Under rating threshold (hideshow)
Ok, now that i have finished the game i guess i will give feedback... Great game!! Even though it would seem to have low playability, it is actually fun to play for an extensive amount of time and it doesn't seem to get too boring unless maybe you went to level 40+. Yes we have all seen TD games, but this here is an example of an Excellent TD Game. Also i really like the strategic game play, especially with the specific land, and the forests. 5/5 (or for unofficial scoring...10/5 :P) The one problem perhaps is that the game could do with more levels and/or game-modes like a challenges section...(challenges such as only having one gem, only one enemy, no spells, specific towers, endless mode or even a mode where the gems are extremely easy to get (where you would have to fend them off...and possibly only having complete of incomplete instead of brilliant etc.). Again Great game...keep up the Awesome work!! =)
Under rating threshold (hideshow)
I used to hate those jerks that have a 50% chance of missing... then I thought, "Hey, I'll just upgrade my frenzy skill!" excellent game.
Under rating threshold (hideshow)
NEVER make a game that actually LAUGHS at the player when the arbitrary invisible boss monster that rockets to your base takes a gem.
Under rating threshold (hideshow)
Meh, just another mediocre tower defense. Not expansive enough, and just boring compared to TDs like Bloons and Gemcraft. 2/5
Under rating threshold (hideshow)
As a suggestion, play each level over until you get a brilliant. The exp helps, as well as not running into the higher levels with more difficulty.
Under rating threshold (hideshow)
I gave this a 5/5 but I'm not happy with those guys that constantly "miss" especially when there's one that's a boss. I threw 3 fireballs at him and they all missed. That's just cheap. It would also be nice to make towers so that you can put any type of tower on any land for extra $.
Under rating threshold (hideshow)
the nest to last level, 2500hp ninja with speed to reach gems in invis. You cant fireball him to death, that level is just a piece of "#¤% designed to piss you off and play it over and over to get that freeze gotdamn you creator
Under rating threshold (hideshow)
I finally got the hard badge after finding out holding down "shift" and clicking meteor made it so you could use more than one in a row. Good luck everyone! Great game! 5/5
Under rating threshold (hideshow)
Ninja bosses are such a huge cop-out. They're there for one purpose: to cost you a brilliant rating on the very final round. Lame.
Under rating threshold (hideshow)
Wow, after numerous attempts in getting the hard badge, I've finally done it :D Finished it at Level 31 with 19%/40%/31% Ninjas/Assassins aren't that hard to kill if you build sufficient amounts of Crypt towers with Mana Drain. Anyways, 5/5 for a fun TD game and I wish those who are attempting to get the hard badge with good luck.
P.S. Oh teh noes, Ninjas!
*Shift+Click* Spam meteor!
Under rating threshold (hideshow)
Assign simple hotkeys for skills and tower upgrades. For example, click the tower and press "U" for upgrade and "S" for sell. Also, number key "1", "2" and "3" for 3 different skills. It would be better in this way.
Under rating threshold (hideshow)
this is a very well rounded tower...not as many towers and upgrades as i normally like yet this game has something special...a second one would do this justice!
Under rating threshold (hideshow)
this game is fun but the one thing only in the hole game that is bad is the ninja's they blend in for 3/4 of lvl but 5/5! great game
Under rating threshold (hideshow)
I find that level 4 is a really great way to rack up experience. In the earlier levels I would always work on them until I got brilliants and would place my skill points in the damage section. So when I did get to level 4, it was a breeze. A den and two temples at the top, and one den at the middle section on your first turn. Then a crypt on the lower tower which will be surrounded by temples. More dens near the first too. Sometimes you'll get enemies that'll straggle close to your gems, but you'll have easy meteor access from the earlier upgrades. Upgrade your temples to have the area-effect spells and your first den to have the critical-hits. Upgrade all your crypts to have the mana-drain effect (I found the other to be useless, really). And your excess dens should be given ballista upgrades. Hope this helps everyone!
Under rating threshold (hideshow)
guys, there are some of you complaining about its to easy or its to hard, well the reason why its to easy or hard is because they see a comment like that and they think they need to make it easy or hard. SO STOP COMPLAINING!!!
Under rating threshold (hideshow)
Why is this game the highest rated on kong, and yet it isn't even shown as being top three? Did armorgames fork over some dough to keep their games on the list?
Under rating threshold (hideshow)
how to beat at lvl 22: max cut down, bounty hunting, mana pool, crypt towers upgrades, experience, and meteors.
last level - put 3 temples at the top asap after the mana towers. upgrade these temples asap meanwhile add defenses around the gem