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Glitch.....I lost all my gems and the baddies just kept charging my side and the running around in circles looking for a gem to take.
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Good job !
Very enjoyable TD, nothing seems to hinder pleasure playing this. Some very fresh and new ideas, bravo guys ! 5/5
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I hope when they add the badges, and they make one for getting "Brilliant" on every map, you don't have to do it over again. Because that took me a good long time.
This game is great. Fun, re-playable, challenging, etc. 5/5
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It would be nice if you could improve your rating for a level - its annoying to miss a 'brilliant' by a fraction of a second, then have no way to get rid of it other than to start all over again...
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with max mana (500) and cheapest possible meteor strikes you'll be able to hit anything with 2000hp, which makes it possible to knock out the toughest boss ninja only with meteor strikes and get a "brilliant" on the hard levels
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We really need a defence mechanism against the opponents that can become invisible. Otherwise when you are attacked by large groups of them, there is almost no way to prevent a gem from being removed from your pit, and then no brilliant rating for the level :-(
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NINJAS! OH THE NINJAS! OH THE EVILNESS!
Other than the totally annoying ninja champions, good game. Needs reset skills button and perhaps rewards for getting brilliants? Unless I didn't see the extra points for going from excellent to brilliant...
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Just 4/5 because those ninja champions are just overpowerd. None of the towers can attack them when invisible! You are forced to use fully upgraded meteor 5 times in row. I wish there is a counter tower against those. That way it results in grinding to gain every single skill otherwise its hoples. Also it needs a hard mode because its a bit easy and becomes boring soon.
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Nice game, I hope you add somethings with the time.
Now, I'll tell what I find of this game :
-Towers : 4/5 > Crypt is a bit overpowered and Temple is a bit UNDERPowered
-Enemies : 3/5 > Ninjas are way annoying, their smoke bomb can always let them cross the entire map with a gem, and some enemies are too weak.
-Spells : 4/5 > Nothing to say.
-Dificult : 4/5 > The only problem here is the ninjas.
Overall : My rating is 4/5
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Great Game!!! Lots of good ideas, and exelent gameplay... The only thing you should chang eis to make ninjas a little slower...
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This probably one of the greatest tower defense games of all times, The uniqueness of the terrain in itself should get an award, I only have one problem with it though, I just don't feel that there are enough tower choices :/ I feel so bad to critisize such a great game but it needs to be said
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At first I was all like, "Oh god, another Gemcraft??" But then I played it and I was all like, "Yahooey! This game is smokin'!" Then my cat ran away..
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beat the guys who are invisible by placing a tower right my the start, making them use their invisibility immediately.
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I love Tower defense style games. And I really love TD games with new styles and concepts. So far this is a great unique style of TD. There are a few things that would be pretty great to add such as desc/info about the units attacking (if there is I can't find it). A few more towers, spells and creature types would make this a great game.
I personally would love to see another version with more levels with a longer/bigger tech tree, something that could add many more hours of unique game place.
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The first game in a long time to deliver a new TD experience. Would like to see some way to change skill set, "undo" only works for one round. And would like to extend the game experience some way. Very solid work... could be the start of a successful franchise.
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Great game, though there are a couple of ways it could be improved.
One, there's no confirmation dialog when you sell a tower. I've accidentally sold several high level towers when trying to quickly upgrade them in the middle of a wave.
Two, the game really would benefit from hotkeys, especially on spells. It is incredibly frustrating to have 500/500 mana and watch a ninja boss ruin your brilliant score because you can't click meteor fast enough to kill him.
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This feels like an absolutely incredible unfinished game. A couple of things it's lacking to make it perfect--more maps (I'm on the 2nd-last level right now and haven't even got 1/3 of the skills, grinding the same map gets boring, and maybe having some special/bonus maps, IE two- or one-terrain maps, certain-enemy-type-only maps, etc), and it's lacking some sort of skill respec option. Also, it could be nice if your performance actually did anything other than get you a shiny badge (that seems to be covered in pubic hair when it's awarded, but that's neither here nor there)--like, say, actually boosting your xp reward. All in all, brilliant game--I'd absolutely love to see it finished.
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the invisible bosses are retarded hard in order to beat them i need to spamm meteor but before i can do that they usually reach one gem pleas make them stay invisible for 5 sec like mini sec not 10 or whatever it is currently cus they always touch 1 gem beforei kill them and therefor i lose my brilliant thing
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great td game, but 5 secs is WAY too long a time to be invulnerable. the boss got all the way to my gems before i could hit it. that and 50% miss rate for one of the guys is a bit much. and a reset skills would be nice. but great game!
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This is an awesome tower defence game, probably one of the best. I think Gemcraft is better though, only because of the different type of magical moves and level opinons, if you can add more levels and create new modes, I would gladly accept this as the best tower-defence game on kong. =]
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Ninjas and Pirates are brilliant ruiners for me.
i upgrade orc, undead, demon fairly, getting the mana, gold, gem, exp related stuff and stuff tat helps my top tower selection
burning den's AoE hits ninjas and pirates nomatter what i think so if its wave mixed with others, burning den can attack them and damage ninja and pirates also.
chill den is far best tower. mana, screw that! this tower scares off enemy. only flaw is undead's lack of firerate, but in boss rounds, 2 towers shooting total of 3 will 90%ly trigger fear and ive had time wehre 4 chill den tower just crippled boss, cause he wont leave the spawn.
balliasta is due to orchish den just being bad. i thought its good cause of spell, but by looking at pirates, firerate is useless, but AoE is great. ballista can miss pirate like burning, but if it hit other unit and makes a hit, pirate/ninja is hit also. and caturpult den triples power, while hunter den is 'chance' of double power.
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Hey, out of curiousity, does getting Brilliant rating (Don't even let a hero TOUCH the gems) give any more experience than Excellent, which is still keeping all the gems?