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The Temples are unaffected by the green "mastery" system unless they're upgraded into nova temples, this means that the "continuous fire" towers are actually -slower- than my little orc towers. The portal talent should show a number based on waves, not minutes. Brilliants should be for having at least 5 gems in your base at the end, that would make the mining upgrade feel worthwhile. The game becomes exceptionally hard in the later levels if you didn't at least minor in Orcs; you don't have enough money to do anything. If you majored in Orcs, the game is nearly impossible to lose, because you have near infinite money. That being said, I really like some of the combos you can get through talents. Deforesting with a combination of 100 starting mana, 50 mana deforest, 100g when you deforest, and adoration (you basically get 2 red towers for free)... is just an insanely nice opening. Hotkeys please. Still, 5/5.
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Ninjas make this game really frustrating, there really needs to be some way to remove buffs. Bards and Ninjas are just stupid hard.
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Lots of fun, didn't think I'd see so many refreshing concepts in "yet another td". The Ninja Champion ruining my "brilliant" result on the last wave is annoying, though. Blasting him with maximized meteor alone still doesn't keep his dirty finger off my gem...grrrr....need a Fear, Frost or Banshee effect to happen on the initial hit, otherwise I'll never get gold in Battle City. More levels, please! 20 would've been nice regarding overall size and challenge. Good Work!
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To deal with the inv boss just place a low lvl towers in the maze entrances to trigger invisibility and have many Ice (with fear) and Grass (with crit) near the gems. When the boss gets near the gems he will become visible again, then trigger frenzy and he will die really quick, as they have less hp than regular bosses. Works in almost every map, with the exceptions of the really small ones. Great game by the way.
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I really dislike xp leveling systems for towers in TD games because then each new level turns into "play this x times to figure out what order to build towers towards the entrance in." It's not fun, it's a grind.
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I dig the graphics and the sounds. I appreciate all the preview-at-a-glance capabilities. And I really like the complexity of the game mechanics and, at the same time, the straightforwardness of the gameplay. 5/5
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I found a way to stop the boss rogues: Only place ice temples at the entry points of the map and spec them for fear. This will give you a good chance to either freeze or frighten the rogue/ninja boss when it is first hit. Since the invisibility will wear of after seconds (when it is frightened) or does not kick in (when it is frozen) you can finish it off before it reaches the gems. Worked once so far in level 11.
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i think there should be a tower that could see invisible units (like thiefs). its very annoying when your defenses are unbreakable and suddenly you see the invisible boss go through it wihout a scratch and pick up as gem...
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Very good casual game. It misses a bit of replay value : extra levels (user made?), mod (difficulty, map-specific tower/feature?)... and of course... achievements:)
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God people are retarded. Mute button? CLICK MENU AND HIT MUTE. You have to click 2 buttons instead of 1, ooooh noooo. And adding a reset skills? Yea it would be nice, but make a penalty out of it, like the higher level you are in the game you lose exp or something if you have to reset skills. Awesome game. Got 'brilliant' on every level with my guy at lvl 30. HINT: demon towers are absolute garbage, only good points in there for the bonus damage.
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I want to like this game, I really do.
But there's a bug, I see particularly often on the second to last level.
Where it will call "defeat" when I have one or more gems right there on the screen.
It's crazy frustrating.
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Great game! 5/5 & Fav'd. Im calling it quits for a little while tho cuz level 9 is pissing me off. I think there should be a spell that puts your gems back in their original spot. Cuz i always get the enemy to drop them right on the edge of the screen then im screwed come next wave.
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Oh I hate the final boss wave of level 11. Being able to stealth from the entrance of the screen all the way to the gem pile is BS, even with the first hit fearing it it was able to recover and get to the gems before uncloaking. Fully upgraded meteor spam is your only option I can see.
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sometimes, the only way to kill a boss ninja quick enough is to have max mana (500), max meteor damage (400) and max meteor cost (100) this way u can deal 2000 damage (use shift to rapidfire meteor)
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Resetting skills completely would be nice so you don't have to start totally from scratch if you made a bad choice the level before. Nice game.