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finally! finished level 14 on brilliant. that boss ninja bastard walked through over and over again. started to try to finish level 14 with level 26. now i am level 34. i could only finish him, if he joined the level in the upper left corner, else, the round was "lost" already and it became only an amazing.
Nice game! Really enjoyed it. 5/5
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Could've been a merely mediocre game, but the tiresome stat-grinding renders it awful, while simultaneously ensuring that autistic nerds will adore it.
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so how do you guys deal with the assassin's 50% miss chance. i mean most of them die easily but there always seems to be one that dodges all of my hits even when i use frenzy for the extra shots itll dodge and itll just dodge the meteor
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i think that there should be perk in one of the upgrade paths that enables a tower to hit ninjas that are invisible, and increase chances of hitting assasins. Oh yeah, and i noticed that ninjas will always lose their invisibility around your gems
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to beat ninjas build one tower near the entrance and all the others concentrated near your gems where they are visible again. also you could do with meteors but i would prefer skilling cut down so you get pretty much money for the mana you dont need sometimes. i think skilling frenzy isnt as good becuz you can kill any enemie except ninjas without firing faster and even if you hit faster you cant hit invisibles. though i prefer crypts becuz of frighten and freeze which is a deadly combination to prevent them stealing your gems.
very great game! 5/5, added to favorites
i would be glad to see a sequel with more levels - maybe also more upgrade/skills but they're already enough i think. :)
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thumbs up if u think my avatar is nice or if u want me to make u an animated gif avatar
email me if u want an animated avatar : harivco@hotmail.com
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the only thing bad about this game is the ones that turn invisable they come in mess the whole map up its no fair because no towers can hit them and there so spread out they take like half your gems half way across the map.
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this game could use a few more levels, you could create an "expansion" with a few new lvls and new skills. There should also be an xp bonus for each star rating you achieve (eg brilliant should give a nice thousand xp boost or so, so that you don't need to farm lvls for xp's so much when doing a lot of brilliant badges)
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Ugh, getting a Brilliant on level 14 is a joke. Yeah, I'm sure it can be done, but there are so many tedious steps one must follow in order to get it done. The boss should just be beaten with five meteors and that's it. I don't know why we have to do extra work (especially in a game that already requires extra work because of all the trial and error) to get in an extra hard hit to make up for the lack of a sixth meteor (or rather, 600 MP).
I think it's just an error in design.
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The gem returning thing seems to be (still) bugged: when the last wave is over and there are gems still counting down to return, it just return to the cave after minutes of waiting and no victory message would show up. This happens on level 6 with 1 gem outside and 1 inside cave, and I haven't tried the same thing on other levels yet. Please help voting this up to let the creator of this game read this!
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I really wish there was a save option a la Bloons Tower Defense 4. There's a lot of trial and error involved in this game. It reminds me a lot of the Protector series. Fun games but lots of trial and error. One screw-up and you have to start aaall over and when you're doing 40 or 50 waves, that becomes downright tedious. Still, a fun game.
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to get brilliant for 14th level(to kill the 50th wave ninja boss), i used this tactic. For the upper left corner, i built 5 crypts and upgraded them into fearing ones(chilling), and for the lower right entrance, i spammed ballistas. So if ninja comes from upper side, crypts will hit him and then u can kill it with 5 meteors. If it comes from lower side, ballistas will hit it at the same time and at least 2-3 will damage the ninja(it is aoe damage) and it also becomes killable with 5 meteors. Of course you have to buy meteor upgrade from skills and mana upgrade to fire 5 meteors at once=) (total 500 mana). Very nice game. Kepp the comment up pls..=) have fun
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maybe of all demands the most relevant is the one for an extra 16th survival level because it simply is not interesting doing the same levels over and over again when almost all upgrades, if not all are bought. This would make the game a lot more enjoyable for all the people who have already completed it. Otherwise: Great Game!!!
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
Utterly GREAT game, best on kong i would say
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Finished the hard badge at level 30, pretty fun game overall. The talent trees are fun to play around with. I only wish that could have been able to reset all my talent points
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(brocken key bord so dont be uh moron) it seems to me the highest gmes r ebout treesure end sombies. intresting :) someone someone should mke uh gme hith both of those
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cut down mastery really helped me get the hard badge, turning mana into cash can really make a difference at the beggining of the mission
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great game, only complaint: Evil eye tower -_- finished the game without beeing able to upgrade it to maximum lvl and then I dedicated an entire 50 wave game to do it, it took me 42 waves and the fully upgraded tower isn't that good (used the ''Secret Passage'' level and placed it on the first two towers so that every enemy would get passed them and it took me 42 waves. great game thought
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some tips:
the sooner you set the ninja's smoke bomb off, the sooner they come out of it. so set up defenses right next to the entrances and some right near the gems.
and chopping down trees for $ is incredibly helpful early on in battles.
the best thing to do is get many towers out and then start upgrading.
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BUG - a baddy under FEAR ran backwards across the starting line, could not click ATTACK button for any further rounds, and level never ends.
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I believe there's a bug in the experience progress bar for every building. It starts partially filled, and then fills completely before the next level is completed. It's as though the pointer to the current position on the bar is shifted right by about 10% from its correct value.
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To kill ninjas place some Balista dens at the start of trail. They will all shoot at ninjas and kill them by splash damage even if they use smoke bomb.Rate up this so everyone can see! :)