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by far best td today!
gets a bit boring with full-green upgrades as domination is unavoidable... however getting a perfect score is impossible at some levels cuz of the shadows...
also at some level i had 1 gem in the nest but got a game-over...
dnx 4 gr8in' new strategy, the world needs it! =)
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The final boss of level 11 is a pain in the back. A very fast ninja that will invisibilly run into your hoard and get a gem, whatever defenses you have. Can anybody give me a hint on how to get a brillant on that one?
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There needs to be something that balances the invisibilty ability of the ninjas. 5 seconds feels like ages and they're able to walk through the entire map. I'd suggest either lowering the time, or make them normal speed, or have a spell to reveal them, or have one of the towers able to detect, or even an ability we could by that could reveal them.
One of the best tower defense games otherwise.
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Good game. Need to fix some misspell(s) - Experience is not spelled Expierence - this word appears many times on the upgrade screen
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the ninjas are too good, maybe they should only be all stealthy for 4 seconds, or they could be just a bit slower, other than that this game rocks!
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Awsome game!! I could play this forever. It would begreat to have a reset button for the skills but it is still an awsome game.
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I think I found a bug... when a gem is supposed to teleport back to the castle because of the undead spell allowing it to, it looks like it did, but when the enemies run over the (now empty) spot, they have the gem back and they are picking up right where they left off. It never actually teleported.
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awesome tower defense game 6/5. i've got "Brilliant" on all but 2 levels. the only thing i've noticed is that the Demon towers are pretty useless. I use pretty much all Orc and Undead towers to dominate
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this is probably the best TD i've played. the graphics are good, the sounds are not bad and the overall playability is very good. i would suggest adding the kong API and giving us the chance to actually build high grounds. 5/5, faved. pretty good for a TD game lol
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Very good game, but does little to stand out from the crowd. Many gameplay elements are "familiar", and not in the good sense.
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@IriySoft if I had any Kreds, I'd tip you right now 'cuz I find your game to be the most entertaining TD in Kongregate, and you deserve it for a job well done! But I don't own any, so I'll just rate it 5/5. Congratulations! =)
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Is the Return portal bugged? Although the gem returned visually, but it seems that the enemy could pick up the gem right where it was, and carry it back.
Lv5 by the way.
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The title art is great, the game is reaaaaally great and the concept is even better. congrats you have made one of the best games ever xDDDD
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5/5 very good game I like it! This game will be a best played favorited game in Kongregate! :D One of the best tower defense games I've have even seen and play.. :) Cangratulations!
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Good tower defence game but big mistake is this those sound when towers use fear,npc run and cry like baby ;//// so 4/5 this sound piss me off ...
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Oh, btw, for people who are having problems with ninjas... the fearful crypts are godmode when you get 3+ up all the way up. Just sayin'.
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great game i went with the demon side just cause i liked the tower dont know if its good but it helps u with the meteor and tower damage and stuff like if they get the gem they get hurt the whole time
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Quite far the best game ive seen for strategy and its really fun i love the effects. Also it would be cool if there where more or diffrent music. I give it 4.9/5 for fun and effects music needs some work and graphics are good
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First time I've ever commented on Kong, just wanted to say, I really enjoyed this. I've always been a big fan of tower defense, but it was getting a bit stale. This is one of the more enjoyable ones I've played in quite awhile.
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(Continued) Another issue I had was with the Evil Eye towers, they would focus on the same target rather than targeting multiple enemies, and using the ‘Radiation’ to its full potential. It’s nice to know that some developers are trying new things, but there’s still room for improvement – 4/5
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Crypts are totally awesome (and maybe a little OP), huge range, bounce, and 75% chance to Fear the target. The Thiefs/Ninjas are also OP though... The only way to "defend" against them is to throw a Den at the entrance of the level to waste the smoke bomb, but that doesn't even work on all of them. Maybe add a building that is terrain neutral, costs a LOT of gold, and allows towers adjacent to it to target Smoke Bombed units, or a spell that reveals an area for a few seconds.
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(Continued) You had to wait for a tower to level, and couldn’t set down 2 or 3 upgraded towers at the beginning. Having certain spots open and different tower prices for each level (e.g Crypt costs $120 in one level, $100 in another) also made it feel like there was a pre-determined way for the player to beat the level, and again, restricted the player’s use of his/her own strategies. The towers themselves each had their own roles right from the start, although it took longer than I expected to get to the ‘Tier 2’ tower types (e.g Ghost Crypt, Evil Eye Temple), however, I did like how the towers replaced others with new abilities (Poison was replaced by the Evil Eye Tower, which allowed for more damage than usual, Slow was replaced by Fear from the Chilling Crypt, rather than slowing it would send enemies back to be attacked again which essentially serves the same purpose as an Ice tower would – allowing towers to attack the target more times than they usually would).
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(Continued) A Mage would conjure up a shield for an ally from time to time, Ninjas and Thieves would race ahead and act as a distraction so the other enemies could pass by unharmed (for a while), and so on. On a side note, I found Ninjas to be quite easy, using a Fireball early on (as they first appeared, uncloaked) would take out most of them, the ones remained would be picked off later on, as their shields wore off (most levels are big enough so that the cloak wears off before they reach the gems). Though the unique enemies were nice, it seemed there was a lack of wave-types (each wave had 15-30 enemies, or a single boss) that could have made things more entertaining, for example, a wave composed entirely of Ninjas (speed), or a wave with 50-60 Knights (swarm). Now, the towers: while leveling meant more here than it did on most other TDs, I felt that it restricted the player’s ability to progress at their own pace.
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Nice twist on the TD genre, saw improvement on many aspects of the genre, in particular the upgrades and enemies. While the upgrades focused on certain types of towers and spells, they also had ‘universal’ upgrades that benefitted the player, no matter what types of towers he/she used (e.g mana regen, starting $$), but by the end things got repetitive. Having multiple ways to unlock upgrades would solve this problem (similar to the upgrade system Homerun in Berserker Land had, you could use both Exp and $$, in this case the $$ would probably be replaced by the Stars you can get on each level, such as Excellent, or Brilliant). The enemies were also unique, each had a special ability or trait, but I liked the mana-based enemies the most. Their ability to enhance the abilities of other units while still being able to pose a threat by themselves was what made these enemies stand out.