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FINALLY GOT ALL BRILLIANT!! YUSSSSSSS
Also, this game is amazing, to the umpteenth degree. Just wish there was a survival mode, i'm curious as to how long i could last.
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This is a really good, innovative tower defense. I enjoy it, and the leveling system keeps me playing knowing it'll get easier if I can't get my top rating for the time being. That being said: enemies just aren't balanced. Ninjas are overpowered. 90% of my gem steals are because of ninjas. And right now on level 14 I get a ninja last boss. I tap the invisibility asap, but it's still up by the time he gets to the gems, meaning no brilliant rating. 5x fully powered fireballs doesn't kill him. I decimate every other type of mob but ninjas. Perhaps ninjas should be nerfed and all the others should be buffed, so every wave feels challenging in its own way.
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:SER the gem is in the middle of the road should we put it back? No stay in your post. But ser Theres no more monsters
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I doubt that this comment will be seen and read by the D, so feel free to copy it to the other Cursed Treasure game. I think that the towers should have the ability to be "turned off" if the player wishes, to make it both more realistic and make a more expansive gameplay. It would be useful for when that Champion thief walks up and my Demons are in the way of my Orcs.
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15 Brilliant!! Yes! Its all based on chance but you need to use 5 metoer at full dmg and basically have most of the crypt upgrades: Mana Pool, Mana Stock, Mind Control, and Ice Mastery at least.
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I, Koga, legendary Ninja will take these accursed gems with ease and return to my loveing children with honor and... meteors?... *BOOM*
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I meant that it would be great to play the game with new maps and features! Bloody hell! You lot are way too sensitive....
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why does my saved game always get deleted? O_O
P.S. i am not clearing cookies or anything and i don't have deep freeze
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Put a Crypt on all towers -> Upgrade to chilling. 3 shots, max mana, towers gain 25% more xp, start off with more gold = win throw down a few more and cover the mana regen spots and you win everytime flawless.
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I have to say, great game, but could you get a kind of spell where all three kinds of towers are allowed. Other than that, 5/5!
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Played this game before hotkeys were out, the clicking was a bit tedious at times. Hotkeys make this so much better. On a maybe-related note, I finally got the brilliant on level 14. Failed on many many tries previously, but got it in one try this time around; think I just got lucky with a Crypt freeze proc.
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The game has a nice concept, but unfortunately the balance doesn't make much sense at the higher levels. In particular at the later waves in those levels, the towers wind up so strong (esp. the Fearful Crypts) that the only unit that causes any difficulty is the Ninja, in particular Ninja Champions. Since your towers are basically meaningless against them, you absolutely must max out Meteor and your mana pool, and for the same reasons Frenzy is a complete waste.
It would just be nice if there were more variety in the types of difficulty encountered in this game. As it stands, the game is very one-note in its difficulty. I would say it suffers from the same problem a lot of these tower defense games have, which is that they get *easier* as you play (both because you level up and because the game doesn't get much harder). Since the ninjas don't get easier, it does become harder to get Brilliant, but it's not harder in a fun way.
The tower/land concept is nice, though.