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Level 14 is tough. I still had to experiment a lot after reading the comments to get it right.
Scare the ninja boss with level 5 crypt half-way to the gems (or even closer - closer would be better). It gives him ample time to go back to the entry (scared) then return back to the gems, fall out from the dust cloud before the gems (and early enough to be scared again). After that it becomes just a regular boss. Your crypts won't let him move a step ahead - he'll die in permanent horror. I had 6 crypts near the gems on each side, half of them at lev5, the rest at lev4 (no money). Until the beginning of the very last round I also had two temples at the entries (for the regular ninjas to use their cloud bombs early) and some near-the-gems support for killing the regular ninjas when they fall out from the clouds. Before the last round I had to dismantle all leading towers that could reach ninja boss before my lev 5 crypt could get him.
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The only reason this is a hard badge and not an easy badge is because of the ninja boss on level 14 (which really is the only enemy in the game you have to do something for).
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Captain Of Denfences: "Ha! The walls are up! Let them come and try to get past us!" *He turns around* Captain Of Denfences: "Ah, I see you have moved the Gems, Lieutenant." Lieutenant: "??????????" *Darks shapes appear on the horizon* Lieutenant: "NINJAS!!!....????? Running away? Sir?" Captain Of Denfences: "...................." *He slowly turns around* Captain Of Denfences: ".................... Crap......... Should of saw that...."
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level 14: ghost towers (special ability remove ability) then on the grass bits nearest along the path catapults, beats wave 50 almost every time for brilliant rating!
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lvl 6, the first ninja boss can go invis and reach runes without turning visible oO need to put tower right at the beginning, and then you have like 0.2 sec to take him down as soon as he turns visible right before he reachs the gem, and considering there is poor space for towers here (they don't lvlup fast enough actually) i don't know how to do this <
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In battle city place temples on the high ground and tips of the rock at the top of the screen. they OHKO ninjas and stun the boss ninja.
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there should be a spell/tower/upgrade/tower upgrade that makes it so that the tower(s) shoot the ninjas... or they could be nerfed to 1 second of smoke bomb bull.
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Most fun thing to do, level 5, "The Thicket", + Burning Temples on the High Ground(Scorching Aura) + Frenzy maxed o.o Mass lava pool that none shall pass Mwahahaha
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Is there a reason we can't carry over our cash from each previous level? It's moving costs isnt it? Stupid UHaul trucks!
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A way to counter ninjas: put a fast firing tower near the start. Its reload speed should compensate for losing targets. Temples work best.
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If you upgrade the in the demons section all tower get 5% more XP does it work on all towers or just on Demons Please Help.
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Tip: Burning Temple can hit smoke bombed ninjas, btu will not aim at them. So if another unit, or even another ninja, is near a BUrning Temple next to a ninja, the ninja may get killed. XD
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The game slows down a LOT after you beat all of the levels. I still like it though (enough to keep coming back to play it over and over)
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I like kingdom rush, but not enough to support the fact that its the highest rated game on Kong. I like Cursed Treasure, Gemcraft, and BTD4 more.
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Yeah it's true, towers should aim primarily to foes carrying gems. Excellent game btw, very nice upgrade system! This game is ALMOST kingdom rush :D
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Captain Of Denfences: "Ha! The walls are up! Let them come and try to get past us!"
*He turns around* Captain Of Denfences: "Ah, I see you have moved the Gems, Lieutenant." Lieutenant: "??????????" *Darks shapes appear on the horizon* Lieutenant: "NINJAS!!!....????? Running away? Sir?" Captain Of Denfences: "...................."
*He slowly turns around* Captain Of Denfences: ".................... Crap......... Should of saw that...."