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Overall this is a very good and well thought out td. Good graphics and has a good level up system that keeps the game enjoyable for a long time. this is what i've been looking for in a td. 5/5
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Great game. But seriously, these new comments setups suck. I liked the old way much better. Why cant top comments open on a different page? Why Kong?
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excellent game i like the challenge that you cant just reset your skills and set them up for a particular game...good job IriySoft!
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Awesome game with a very unfinished ending. I still gave it a 5/5 because its the best game on Kong imo. Would have been nice for some sort of cut scene or something when all levels are beaten.
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great game, best TD i have ever played, very fun and great leveling and expirence system for both the player and the towers, 5/5, Needs Badges!!
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I love everything about this game, except assassins. The random quality of their 50% dodge is not fun when trying to be perfect.
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ninja really needs to be nerf. say after he picks up a gem, he reveals himself. or perhaps, he needs to take a second to turn invis. great game though! :3
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yeah reset skill botton would be nice but it is nevertheless a really really really great game! didnt play such a nice TD game since....since a long time!
Using magic spells, upgrading towers after they gathered enough experience and using skill points to enforce their powers is nothing new, but it is well conected in this game.
(hope my grammar isnt too bad :P )
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It seems to me that some levels can't be completed without the last ninja champ reaching the gems. They are so fast that their invisibility lasts the whole way from start to nest. BTW a really good game, 5/5.
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as far as TD games go, this one is in the upper tiers. A great balance of difficulty and abiliites to meet challenges. 5/5
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It's frustrating to me how in level 12 you can't get brilliant because even if you hit the ninja as soon as he comes into the level, he still has the time to run to your gems while invisible and touch one before you can hit him with fears and kill him.
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What happened to the traditional spell that teleports all gems not taken yet back to your base? I suppose there is a skill, but thats not the same.
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hmm its a really great game i rate 5/5 but i think its a bit short and unfinished to be the highest rated game on this site...
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level 7 is impossible to get a brilliant on as the last boss is a ninja and doesnt re appear untill he takes your gem :L
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Great game, you don't really need a skill reset because you can max out everything if you just replay levels. Very solid tower balance (I use all of them) as opposed to most games where 1 tower is dominant and all the others suck. 5/5
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For a solution to the Ninjas, how about if they run through a Poison Cloud while Invisible, they become targetable (or when carrying a gem as others have mentioned). The Ninja Bosses really do screw me over.
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Refreshingly unique, engaging, and addicting. It has more than acceptable graphics, the music and sound are very fitting, and there are no extravagant/obvious flaws. I have, however, encountered few significant, though not game-breaking, glitches. The glitches involved gems randomly teleporting to different points on the map, or simply vanishing from the nest. I believe it it somehow tied to the Gem Return ability. Also, the timer occasionally stops, but then continues while the gem is carried. Please mess around with the gem return feature and make sure it is solid, because it is the only thing in this game which I believe is worthy of criticism.
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Thinking about how pain in the ass it was to get a beholder tower you could think it would throw undead fire spewing dragons with orc archers riding in their back, but no, it only makes corpses blow up. Maybe neat, but i couldnt even see that as I got it just in the last wave of secret passage and there was no more enemies to blow up.