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Great game! 5/5 & Fav'd. Im calling it quits for a little while tho cuz level 9 is pissing me off. I think there should be a spell that puts your gems back in their original spot. Cuz i always get the enemy to drop them right on the edge of the screen then im screwed come next wave.
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Oh I hate the final boss wave of level 11. Being able to stealth from the entrance of the screen all the way to the gem pile is BS, even with the first hit fearing it it was able to recover and get to the gems before uncloaking. Fully upgraded meteor spam is your only option I can see.
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sometimes, the only way to kill a boss ninja quick enough is to have max mana (500), max meteor damage (400) and max meteor cost (100) this way u can deal 2000 damage (use shift to rapidfire meteor)
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Resetting skills completely would be nice so you don't have to start totally from scratch if you made a bad choice the level before. Nice game.
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Great skill strategy! Takes a while, but it pays off... Max out cut down study and cut down mastery, then all your mana becomes double it's worth in money! Don't spend any skills in mana pool or any other magic skills, 'cos your mana constantly stays around zero. Great game! :)
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there is bug when you get the gem returned whit the skill, enemies will still pick it up where it "was" and carry it out.. even if the gem "seems" to warp back to the gem place.
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Awesome game, but one slight complaint. Ninjas shouldn't be able to remain invisible after getting your treasure. There are times where I have lost because the ninjas will run in and slowly inch the gem forward because they remain invisible after grabbing it, and once the gem gets far enough forward there really is no saving it. It would also be nice if their invisibility was shortened to something like 3 seconds, but that would just be for convenience and isn't really necessary.
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This is definitely one of the best games here in Kong. Great graphics and sound. Although, I have seen the upgrade system from some game... Overall, this game deserves a 4.
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To counter ninja's just use a temple at the start, then build ure defences at the middle/end that should work, just use frenzy when he re-appears... great game !! :) oo max fear freeze towers ROCK :) (place those at the end so they send big ninja back ^ ^ )
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I love this game. I wish there were more maps to play on. The only thing that could use some balancing is the ninjas.
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ninja bosses are terribly unfair. most of the times it just all about luck. if he gets frozen, you win. if not, too bad, no Brilliant badge.
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Really great TD, combines some of the best elements of Protector and Gemcraft while throwing out Protector's tedium and Gemcraft's frantic score-maxing. With only three base tower types and three spells this game is also a good example of the "less is more" concept. I just have three suggestions: hotkeys for spells, hotkeys for towers and upgrades, and hotkeys for spells again. Also, while I'm not exactly opposed to the idea of top comments, I wish it weren't the default tab that opens when you load a game. If you agree, vote this to be a top comment! :D
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One thing:
- there is a bug when dropped gem is teleported to base - enemies can steal this gem during animation of teleporting. It looks like you have gem in base and suddenly it is picked up in a middle of a map
Anyway - one of the best tower defence games. It's even better than TD maps in Warcraft III.
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This game is beginning to annoy me, it's fine until level 9, which is impossible. I can't do anything when ninja's come onto the screen, are invisible all the way to the cave, and gradually drag the gem out?
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The game is really great and I enjoy playing it - but for the ninja bosses. If they were manageable I would give 5/5, so it's only 4/5.
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To kill ninja boss, you need to max meteor, reduce its mana cost, and increase maximun mana, then you will have 400 dmg per cast, 500 mana and 100 mana cost for a total of 5 spells and 2000 damage.