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I agree with the guy above me. assassins do suck. it says '50% chance to dodge a missle', yet they mean ANY attack! but it's still a good game. I got the hard badge anyway!
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for some reason its impossible for me to get a brilliant rating on lvl 14, i would say its impossible to do, but i think a good 28000 people would disagree -___-
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on level 7 it glitches and makes it so u cant skip to the next wave and then at the end it thinks theres still more enemies so it just sits there
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I honestly think this game's rated is a bit high for it's game. I don't exactly have much interest in these TD games. I like how they changed the idea of random monsters into people with abilities but TD games don't have much of a storyline. No reason to play. This on the otherhand has some storyline, but still not much. That's the only difference with TD games and this special TD game. I would honestly think a game like this having a 4.4 avg rating. 4.59, a bit high. Overall, I did give it a 5 for special creativity. Really nice to also have an improvement system. I expect more great things from you. Keep it up.
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wouldn't it be cool if there was a more difficult level where other monsters around one carrying a gem would kind of protect it by turning around with it? i think it would but, i just like running my mouth about random ideas :)
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my favorite is the ice temples things because they follow the enemy and they usually kill them in 2 hit (in the beginning they have 2 hits BONUS!!!) but i use the fire temples because the radiance and burn really helps kill the opponent before he even touches the gems the hill things are crappy though they're only good for frontline combat since they are really bad at aiming at fast objects
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When I first played this game on kong I thought it would get a bit repetitive but so far im on mission 9 and I still enjoy it. 5/5
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I usually don't like defense games, but this one really impressed me. My only complaint is that it's too damn hard too get brilliant ratings. I hate those f***ing ninjas!!!!!!!!
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This game Rocks! Its excellent, But I think it needs a bit of work in the "fear" state, I always use a crypt in the higer ground and it covers a good part of the screen but sometimes the scared enemy runs forward instead of backwards... in a ninja this can kill you... But I remark, THIS GAME IS EXCELLENT!!!
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This truly is the most satisfying game I've every played on Kongregate....normally in tower defence games there is an imbalance so you end up grinding and it's boring, but here the flow of building experience and skills and range of upgrades is well-planned. It's challenging without being stupidly frustrating. WELL DONE!! I'm addicted...so far 10/15 brilliant and going strong.
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yeah.. dancing blade dodging meteors? that's a bit of bullshit, if ya don't mind me sayin =P I had 3 chilling towers shoot all 3 of their shots at one of those things and EVERY SINGLE ONE MISSED. I think the 50% makes it damn near impossible without a healthy dose of luck to beat certain levels.
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Any chance you could add a level editor along with a level rating system? This way players can make new levels and other players can rate them. I liked the game but there's little to no replay value in it for me now, though I do have several ideas for new levels.
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The only thing I'm ranting about is that somehow, the unit that has the 50% chance to dodge hits ACTUALLY DODGED MY METEORS. Other than that, I rate this game 5/5. Can't wait for the sequel! Loved the concept that you actually get to play the "evil" side in a tower defense for once and also the high ground concept.
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for the annoying ninja champions save enough mana to crush them with meteors. otherwise try to freeze them with the crypts or with the banshee tower disable their hiding skill.
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I bet im the only person to vote 0/5. Crap game. I can load it, everything is working perfectly, but still, i hate it.