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a lot of people will like this game, but it will get harder as you progress to the next levels (my cousin wrote this =P)
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Tipp for lvl. 14.
Build Ice Crypts in the North-West Corner.
Helps you on Both Sides and increases the Chance to terrify the Last Ninja
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I think to make your defend more strong is by leveling up one of the long and fast shooting tower. I choose the Crypt cause it has a long range attack, can mutli it magic, and can terrifies enemy and make go around, which it will lose more time and health for the enemy to get a gem...
if anyone understand what i'm saying then thank you!
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on hard missions you have to upgrade your orc skills to cut down trees and gain money from them its very effective and useful 50 mana=100 gold
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The joy of using the psychological capabilities in a game, making you go from exp. point A to exp. point B. Then from exp. point B to exp. point C. Wonderful use of psychology making one feel as though one is already X percent there.
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The best way to get rid of groups of ninjas I've found is to have two or three burning temples (even better if they're on the long range thing). that way even though they disappear, they're still in range when the next one comes through, and they're destroyed really quickly. For ninja champions, the chilling crypt combined with the burning towers is pretty effective. and meteors, of course
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Is the hard badge even possible? I've tried hitting a ninja boss in the last few levels with 500 magic and fully upgraded meteor spell and it only takes away 80% of there health, is there something I'm missing?
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I finally found a sure way to get brilliant rating on level 14 without fully maxed skills (on level 31). For first high ground tiles, place dens. Upgrade them for ballista dens. They have to be on level 7. With help from demons skills (damage bonus) and heigh advantage from orcs, they can do so much damage for champion ninja that your meteor is able to take ninja out. Shift is again your friend. Crypts are so much luck based with fear. Also don't use any upgrade point for frenzy-spell upgrades before you have maxed out other skills.
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the only way to make a ninja back off is very hard,since you will need to have very powerfull towers to hold him until his 5 seconds of shadow mode is off,then use the speed up spell on all towers to try have a chance against him
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I think the Champions should have to be killed. They should keep going and collecting gems until a tower takes them out. It's an off victory when the champion runs in, grabs one gem and leaves.
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dlaczego jak potworki biegną to dopiero ja mi brytana ukradną to zaczynają do nich strzelać OMG zaraz to wszystko rozpierdole
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How would it feel if you were about to retrieve your fresh loot - which you have carried for a long time whilst facing dangerous enemies along the road - to your bandits den when suddenly, out of the blue, you get soooo scared that all you can think of is to run all the way back to put that gem back to where it belonged?
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First of all, i don't have any trouble with ninjas and in my opinion Assassins are the pain in the ass. GREAT GAME THOUGH 10/5
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I find I never use the 'frenzy' spell. It costs so much mana that I would rather gain money from 'cut out' or be able to damage stealthed units like with 'Meteor'. Perhaps instead of granting bonus attack speed, if 'frenzy' granted stealth detection, I wouldn't ignore it as often. It just seems like a waste of a spell, mana, and skill points as it stands...
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Tip: On mission 14 it can be difficult to kill the final ninja even WITH shift clicking meteors. Make sure your first tower to hit the ninja is a crypt, hopefully it will freeze or fear him so you can land your meteors. Those dirty SOB's are fast!