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i dont know what happened but the game wont load. ive been able to play it but now its just red where the game is. :(
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liking this game is definately an aquired taste, at first I hated it, but the more I played, the more I fell in love with it! 4.7/5
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herea a good way to get xp ;)
choose the highest lv with brilliant rank(unless it was from pure luck) and find a way to make a good combination my crypts freeze and only cost 38g to upgrade, i put my crypts on the high points and put a temple in a mana spot and i cut a tree tile and make another tower, i just went on building, if u place 3 temples in the three posts neat the first high point, 2 AoE and 1 radiant :) u got my radiant temp in the spawning top to get thos nasty ninjas and just in time to re-appear and get blown by the AoE temps lol
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Dear everyone, for the 14th level ninja boss, just put the highest level Temples on each hill near the start. The Daze thing slows them down so well that my temple got two hits off, 600 damage, and then my meteors killed it. Hooray!
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Is it just me or does the ninja boss on lvl 14 have too much hp to kill even with 5 fully upgraded meteor blasts? I suppose it would be possible to build a bunch of towers really fast to get that extra mana to bomb it 1 or 2 more times, but unfortunately, even without the fast forward thing, it's too fast for me to even attempt that. This game needs a slow down button. Other than that, great game. Very entertaining for a tower defense game. 4/5
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Really love this game, extremely enjoyable. My one criticism would be that once you beat the game there isn't a whole lot of replay value aside from getting brilliants. Once you have the skill tree upgraded well, the game simply isn't very challenging. As other people have said, an endless mode or something similar would be very cool! Great job.
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skill-less TD with minimal employable strategy outside of grinding. needs hotkeys, and the assassins need to be nerfed from 50% to something more manageable like 30%. I've been 33 waves in without a touch only to lose brilliant to one assassin after 4 meteors and all my towers. 3/5 for originality.
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i accidentally reset my cookies.....allll data was lost...and i was so close to getting all brilliant X(...but this is one of a very very small number of games that i'm replaying to get back to my old status...great f**|{ing game!
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I just have a few complaints regarding this game... 1. The ninja's smoke bomb lasts too long. On most levels it carries them from their spawn to the gem nest which means they are nearly impossible to clear at some parts. 2. The assassain's "50%" dodge rate is unfair if one uses the meteors. I have had times where I fire it at a group of 3 or 4, two times and not get a single hit. While the coin flip in theory is fair, in application it can be weighted poorly, either make it every other is a miss or lower the percent of a dodge. 3. The crypts need a return to sender function. If a ninja gets all three charges fired at it, I find only the first one hits most of the time. This means 2 charges are completely wasted and they take too long to recharge for that not to be an issue. 4. A target designation would be much appreciated.
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Really awesome game. I love the towers and there abilities. A suggestion though. If your going to make enemies that can become invis. Make a tower that can sense them. I always lose at least one gem to the ninja's cause they grab it and pull it out then some other wave a guy moves it more and more. But still great game. 5/5
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The game is not loading for me. It just says loading kongregate api. No play button. I have refreshed the page a hundred times, cleaned my windows and used different browsers and still nothing. I was able to play it the other day. I just want the card, and there is only two more days left. Any ideas?
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There is one problem that I have noticed with crypts... when you get the freeze ability on your crypts, your towers start targeting the frozen targets over the ones that are the farthest ahead. -1 for that.
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assasins have way to high of dosge rite now... it says ever hit but my nothing was hitting them all had full hp when they left with my gems and my metor didnt eve hit
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for me CRYPTS worked best as main fire power(DENS for 13th map). as mentioned somewhere, use TEMPLE if possible or DEN to trigger vanish. only useful in later half of round, coz crypts often one-shot ninjas.
assassins are worst part, counterable with frenzy, but its luck... cant be helped :)
dosnt need every skill possible for hard badge, but expect to get most of it by the time you get it :D
also while you cant beat boss ninjas without meteors (if you are after badge), i like to use poison cloud and scorching aura better :) also those two cant be dodged by assassins coz its not missile ;)
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I have to agree with shrek_david, Ninja's I'm alright with, while they can be annoying, you can atleast somewhat prepare for them, but assassins... nothing feels worse than wasting 300 mana on meteors and fail to kill a single basic unit, which then steals your gem and ruins your brilliant rating :/
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anynone noticed how the art in the main screen remember the ones from SNES games, when the game was 2d but the cover was sometimes a very nice 3d artwork?!
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great game 5/5 but the thing was that the ninja bosses were very hard to get rid of especially on level 14 i would love this game even more if there was a tower which can only target ninjas when they have used there bombs but other wise an amazing game :)
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Definitely one of the best if not THE best tower defence game I’ve ever played. The only thing that really makes me irritated about this game is the assassins. It takes WAY too much effort to even hit them. It would be better if you made it 30% of missing instead of 50% because it's a little ridiculous when you shot at it with 3 meteors and only 1 of them hit. Asides from that 5/5 and faved. Nice Work!
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Should disable leveling at level 41. When you get to 42, you still get skill points, but nothing left to spend them on.
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Samurai's Should Not be Able to Dodge Fire Tower's For one thing the Fire isn't a Missile/Projectile it is a Constant beam of fiery doom and you Should Not no matter how ninja you are be able to dodge that.
Still Its a 5/5 Game. ;P
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Nice twist on tower defense. Feels like RPG meets TD. I'm not a fan of upgrading only towers that get action, but it adds another strategic element. 5/5
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The game is a lot of fun, until the end. I want to throw my computer across the room watching 1 50% dodge mob run right past a line of 5 towers, not taking any hits, and getting a gem, ruining the badge attempt 15 minutes in.
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For the Boss on level 14. Pray to God that you hit 100 damage in your first hit, and then you can kill him. Here's how. 6 Meteor Strikes. Six? How the @#$% do you get Six? Temples. The adoration skill grants 20 Mana per temple. Get to slow mode, Spam the first five strikes immediately. VERY quickly build 5 temples. Hit him again. (if you're really fast, just build 10 and hit him with six) This requires obscene amounts of money so I'd get Cut Out Mastery and Study and never keep more than 400 mana in your pool until the very end of the game. (as in use cut out to keep it just below 400 until about level 38. Use it when needed on meteors)
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The problem is that invisible bosses. Their cloak last more than i takes them to reach gems, even if you hit them immediately after they enter the map. And that guy on 14th level can't be destroyed even if you fire all five meteors at once. Also disarm doesn't work. So... what now then?