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skylerj, you probably need to do something to your computor. I know how you feel because for some reason I can't get achievements. In Focus, I got all achievements and didn't get awarded. 80 points was washed away... Don't get mad, just play a different game.
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I really like the graphics and upgrade system and purchase system, but one problem- The farming or grinding to make it possible to get the last badge. 4/5
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This is a game that does a lot of things right and is visually *very* impressive. There's a nice progression in the powerups that really encourages you to keep going. So what's the problem? THOSE. DAMN. NINJAS. More annoying than all the other enemies *put together*. You're basically setting up the towers one way for the ninjas and another way for *everyone else*. And they're the SINGLE biggest factor in why I can't get Brilliant on every level. It's so disheartening that a game that's an *eyelash* from being one of the very best on Kongregate has to put in this CRAZY STUPID RIDICULOUS MORONIC BRAIN-DEAD GAME-RUINING GAME-WRECKING GAMEBREAKER. And of course, the Champion ninjas are like ten times worse. Completely unforgivable. 2/5
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it's quite funny that each negative comment is '-'
Anyway this is a great game, maybe can you add more upgrades/towers in the next game?
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I am not a big fan of TD games, but this one converted me. Great design, and the perfect level of difficulty to push a player forward to reach the end. Deserves its rating on Kongregate.
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I'm tired of these F@#$ing ninjas stealing my F#$%ing gems!! I have never before wanted to punch a ninja..... great game though.
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Pure-awesome game, but I agree to @SPNkitkat saying that the "ninjas are killing me," literally. All the other enemies are easy-peasy-lemon-squeezy - even bosses barely reach the gems.
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I really love the fear function, funny hearing them run of in fear and when you got loads of them it is a screaming feast.
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I enjoyed the concept of this game, but it did become quite monotonous toward the end. It seemed like the gameplay was set on "replay" like a song on a CD player: nothing new was introduced, nothing enticing changed.
One major flaw I noticed right away is that there was no way to reset my allocated points in the skill tree. I actually ended up starting over after playing for a few hours just so I could start off with a better distributed skill tree.
I liked the different styles each of the towers had, but I felt that there could be just a little bit more to go along with it. Perhaps a more unique skill tree that would present different functions for the towers (besides the mastery).
Overall, "Cursed Treasure: Don't Touch My Gems!" was an enjoyable game. There are few things to improve on, but it was fun to play nonetheless.
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I used to wonder "why its a top game, it looks stupid" now that i have played it im eating my words this game is great! 5/5