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Hard badge should be: getting brilliant on first ten, excellent on last five. That's the best I could do :)
Winning strategy is to put lots of demon towers front and center, so that they level up to the multi star area effect quickly.
One of the clearest 5/5s in awhile.
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I like it a lot. the tower XP system combined with specialization through player upgrades has just the right feel of achievement without the insane grinding some xp TD games have. Now if we could just get some badges on this?
Such as: finish the game (medium)
Finish the game with only excellent (medium)
Finish the game with only brilliant (hard)
Finish the game without failing a single level (hard)
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You need to include a hotkey for the meteor ability. I've lost a few brilliant badges because I can't fire off the meteors quickly enough on the final boss (like level 11 for example)
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Same as everyone else, great game, ninja boss really annoying, etc. There should be hot keys for the spells. If I had that I could kill the ninja boss no problem (just save all my mana for the boss, then spam fireball on him, can't do it going back and forth with my mouse).
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the game style is very old,but this game is not perfectly like that.
Here the enemy's run over the map and then they run back,so u can use a tower 2 times per enemy
5/5 perfect game
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I'm impressed. Fun game, somehow feels different than a simple replica. The dodge enemies and ninjas are frustrating, but I like them. Overall an easy shoe-in for a 4/5. Good music, fun gameplay, easy to learn, customizable... i mean... its a very solid game.
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For me this is a 4/5 simple for the reason of miss chances and immune mobs. This makes getting a perfect rating much more frustrating than it should be. Alter the mobs slightly and then its perfect.
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It is possible to get brilliant on all levels. You just need to max out the max mana skill and the 2 meteor related skills. And then spam meteors.
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Ever wonder why there is an option to upgrade spell damage and lower spell cost? Well maybe that is your solution to easy ninja boss KO. Oh wait, you are not quite there yet, so why don't you keep on playing until you have enough points in those skills?
And one last thing, please stop making these ninja/ninja boss rants. It is an aspect of this game or it would simply be all too easy.
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It's good, but it's been done. I don't see how this is better than say, gemcraft, or bloons or whiteboard tower defense, etc. In fact, I find the XP factor quite annoying. The skill upgrades are much cooler than other games, but the rest of the gameplay is just average for this type of game. 4/5. I want a game where, if I save up a load of dough, I can buy an awesome tower.
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I believe it's currently impossible to get a brilliant rating on some levels due to invisibility... some of the bosses you can trigger it immediately upon them entering, and they can make it right to your cache of gems before you can fire a second shot. Need to either reduce invisibility's time or add some way of countering it
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The week this game get's badges (I'm guessing an Easy, 2 Mediums, and a Hard) The rating will plummet down. Why? Because little baby players will be frustrated with some badge and give it a rating of 1 or 2. Don't hate the game, hate the player. (A.K.A. yourselves)
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I think a reset skills button would be nice, and also some kind of upgrade so that a certain tower can see invisible ninjas... because when they go invisible all the way to your base and steal a gem it's pretty hard to 100% the level
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Excellent game, except that it's another tower defense that can't be 100%'d without using some form of direct damage, rather than towers. I really feel it shouldn't be that way, but some of the invisible guys can stay invisible long enough to reach your gems after you get an initial hit on them, and there's sadly no way to detect them.
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Amazing game. Make the leveling system steeper, but add an achievement system with exp for a reward, add more levels and enemies. I hope for a sequel :D