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Just won a brilliant game (level 5) but got no points for it - instead there was a low rating called KKLR - no idea at all what this means? Does anyone know? Thanks.
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I have the same thing to say about this one as I did about CT Level Pack..probably because it's the same exact game with different levels and colors. Fantastic game, not THE best TD but still 4/5. What makes it a 4 instead of a 5? The Goddamn Motherf*cking Ninjas. They're just as much of a pain in the ass as they are in the Level Pack. They are the only ones who ever reach my gems. The best way to combat them is the meteor spell, but you need enough skill points to fully upgrade lowering it's mana cost, and also starting with and having more mana. So, for those of you who hate the Ninjas, just keep playing till you can upgrade the skill that lowers Meteors mana cost and how much you have and start with. That way you'll have enough to use the spell on every wave of ninjas that come.
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Come on, why have they not added a reset skills button? It can't be that hard to do, and many people want it, seems like a simple thing to make many people happy.
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@xMoordeanaar I recommend a barrage of ballista towers in the beginning. As long as nothing auto hits it, such as the Arrow dens or the Demonic shrines, then every ballista tower in range will fire, which will hit it before and after it cloaks. Fire off 4 meteors, and have an evil eye/beholders tower waiting at the end for it. The extra damage will apply to your final meteor. One or both will help you pass high-health ninjas.
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Those champion ninjas...(Level 14 Wave 50, Level 15 Wave 40) The only reason I don't have the hard badge. Any tips? They survive 5 maxed out meteors and are stealthed from entrance to the gems, so I just don't know what to do.
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One of the best TD's, enemies have abilities, towers are original, upgrade system is fair and works well, maps are challenging, and the whole game has that great elemental twist!!! 5/5
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@fireandsunshine... It is a great enemy design. It would be boring if they were all the same wouldnt it? Just like if we only had one tower to choose from. Use your skill to beat the enemy with tower placement, upgrades and/or use of magic.
I lost my save too flifisher, just start again, it is not too hard and I am already halfway to getting max ratings this time and enjoying it. :)
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I don't like how a ninja can cross 75% of the level while invincible. All the other enemies are so easy to kill, and ninjas are the only hard ones. That's awful enemy design.
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@bob02 comparison to bloons tower defense as well?because,yeh, bloons think for themselves. They have a will.All bow down to the mighty bloons.Our brains are outnumbered.
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Brilliant... Just brilliant, and competitive enough to come back to again and again. Unlike something like Kingdom rush that has stringent strategy based formulas to each level, this game allows you to micromanage towers to your hearts content without sacrificing effectiveness for the sake of progression. I finally managed to get 15 Brilliants.. at level 36! Now I have no real achievements to carry on with, which is sad as this game should have more to do! Developers... take note!
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I finally got Brilliant on all 15 levels but I didn't receive the badge. I tried leaving and coming back and playing another level but it still doesn't show I got it. Also in the game it says that I haven't earned any of the badges, yet my profile shows I got the easy and medium ones. =/
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i love this game but i got to level 35 and noticed i have 15 more skill points to earn but i have 18 point to fill. WTF?!
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Haha can't believe this game is for sale as an iPad app. The graphics and gameplay are terrible! Gemcraft, Kingdom Rush and even Bloons easily kick this boring game's ass.
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I was just thinking yesterday this may actually be my favorite TD game. I like a lot of others (and dislike a lot of others, heh), but I find the design of this one very interesting -- the use of terrain and the different units to counter, etc. EXCEPT that I hate Ninjas, and especially Ninja bosses, with all my heart and soul. They should die in a fire. DIE IN A FIRE. *adds Blaze* NOW.
Anyhow, aside from those, I think the difficulty ramp up and the flexibility in how you approach levels is pretty good. I just think Ninja bosss get a ridiculous double bonus (the speed to cross the entire field while they're still invisible is really not cool), so if that were tweaked a bit, maybe giving some tower the ability to see invisible at a high level or with a talent or just slowing them down a bit, I think I'd call the game nearly perfect. :)
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Well, it worked with 7 meteors anyways. (Massing up 10 temples immediately after casting all 5 meteors then fast-casting 2 more meteors did the trick).
That was not hard. That was just frickin' annoying. Horrible. -.-
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I USED 6 METEORS IN A ROW ON THE GODDAMN NINJA BOSS ON LEVEL 14 AND IT DIDN'T DIE.
MY METEOR IS MAXED OUT. THIS IS NONSENSE.
Horribly adjusted piece of c---, should be "Impossible" badge with this stupidity. I hate turret defenses, I played this so I would not want to play another one ever again. Apparently, it's super effective.
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Part of the music sounds like the theme from T2 and that laughing voice sounds so much like Pennywise the clown it freaks me right f**k out.
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there should be an upgrade all button that sweeps the board and upgrades all of the type that you want to upgrade now I know it will be a problem if you don't have enough money but if the upgrades went left to right then it could work
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I find it dumb they pretty much force you to level high before doing places by putting a boss ninja in the end of the harder levels.
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you should really put towers near the entrances where the "good" guys come out of,unless of course you shouldn't, that way you don't waste time and get gold quicker
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It would be interesting if there were things (money, XP, whatever) hidden in the landscape, so that went you cut trees you can find bonuses!