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I deeply hate those FREAKIN BANDITS!!! Its only luck if you kill them. I shot EVERYTHING AT IT...EVEN THE METEOR AT THE FREAKIN THIng to kill it. Its just plain missed. Thats my only rant on this game. lol.
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Thanks for giving us a visual reference of what WoW's new Mastery system will look like when Cataclysm gets released ;)
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the only thing i didnt liked it was that almost everything has to do with luck like the last level to ge the brilliant you need luck
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Maybe a sequel should be you running through the map, using whatever powers necessary to get the gems, and make it back out alive, dodging fire, arrows, and whatever the crypt shoots.
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I might be missing something, but sometimes enemies walk by towers--usually crypts-- and they just don't do anything. Is this a bug?
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The crypts should wait for ninjas to go visible rather than waste all their ammo on other enemies right before the ninjas become visible.
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I dont understand why people always want reset skill points. It makes it too Easy. This game doesnt deserve no.1 spot but its alright. 4/5.
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Ok, now that i have finished the game i guess i will give feedback... Great game!! Even though it would seem to have low playability, it is actually fun to play for an extensive amount of time and it doesn't seem to get too boring unless maybe you went to level 40+. Yes we have all seen TD games, but this here is an example of an Excellent TD Game. Also i really like the strategic game play, especially with the specific land, and the forests. 5/5 (or for unofficial scoring...10/5 :P) The one problem perhaps is that the game could do with more levels and/or game-modes like a challenges section...(challenges such as only having one gem, only one enemy, no spells, specific towers, endless mode or even a mode where the gems are extremely easy to get (where you would have to fend them off...and possibly only having complete of incomplete instead of brilliant etc.). Again Great game...keep up the Awesome work!! =)
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I used to hate those jerks that have a 50% chance of missing... then I thought, "Hey, I'll just upgrade my frenzy skill!" excellent game.
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NEVER make a game that actually LAUGHS at the player when the arbitrary invisible boss monster that rockets to your base takes a gem.
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Meh, just another mediocre tower defense. Not expansive enough, and just boring compared to TDs like Bloons and Gemcraft. 2/5
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As a suggestion, play each level over until you get a brilliant. The exp helps, as well as not running into the higher levels with more difficulty.
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I gave this a 5/5 but I'm not happy with those guys that constantly "miss" especially when there's one that's a boss. I threw 3 fireballs at him and they all missed. That's just cheap. It would also be nice to make towers so that you can put any type of tower on any land for extra $.
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the nest to last level, 2500hp ninja with speed to reach gems in invis. You cant fireball him to death, that level is just a piece of "#¤% designed to piss you off and play it over and over to get that freeze gotdamn you creator
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I finally got the hard badge after finding out holding down "shift" and clicking meteor made it so you could use more than one in a row. Good luck everyone! Great game! 5/5
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Ninja bosses are such a huge cop-out. They're there for one purpose: to cost you a brilliant rating on the very final round. Lame.