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OMG FINALLY! Getting "brilliant" in lvl 14 was by far the most difficult. This is how to do it: Get "Mind Control" skill fully upgraded, and get your Fear Towers (Crypts) fully upgraded in the map, but dont put them close to where enemies come from, keep them closer to your gems, this will buy you extra time when Ninja Champion runs away in fear (because there is more distance to run now), also sell all your other towers before the ninja comes so you can be sure he will only get hit by fear towers, now use Meteor 5 times on his big ninja head and kill him for good.
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This game is definitely a 5/5. However, when you're going for hard level brilliants, and it falls down to luck whether you hit or not hit the guy going for your gem, that blows. My suggestion is make the theif's vulnerable to meteor shower 100%. When you play for half and hour on one level perfectly and it comes down to one guy touching your gem for a millesecond and voiding the brillaint, something has just gone wrong.
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Great game!
If you know how to play 'em, deamons are the best. I'm level 21, got brilliant (without bigger problems) at 14/15 maps. Sure, you'll need undead for mana and orc for money, but e decent deamon (gem return, meteor) can really kick!
Wold love to see a sequal/more maps, can't stop playing. My new favourite next to Defender/protector-series :)
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maybe add a random terrain change spell, or a specialized one for each skill path, like halfway through orc path unlock pasture spell. or undead get blizzard spell and demons have unholy devestation spell. changin terrain to grass(orc) snow (undead) or rock (demons)
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As far as my experience reaches I would advice people to skill in undead skills. Demon seems nice at the start, but is useless in most positions because of its limited range. Undead on the other hand has massive range. Ergo, undead is best.
Orc towers are just bad damage wise, in comparison to the others (especially undead), and undead has about same damage output as demon I would believe, but higher range. Ergo undead is best.
Also you will need a lot of mana to take down ninjas and hard waves, plus cutting down trees, and undead gives you a lot more mana. Both demon and orc skills are pretty useless. Orc skills sucks, while some demon skills are good, but some ain't. Undead has pretty much good skills all over. Ergo undead is best.
TL;DR: Undead pwns the other "races", skill the frosty towers!
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It seems like the assassin units dodge a LOT more than 50% of projectiles, and I counted one of four or five times when I threw a meteor at them and they all dodged it. It's fun, but it needs to be balanced better.
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I'd rate this game a 6 if I could. Or for that matter, a 6 bajillion. Best game I've ever played on Kongregate I believe. So professional. Kudos Iriysoft!
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I think what makes this TD so well-liked is the simplicity of it. It doesn't have a complicated concept or interface, but the skills make it well-rounded and fun to continue playing. I would like to see some even harder achievements, since I'd love to go for an impossible badge..maybe a wave mode?
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Phsyco, click the spell symbol again to deactivate it, unless your talking about the Frenzy, which goes of automatically, you can do the same with towers.
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Anyone else having the issue where it won't load at all? I've come back three days in a row and it always freezes after the initial loading period when the "Cursed Gems" title has faded, but the subtitle "Don't touch mt gems" is still visible. I've have the most current version of Flash, and I don't have any problem with any other games. kiteoni@gmail.com, if you have any idea. Thanks!
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BoneyBoy, the ninja champions and ninjas are all that get past my turrets, even then barely. I'm guessing you played 3rd or 4th level, and didn't get a brilliant, and ragequit. Give th game a chance, the meteor way of stopping them is even in the description. Save your mana for those waves with ninjas in the beggining, and get the meteor research and max mana upgrades early on to nuke things when they get close to get a brilliant.
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level 14 boss tip:
get 500MP
cast all meteors on the boss
bould many temples as quick as possible to gain a bit of MP
meteor again
good luck!
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Only lvl that's hard to get brilliant in is the 14th... What's with a ninja having 2500 hp. Only way to beat this is to be lucky as he can get to a gem before the stealth wears off and 5x meteors only take 400x5 hp which is 2000.
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I love this game, but it makes me sick...literally. I don't know if it's the frame rate or what, but I can't play for more than 15 minutes or so without feeling woozy/nauseous. Anyone else experiencing this?
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Brilliant game. I tend to suck at Tower Defense games, but I loved it. I think people need to stop complaining about no hot keys for the spells. There's only three spells! And I only ever used two of them. Cut and Meteor. I hope there's a sequel, and one with an endless level. And each wave gets harder and harder, until you have to take out hundreds of them to survive. Highest rating for this game. Bravo.
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I have to tell you, the Ninjas in this game are bull s***. Unless you happen to have enough mana lying around to spam Meteor (sometimes even on subsequent waves), then all too often I find at *least* one or two getting by my towers and snagging a gem, even if they don't get very far with it. This is terribly frustrating, and until a tower/upgrade is added that either gives vision or can attack smoke-clouded ninjas, then there are other, more reasonable TD's out there. I love this one, but those ninjas need some work. 3/5
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this game is different now. i remember if you had the gems in the forts, you got brilliant. now they can't even touch it, for brilliant.
What gives? the earliest players have the advantage here.
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A few things that I want to share. To brilliant you need to have max mana and max fireball dmg and cost. With 500 you go 5 fireball and 2000 dmg. Every champion dies with 5 fireball, except the lvl 50 ones. So, the only difficulty is to kill the ninja boss in stage 14 level 50.
Towers get experience by shooting, and not by damage. So 3 towers next to each other will experience quickly and they will not steal experience with each other. So in level 14 put 3 green towers well positioned in the beggining and full experience then. They will shoot 9 balls altogether and damage the boss more then de 500 damage you need.
ps: watch out for wave 41 in stage 15, you will have no mana and one ninja may steal one gem. Fortify the bottom, and make sure to hit everybody quickly in the top.
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I hate the dodgers more than the ninjas, I didn't get a brilliant because one of them walked past 9 towers without taking damage. . .
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Some boss ninjas move too fast and you have to have max fireball and mana upgrades to get brilliant on a level, kind of defeats the point of setting up towers. That being said still a great game, 5/5