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I would recommend that one get 1 or 2 skill points for every level of performance, like "excellent" might give say, 4 points of skill for example. One would get more skill points from a level by replaying it and getting a better rating (which would give you points equal to the difference between your current rating of that level, and your new one)
This would reward people better for playing better. It would also make it so that one doesn't feel tempted to keep on replaying a level to build up, which can be boring, and gives the levels a more standardized amount of difficulty to measure your skill level/progress by.
lastly, I agree with others that there should be a option to reset your skill picks.
Some waves are much harder then others, and it seems to be in a mixed order. In other words, some earlier waves can be much harder then some latter waves, sometimes even with the same number and level of towers.
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This is a nice game, but there are a few things that could be fixed/improved.
Crypt charges are a bit buggy and unpredictable in how they work. I submitted a bug report with details.
Ninjas flash should take a second or two to activate so one can actually hit them with decent damage before they vanish, so its not just about what kind of damage you can pile in at the end when the flash wears off. Especially frustrating if the ninjas are mixed in with other units so that the ninjas don't get hit right away, and it takes too long for the flash to wear off so you can kill them before they get a gem. I do like the ninjas ability though, it is interesting.
The blade dancer guys seem to avoid alot more then 50% of missiles, and seem to always manage to avoid spells, which makes them too difficult to deal with.
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Another addition that would be nice is a survival mode either just for fun or to level up on, because grinding to be able to beat the last level when I've beat the rest is a little irksome but all in all great game.
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Most enemies are laughably easy. The ninjas and assassins are insanely hard.
Give the ninjas a shorter cloak time, give the assassins less dodge, and give everyone else more health.
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great game 5/5 just got all brilliant badges @ level 38.
for those calling for a respec, in order to beat the game with all brilliants you're going to need powered up towers of all kinds. it's not like you can concentrate just in the blue and romp that way. some levels you'll need a lot of points invested in the chop spell to open room and farm gold in order to place strong red towers, other times you'll need strong reds but also a lot of mana to use fireballs on the thief bosses. a respec seems needed at first, but as you play you'll see it's totally unnecessary
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Two things that would make this the greatest tower defense ever.
Hot Keys - Help people get set up at the start, so they don't miss out on mana or other things they may want to do.
Restat - We don't always know what will work well, so it would be nice to test out a build scrap it and go again. Even if the restart cost you a level or all the exp of your current level to do.
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It's a good game, it just gets a little repetitive. Graphics are great, game play is great, longevity is lacking though. It seems to be the same old stuff every level.
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I am a 5/5 on this game. With all the other feed back like a reset skills button and fast forward bonuses, this game could be so much more than it is.
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This is definitely NOT the best game on Kongregate. Repetitive and makes my fingers sore. Not bad but not that great... Not that original either. To me its just another TD game.
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This game is not just amazing on so many levels it is also mildly addicting I have been playing this game for the past week and it just doesnt get old. this might even surpass bloons tower defense 4 (which I thought was impossible). Hoping that you are working on a sequel of some kind, maybe more towers/levels/storyline maybe???? 11/10 for this game and looking forward to your future work!
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a great simple tower defense way to not complicate things by making a bunch of towers
simple yet fun thats the way to go 5/5
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this game rox!!! only thing i would like to see is mabey a map editor that could be unlocked, mabey more upgrade branches and/or the ability to mix towers to get different attributes or mines of some sort.
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Love this game... Its one of those games you will never get bored of... A lot of spells to use.. try different strategy s
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edit : Great game. I do wish it had an "are you sure you want to sell your tower" prompt after you click 'sell tower'. I accidentally sold high level towers more than once lol. Thanks for making an awesome game.
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to beat a thief champ, just get to min lvl 20, master all of ghost tech tree and master some of demon tech tree. make sure you have the meteor mastery and meteor dmg upgrade. max those 2, and simply nuke ninja bosses on sight.they should die after being nuked 5 times (500 mana, 100 mana per meteor) hope this helps
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Great game. I do wish it had an "are you sure you want to sell your tower" prompt after you click 'sell tower'. I accidentally high level tower more than once lol. Thanks for making an awesome game.
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Overall I really enjoyed the game, great layout, upgrade system, etc.
-A few things that I would suggest that you change, would possible make the boss ninjas move a bit slower to counter act their invisibility, because on some levels it is almost impossible to get brilliant.
-Also adding hot keys for the spells and towers would be nice! So I could fast-cast meteors on boss ninjas.
-Potential reset skills button, although I do like the undo button!
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Does anyone know what the parameters for getting brilliant are? I will finish a map with all gems left and only get the silver. Does it have to do with money? Number of towers? What??
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C'mon people, ninja's are easy if you prepare. For normal, just have orc/demon towers at the beginning of the map to tap em and trigger the cloak. You don't even need to updrade them. Then have more powerful towers near the gems to blast them when they uncloak. Meteor anything that gets too close. For ninja bosses, as many have said, upgrade both meteor skills and bomb the crap out of them. Easy.
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Dang it! When I read the comment about the badges being covered in pubic hair, that's all I see now! What is seen... cannot be unseen! D:
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This game rocks, the other TD games are good but overwhelmingly difficult at times,
This one is challenging and keeps you motivated to play through.
Got brilliant on all levels, and now I am kicking myself in the ass for not getting work done this weekend. OKay good bye kongregate, for now.
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ninjas are overpowered as well as assassins their champions are extremely difficult to kill... unique skill system and burning temple totally rocks!!!
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Man, I've played this one for a while (probably longer than I should have). I actually tried to get the "Brilliant" ranking on every map. The thing I found out doing that: it's practically impossible. Once ninjas start showing up, and later, assassins, things get out of hand. No matter what you do, there are some maps in which a defense against them is simply IMPOSSIBLE to set up. So, you end up just getting robbed no matter what you do, and the "Brilliant" rank is simple unachievable other than by pure luck.
That's unbalanced - the ninja's and assassin's special skills need to be serioulsy tuned down. Like, 3 seconds for ninjas and 30% for assassins would still be insanely hard - they're just completely out of tune with the other enemie's difficulty. I think their skill's should be reduced to 1 second/20% avoid chance.
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Umm hows this better then gemcraft? kong rating system is fail.... wheres the most played system and most voted system? it's like what a game needs 20 5/5's and it on the top of the list? ok yeah that works...... still nice to fianly see a new TD on kong after so long though which is probaly why.... but lol at OP ninjas:P
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HEY everybody stop saying speedy doesnt have any point or good coming out of it because i always use it so it won't take forevar for the people to fininsh and get there and such
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Excellent game, would be "brilliant" but nope... wait, an invisible champion walked through a shower of meteors and walked under the noses of elite super towers who are picking their noses, and touched the "F*&% you i'm gonna get touched no matter how you build your towers and use your skill" gem. won't take more than 5 secs for him to walk from start to gem... so when meteor does so little damage do him how are you suppose to get brilliant?!? you shouldn't have to resort to constant meteor in the first place, should be about the towers... also other champions are far too easy, with fear, they are 2000% easier than normal waves.
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Awesome game with great replay. Needs achievements both in game and badges for Kongregate. Ditto the complaints about cloaked Champions - getting them to not TOUCH a gem (and get a brilliant on the level) is basically impossible.
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to get good let a gem or more be carried away to get excelant let ur gems be touched but not carried away and brillient by not having one gem even touched keep this comment alive!