towers or just on Demons Please Help.
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Tip: Burning Temple can hit smoke bombed ninjas, btu will not aim at them. So if another unit, or even another ninja, is near a BUrning Temple next to a ninja, the ninja may get killed. XD