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Nice TD, with excellent choices to decide on what route you want to play as.
My only concern, is why did you make an enemy that can 50% dodge anything, including meteors?
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"All-Seeing Eye", "Beholder Temple", EvilEye Temple"? What a joke. They can't even see Ninjas. Upgraded temples should be able to see Ninjas. Straight up. A talent reset button would be good too. Other than that, very addictive game. 5/5
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How do you do lvl 14 on brilliant, final fast-ninja-boss always gets through, altough I throw 5 maxed meteors upon him.
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wow i came to play the game then it stops loading and the play button won´t show than when i go down i turns all red!
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It is an annoying glitch when you finally pass a level you have been struggling on, only for the "attack" button to not work. What happens? You do not pass the level after you finish off the boss and have won T_T
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This is the only tower defense game I've ever actually enjoyed. This one gives me indications of what towers to place and where to place them, but it does so without leading me by the hand.
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
FINALLY, the last two stages had some seriously frustrating times, but, all in all, still good.
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YAY I GOT THE BADGE!!!!!!! got lucky on 14th since the ninja got frozen! btw on 15th the map is long enough I noticed for most ninjas to unstealth Before they reach the gems! I actauly found 14th harder then 15th
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Pretty good game. Didn't find hotkeys terribly necessary, but it would be a nice feature to have. Nice little tower based game. Not the best one I've ever played, but pretty close. One nice thing would be if you could activate certain towers. My first few tries at "First Challenge" had my chilling crypts helping the boss ninja escape with my gems, which was annoying.
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Ninjas are infuriating. Atleast give the Beholder's Temple or Evileye temples the ability to see Ninjas. Currently, the only method i found to succesfully beat a Ninja boss is to hope that my crypt freezes it before it goes stealthed. Spamming meteor is not something i want to rely on.
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I was so baffled why some towers didn't work sometimes until I figured out the ninjas---and especially that once a snow tower has hit a ninja even once, the other towers can then see him! It doesn't work for the nasty master ninja bosses, but fireballs will do for him.
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How are we suppose to get Brilliant on number 14? I use 5 meteors on the bombs and my towers are all nearly maxed out and he goes invicible and nothing can kill it, help ):
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Wish I could pause the actions of some of the towers. I'd love to be able to pick and choose which towers were working.
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Level 9 should not have ninjas in my opinion. On a map that small ninjas can go invincible until long after they already reach your gems, which made me very angry...
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I enjoyed this game immensely; best game I've played on Kongregate in a long time. A skills reset option and not having crypts lose their charges when upgraded during play would put the game over the top. Hope to see a sequel at some point.
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On the second to last mission its impossible to kill the ninja, you can hit it with all 5 strikes, fully upgraded and it can still stealth all the way to the first gem.
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someone posted this for lvl14, and its pretty effective to deal with the ninja boss: get the maxed fire burst tower. its special effect, daze, slows the boss and hits for sure. I coupled that with maxed ballistas to damage the boss by nearly 700 before he even cloaked, so that its possible to kill him with meteors.
people aiming for the card need to just play more levels to get more skills first, then getting brilliants is easy. (i started getting going back for brilliants only at lvl13 completed)
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very well done, one of the best TD. Lost of nice and elegant combined ideas: experience and money based tower upgrades, excellent skill upgrades system - that brings in new game elements, some good variety in enemies. maybe it could be a tiny little bit harder e.g, had to restart only two level, because of wrong tower choice in the beginning. the bosses are very easy to repel with fear. hate those ninja, but if you hit them early, they are not so tough. anyway lots of fun for me 5/5, no question about that.
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I saw some walks to get Brilliant. People replay a lot of games to get all skills and return later. Im on level 11 without any replay and I get all Brilliant with only the skill I get on the course. It´s really hard, but it´s possible. I saw the walk from one player that have 300 mana on map 2 to get out the boss. Its a joke.
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I'm not too sure I like the "Brilliant" requirements. Specifically, that perk that returns gems after 3 minutes, in my opinion that should still count toward the Brilliant if they're all in the nest at the end of the level. It's just a real buzzkill otherwise, and makes the perk rather useless.
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boss ninjas shouldent either stay in smokebomb for 5 seconds or should move slower. The only way i ever kill them is to meteor than a lot
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FINALLY the badge! lvl 14 sucks.... all levels with a ninja end master suck. I mean, adding an enemy which is for the longest part invincible generally sucks, but adding it as the end boss to most levels is just awful.
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This may be a good game to all of you but it needs some better levels and maybe some more towers other then 3?I know that you can transform them when they level up to 3 but come on!But otherwise this game is good 4/5.But heres a tip,when the snow is the most likely tile to be on screen,only make crypts,then upgrade them to the fear towers,repels enemies and gives you an advantage.Once having about 3 of them,start making arrow towers. *wink*
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I was one brilliant away from the card, and I had tried to perfect the 5th level probably 20 times. I was on the last ninja level (the only kind of level I have problems with...), and there was only one ninja. He had very little health, and I had enough for a meteor. when I tried to kill him with meteor, I had accidentally hit the temple button instead. Now I have to do it over again......