Under rating threshold (hideshow)
5/5, one of the few creative and worthy tower defense games. Given how many upgrades there are, I would have appreciated a few more levels.
Under rating threshold (hideshow)
Finally Brilliant on all levels :). Ninjas can be easily beaten with crypts that have max freeze and fear, 12 - 15 disks that hit it simultaneously will either freeze it or fear it, and then just kill it with meteors.
Under rating threshold (hideshow)
There is a skill to retrieve your gems after they were removed from the cave but not if they were removed from the screen
this game really needs lv 16 - 20
after finishing lv 15 I didn't even master 1 tower, and the game isn't hard enough, so lv 16 - 20 with a higher difficulty would only benefit the game
Under rating threshold (hideshow)
This game is really good 5/5, I just think it needs badges, and a unit upgrade so the towers can see through the camo on those pesky ninjas.
Under rating threshold (hideshow)
This is a great game, but there really needs to be a way to get your gems back after someone takes them part of the way to the entrance. Maby there could be a spell to retrieve them. One other minor thing I didn't like was that at the end of each level, the 3 things you get exp for are pretty much the same. If you miss one person then you lose one gem and fail to destroy the wave. It's not a big deal, but still something i would like to see changed. Overall I give this game 4/5 the way it is right now.
Under rating threshold (hideshow)
Best way to beat ninjas: Put a temple as early as possible to force them into an early stealth. Put crypts on high ground, or near gems, and they'll burst damage the ninjas down when they pop from stealth. Also, save your frenzies and meteors for ninjas.
Under rating threshold (hideshow)
Love the game, very well made and probably one of the best TD's I've played. The only bad thing about it is the ninja's. I just did the last level and was still on brilliant at wave 40. Then the ninja guardian came, it came from the upperright corner, went invisible immediately, ran to the cave, and halfway back to the entrance before becoming visible. Hadnt it been for the fear he got he wouldve easily reached the end. You should either make something to remove the invisibility or reduce the length of it to ensure brilliant ratings are at least possible.
Under rating threshold (hideshow)
Most likely you won't see this, but I have a complaint about the assassains. Having a random chance to dodge your attacks throws all semblance of strategy out the 10th story window and uses it's body to clean up the shards. I literally had one run to the gem pile, take my last gem, and run out all while taking 2 hits of damage, out of maybe 30-40 projectiles shooting at him.
Under rating threshold (hideshow)
When I sad down to play this, I spent the next 6 hours having a blast. I liked it so much, I'm back the next day to play more. I hope to see a sequel with more tower and upgrade options. Keep up the good work!
Under rating threshold (hideshow)
Finding getting a Brilliant is either near impossible or is impossible on levels where the last boss is a Stealth unit.
Under rating threshold (hideshow)
Really fantastic TD game! The only addition I would REALLY like to see would be some quick keys for the tower and spells. Otherwise balance and challenge are quite good.
Under rating threshold (hideshow)
This game is awesome!
The skill trees are well thought out and diverse. While the tower system is refreshingly simple. later levels are challenging enough to be fun but not so much as to be frustrating. 5/5
Under rating threshold (hideshow)
Pwned all with crypt towers. They might look slow but if you do fright towers they will scare and if you upgrade with skill points in menu they can have the ability to freeze those pesky opponents in their track!
Under rating threshold (hideshow)
best TD game to date. not too micro, not too easy (to get all brilliants). great replay value. keep em coming! (except for those damnable ninjas. they can rot.)
Under rating threshold (hideshow)
Very nice BUT I think the idea is stolen a bit off gemcraft, give em some credit? but i can't not give it 5/5. Very nice and appealing.
Under rating threshold (hideshow)
To combat those sword freaks use Lava temple plus evil eye temple to slow and continuous hur them (They CAN dodge lava, with they sword. Use your imagination here). To combat ninjas use a fear tower to make them panic for five seconds and be exposed to attack afterwards.
Under rating threshold (hideshow)
...as i was saying, fire towers kill ninja bosses, crypts are good if u can stick them in a nice spot on multi-path maps, and forest should just be used to stack cash
Under rating threshold (hideshow)
I like the tile to tower system. It encourages me to use all the towers (and the fact that for every one of the tower you use the price goes up..). Great game!
Under rating threshold (hideshow)
Very nice game you made here. My only problem with it is that having only a choice of three towers with two branches each really limits your options, and makes the game a bit monotonous. Other than that though, great game. There are elements in here that I've never seen in any other TD game, and that is saying something. 4/5.