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Yay! It's been nearly 2 years since the last update (more like barly one)!!! That mens another one is (hopefully) coming soon!
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"Cursed Treasure: Absolutely Nothing Matters Except Ninjas!"
I mean, seriously, dude. I love this game, it's a genuine TD classic and one of the highlights of Kongregate. But please, please, please tell us you're going to balance the enemy classes out better in the sequel. :|
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There should be an non-stop mode in which once you start, they won't stop trying to get the gem, untill the end of the level.
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They had a great idea. I mean, there are specific titles where you get bonuses and all of the towers can stay but there are titles where you can only place only one tower.
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You know, the Freeze skill and the Fear skill do not work well together at all. Strangely, Freeze and Blaze work great. I found it very annoying that Disarm did not stop the Ninja's smoke bomb.
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I achieved brilliant rating in all stages and I'm still 30 points away from completing the skill tree, now I'll have to replay the same stages until I earn 10 more levels, I think it's a flaw. After beating everything in the game, nothing happened, no "the end" or "congratulations" screen, another basic rule of game design (activation of the reward system of the player). At this point of my game, the only thing I have to worry about are the ninjas, if I position the towers correctly... no real challenge. Well, I can't figure out why this game is so highly rated.
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I found putting two flaming towers close to each other, say one square apart and upgrading the towers kills the ninjas quick smart.
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The very first skills you should work towards are cut out study and cut out mastery. Trees will be your main source of money throughout the game. After that, focus on the crypt skill tree. Crypts' fear and freeze are the only things that can buy you extra time when fighting those pesky ninjas.
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a hint for ninjas, at the beginning of the level, place an of the map and do not upgrade it. place your normal defences afterwards. rank up so others can see.