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The problem with this game is that towers need experience to level up, and since all the towers up front would get the experience, the moment they hit a rogue, the towers in the back wouldn't have gained enough experience in order to dish out enough damage in order to stop the rogue from stealing your gem. 3/5
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Thsi game reminds me of a quote i heard of. alls fair in love and war. and i'm pretty sure there are no meteors in love.
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I really took some time to beat level 14 and 15 with brilliant rating, so, here goes a tip that made me get trough : You NEED 5/5 damage and mana reduction of meteor, and put temple (area) and den (critical) near the entrances, so when the ninja comes he gets the critical plus burning area damage as first hit, and the rest you kill him with meteor.
Hope this helps, by the way, great TD. 5/5
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why wont it save?. Third time ive played this and when ive come back my saved game has gone. AAAARRRGGGHHHH. Doesn't stop me coming back for more though. here I go again, starting from the start. Another top tower defense from doppler
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Whats with all the haters disliking the game and all the comments? Its not like you haters can make anything better, why are you hating because you suck at the game?
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QUOTE: fenil1994---Jul. 22, 2013: ____________ i cant save game ________________________________________ MY COMMENT: it auto-saves
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Fun, entertaining and not too easy. Some love for the skill tree, there is more than one "optimal" way to go first. Very fun for killing some time. Thanks to the makers <3
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Great game. I like how the towers' primary attributes scale as you purchase upgrades in the respective tree. Keeping an eye on the wave stack and having a few meteor spells ready to take out ninjas is really the only way to win some levels.
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You know, it would've been cool if they made soul charges go back to crypts if their target disappears and there are no more around instead of just disappearing. Makes that line of invisible ninjas so much more frustrating.