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Only two things which would be great : Ability to create and share Levels online and A endless level with increasing difficulty with a highscore so you could see how well your freinds do(would be great for a challenge)
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brilliant on level 14 is a pain in the 4ss. The ninja boss is tougher than 5 pimped meteors. :/ The only hope is a double crit on a maxed out hunters den right at the start.
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Wicked game! 5/5 and I hate tower defense games!!! Add a spell where I can summon a dragon to chew those thieving knaves!
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I've tried level 13 at least 2 dozen times now, leveling up many times between each try but no matter what I can't beat it. It also seems as though the enemies with a 50% miss chance have more like a 90% miss chance
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It make me addict to this game for a while to get all brilliants!! At first I try to use Creep to make fear to Champion Ninja, but it does not work. So Meteors is an answer for this.
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15 briliants on 35 level and many freezing crypts at creep starts. And, yes, meteors for ninjas.
Nice game, but there is many to do - hot keys, better balans, more upgrades (no ups for second tower type like balista)
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@ Manwithabook No you shouldn't be able to, Brilliant rating is achieved by letting nothing even touch your gems, and when they return via the portal, then they were taken, but returned; so they were touched once.
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Spell Hotkeys are needed. I just lost my Brilliant rating on round 40 of 40 because I couldn't click Meteor quickly enough, on the fast Ninja boss. BOO. I might even down-rate you one star for that one.
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Assassins are an extreme nuisance. They're way too overpowered. Everything else seems to mesh together really well in the game except for them. Whereas all other difficulty is based on skill and challenge, assassins are a pain based on random chance. Sometimes they'll run an entire gauntlet of towers and dodge 4 consecutive meteor shots and hit your gems, causing you to restart an entire level (assuming you're going for brilliant ratings). It sucks to play perfectly and skillfully through 30-something levels, only to fail because the assassins conveniently "dodged" everything you threw at them. I feel that a truly good game should be challenging solely based on difficulty, not chance. That hurts this game. Everything else is perfect. 4/5
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A really wonderfull game. Best towerbased game so far if you ask me. A few minor points I've bumped into (some might already be mentioned):
The mute option should be split, I don't mind the soundeffects, but the music is getting annoying after playing for a long while.
Hotkeys, what else can I say. It's much easier to play with some hotkeys and a mouse instead of only the mouse. Especially when enemies we're closer then you thought.
An infinity level, much easier to gain experience.
Surrender option. For in case I'm playing a 50 waves level and need to drop out halfway through, this way it still can count the enemies you've defeated and thus give you the needed experience. Would be very useful during the infinity level ;)
Any chance you could be making a level-editor?
Possible bug: When a tower almost hits it's level-up experience the bar goes back at the beginning.
All in all it's a really great and beautifull game. Definetly 5/5 for this one. If not more.
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If all your gems have returned to the cave via the Demon skill "Return Portal" by the end of the last round, you should still be able to get a "Brilliant" rating.
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Needs sound on and off as SEPERATE options. I like the pew pew of the towers but I hate the shitjy alladin music that goes with it. Sounds stupid in total silence but is intolerable with stupid music dominating the game.
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Assassins should not get their dodge bonus if they are frozen! That just doesnt make sense lol.
Great game otherwise.
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To begin with, I hate the TD games that only let you upgrade towers that have actually hit the most enemies. Secondly, there's no method of having towers prioritize targets (i.e., hit ninjas first; this sucks when you can't get your towers at the beginning to target them so it wears off in time for later defenses to act). Thirdly, those ninjas are terribly overpowered - might as well call this "ninja tower defense." Fourthly, no "reset skills" button - if your current "loadout" doesn't do the trick, tough luck - might as well keep grinding. 2/5; TD has been done to death, and done better so many times, that this game just doesn't cut it.
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got 4 stars from me, its a good tower defense variation... but had some missing things... which has been pointed out by other players as well... i am not going to repeat them again.
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
Didn't Touch My Gems (completed)
Didn't Touch My Gems (completed)
15 brilliant ratings – Hint: Meteor can hit ninjas while stealthed.
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How come Assassins can dodge and explosion? I can understand Arrows (Dens) ghosts (Crypts) and to an extent: the laser from temple... but a giant explosion from a ballista, or a meteor, even the ground opening up hellfire?
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Easiest way to win: Build ALL Chilling Crypts... and just Mana Spots should be filled with anything else... !!! Important Skills (Those should be fully leveled): Orcs: Cut Down Study/ Cut Down Mastery (for Gold-Gain), Undead: Mana Stock - Mana Pool - Soul Vault - Mind Control - Lich King - Ice Mastery, Demons: Basic Training - Adoration (for Mana Replenish: Build/Sell Temples a couple of times if you have lots of money and not enough mana), Meteor Study, Meteor Mastery. !!! Not fully upgraded but nice against those Evasion-Guys: Frenzy Study (+ Frenzy Mastery) !! For the rest: The other skills are more or less optional... nice to have for improving Towerstats...
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to tackle Ninjas:
* place a tower in the beginning (preferably not Ghost) ,so they drop their smoke bombs right away.
*hold SHIFT to drop multiple meteors quickly
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For all who have serious proplems with lvl 14 ninja endboss.. use on both first high grounds temples burning ones... and 1-3 ballista towers in range... so they will do explosion dmg hitting through stealth.
So you have SLOW 4 Sec Daze on the Ninja +1-3 Ballista or even catapult hits + eventually Burning. its the best method.. cause so he will decloak before the gems and the rest of your towers ( other 2 high spots should be blue or white ones :D)
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lvl 14 was hell for me to kill last stealthed ninja, i know about holding shift etc, but he had so much hp. But i used white crypt, with 25% to disarm him (x3) and ofcourse 25% to freeze him (x3) as same ^^ i was lucky and it actually disarmed him, well and froze him ^^, barely needed meteor, but i think ive used it for fun, since he was frozen at the beginning and took some sersious dmg ^^