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Well done. The three tower types with restricted placement combined with a few universal bonus squares makes for an interesting challenge. Skill paths are varied, giving incentive to keep playing. Here are a few suggestions to make it even better: The indicator that a tower is ready to upgrade can be difficult to see when the tower is on the far right of the screen. Once skills are well developed, the only challenging enemies are ninja. Planning tower placement for the entire level to be able to kill the one ninja boss fast enough to get brilliant is tiresome. A skill that helps offset the problem of invisibility would be nice. Waves consisting of more enemies at once might be a good way to add challenge. Being able to summon more than one wave at a time, for some bonus, could work as well. Shortcut keys for the spells would be convenient. Poison Mastery and Fire Mastery seem a bit weak for top-tier skills. A decent chance of a really weak DoT is not impressive.
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I am pretty sure they made a connection with Warcraft or World of warcraft with the "Lich King" Skill in undead "Warcheif (Thrall im guessing)" And i dont know about the demons But theres also "Lord of the Rings" the Skill "All Seeing Eye"and yeah
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It would be nice to have a survival mode after the levels are completed. It would help with achieving the remaining upgrades and subsequently tackling the badges.
I find the popup menus quite annoying, especially since they don't go away when you click on the last currently available upgrade.
Other than these issues and the overall shortness of the content, it's an excellent tower defense game.
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get rid of the stupid top comments its just annoying reading the same comments over and over. Make it most recent comments, no one cares if someone has 100 accounts and decides to press + on their comment for each account
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lol I had my last gem right before were the enemies come in and someone stole it but it did not count so I won with no gems left!!! lol enemies came to steal jems stole gems that were not there and left were they came from!!!! I love glitches
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Anyone get brilliant on Level 14? It's the only one I haven't figured out. The last Ninja Boss can run all the way to the games under cover. 5 maxed out meteors won't kill him. Best I could do was to make sure he gets hit by a maxed fear crypt first but even that won't stop him from getting to the gems. Any ideas? Can anything slow him down long enough to let your towers attack?
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How do you get a Brilliant on level 12 when the final boss, even upon being hit the moment he spawns, can make it to the gems before he decloaks?
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I've got 10 Brilliant and 5 Excellent awards and feel like I've fully played the game. There are only a few small things I'd like to see implemented in the INEVITABLE expansion. • Hotkey for Fireball. • Remove the ornamental bar on the wave roster. (It was the only "funny" thing in the UI. The heavy bar should be above or below the group, not through it.) ••• I thoroughly enjoyed this game and found it nearly as addictive as Elements. The hoarder mentality kicked in as I started getting the incremental bonuses. (However, this aspect made the game easier as I progressed rather than more difficult...particularly after I had all the maps unlocked. That one aspect was kind of "upside down.") If the thief bosses could be just a slight bit slower it would make those levels more doable...I thought they were a bit fast. I couldn't even fireball them fast enough. Anyway, more levels, more monsters, more towers, more game. I'm ready!
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I don't know why this game has such a high rating, it's not bad but I've played much better td games. For example gemcraft, it has more options and is much longer than this game. Gemcraft is more fun to play as well. 4/5
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On some levels, even if you kill all enemies and leak no gems, you still can't get a Brilliant medal. That kinda bugs me. Otherwise, very nice, agree that ninjas with gems should be visible.
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Well as everyone else has already commented on everything that is to be said, including that everything is great and that Ninjas are slightly overpowered in comparison to everything else.
I thought that an great addition to this game would be a difficulty slider. So that those people who want a harder game can have a harder game, and those that don't can still play at the current difficulty.
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Need a reset-button on skills; also, its just too simple... but compared with others... clearly 5/5 realy good work!!!111eleven
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kongregate should have a "needs badges" button and then every week or earlier just add badges for games that have the highest number of people that clicked said button... With that in mind... this game needs badges :P
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I know it has been posted a thousand times already but I really think kongregate should get rid of this new comment system or add recents tab. hopefully they are already working on fixing this.
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I got a bug on Level 13, killed a guy with my gem outside the map, it didnt get taken, and nor is able to get taken by the enemys
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I'd like to see some kind of "Well Done" message for completing all the levels... and maybe some in-game achievements - otherwise, this is excellent.
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I usually don't like to play TD games because the controls and upgrade system are too complicated and they just aren't my kind of game, but this one has pretty simplistic controls and upgrade system, which makes it fun. I really like this game, even though i don't care much for the genre. 5/5
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Oh wow highest rated game on kong :D
Some advice: don't spend all your time upgrading one tower, instead build all your towers in the beginning, then upgrade later. This way, all your towers will be around the same level instead of having some strong towers and some weak towers that can't really do anything. Also put some points into the meteor spells, they are really useful for some enemies (especially ninjas) Great game overall,
5/5
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Great tower defense game with a good set of ideas in it, it's only letdown being it's a little too easy. Well worth playing, tho.