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I like this game a lot!
However, I have one reservation/question about the damage based EXP system. Does damage dealt by Blaze and Poison Cloud add to the EXP gain of the towers that dealt the damage? If not then there is a problem with receiving less EXP overall for monsters damaged with Blaze/Poison. Maybe I'm playing the game wrong but this is a slight issue for me.
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3. when i press 1 - i bulit tree tower, 2 - bulit ice, 3 fire , 4 chop, 5 200%, 6 fire ball , space next attack, enter speed
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i commented on this before but now that i have completed all the levels i have a few summarizing things to say. the most irritating thing for me was the fact that soul charges out of the crypts dissapeared when their target died if they werent close enough to another target. maybe fix this or make a talent in the undead tree to correct this, i got really tired of losing lots of charges when one creep charged out, got targeted by 12 souls off of four crypts, died after three souls hit him, thus wasting 9 of the charges for when the bulk of the creeps came through. secondly after playing through all of the trees individually there is very little variance of abilities beside the final one. imo these need a little more thought to make each one have as much utility as the other. i found that even when i specced into red or green trees, the crypt still did the highest raw damage till special abilities came in.
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Don't be afraid to defy convention. On almost every level, money isn't even an issue. There's no need to include it just because every other tower defense game does.
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Game is great, just wish that somehow, some way, there were about twice as many levels. 15 wets the whistle but still leaves me thirsting for more.
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so fare ive loved it but it wont keep my saves for more then a day... dont worry i didnt let that effect my rating though, besides that annoying quark awesome game!
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If the last enemy is a boss-ninja it is almost impossible to reach a "brilliant" (it's only possible if you're lucky enough and the first hit frightens him). This sucks.
The rest of the game is great though.
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Skill trees are well-thought-out and balanced, which is what really elevates this past the run-of-the-mill tower defense game. Sure, it's another TD, but it was fun enough for me to play the whole way through. Top notch!
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very smooth and addictive - great game. Some issues though 1. to easy 2. more levels needed! 3. Ninja-Bosses cant be prevented from touching the gems in some levels, so "brilliant" is impossible to get there. 5. fully upgraded towers are to powerfull
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There are 2 types of people that play this game. 1.) Those that look at the lumberjacks complaining the game is too hard, and the lumberjacks complaining the game is too easy. Which are you :) Finished the last stage at lvl 19.
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I too have taken a certain level of enjoyment from this game. My only complaint is that it has no purpose. With a few upgrades and two or three brain cells anyone can limp through these few available levels, but why? There's no story. There's no variation. There's no motivation. Paste a purpose on top of this stable structure of a game and you'll really have something. Oh and either make the Meteor spell much better or make the Ninja Bosses much easier to kill because there doesn't seem to be any way to prevent them from at least reaching the gem hoard and messing up my perfect game for no reason.
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Hotkeys would be nice for Upgrading and tower placing. Very well done! Best TD in a very very long time. Good job IriySoft and the crew!
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this is a good game. what annoys me is that ninjas are too hard. one ninja boss can kill me because it disapears, and i have no chance to shoot it. it shoud appear, if it takes the gem. also, those sword dancers shouldn't be able to dodge everything. how do they dodge magma that appears on the ground from the inferno/ volacano tower? that bothers me.
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lvl 14 brilliant can be done without getting a rare freeze hit. on the 4 hills build frost towers, then fill in the mana generators, focus on adding mostly frost/orc/fire. build one orc tower next to each entrance, no need to upgrade these are just to activate the ninjas. now work to get all of the frost towers to chilly towers maybe one ghost tower away from the entrance. make sure that no orc towers in the middle are ballista that can reach an entrance. fire towers are not really needed. so for most of the game the chilly towers + orc dens will keep mobs back. have meteor ready for assasins/ninjas. then @ lvl 49 have 3 fearful on top and 2 on the bottom that can reach the entrances, delete the orc towers that can hit the entrance. 1 fearful hit @ full upgrade (+40%)+ 5 meteors at 400 will kill the last boss. then done.
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there seems to be a glitch that when your fast forwarding, the towers sometimes dont start shooting until the bad guy is way past them... this then causes them to reach the gems and not allow you to get a perfect score. NEEDS TO BE FIXED!
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Ninjas can be hit with meteor while invisible, the end. They typically have low hit points too so a single meteor is enough to wipe them out (except maybe a big boss).
Want a defense against Ninjas? When you lose a level make sure to put a tower that can hit like a tank (orc tower is good) close to the front, again they have low hit points so an upgraded tower will often kill a ninja in one shot.
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Great game, better than gemcraft. the ninja bosses r hax though. they r 2 fast and powerful and its impossible 2 get brilliant on some levels. after they go invisible they get a free run 2 the gems so u pretty much have 2 spam metoer spel which is hard.
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Only thing wrong with this game is that there's no real defense against ninjas. Should have had an upgrade option of one of the towers be stealth removal or something.
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How the hell are you supposed to kill the thief bosses before they reach the gems ind the hard levels? I maxed meteor and mana and still can't to it. They are as good as invincible while invisible.