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The problem aint the Assasins but The DAMN NINJAS seriously at last lvl wave 40 the boss ninja have a LOT of HP and run very fast.. even with fireballs (each fireballs do 390 damage he run so fast so i can cast 3-4 even the fifth cant kill him) i Cant kill him. Can get a "Brilliant" Score in that wave. Omfg make some Anti-Invisibility ability or Tower. for that reason ill give you a 4/5
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it seems to me that the +% tower damage from the demons skill tree does nothing......i can see the added range and firerate passive bonus but not the damage
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Oddly addicting, the spells add a nice way to participate more than just placing and upgrading towers, and the steadily increasing tower cost as more are placed is a new touch.
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Even completely upgraded, it doesn't seem like there's any feasible way to stop an invisible boss. I try to load up the end by the gems, and try to ensure that the dude gets hit immediately upon coming into the screen, but even if i pelt him with meteors, he still manages to get to the den and dies with a gem in his hand - preventing me from getting a gold. Annoyed.
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Anyone else think these voices sound familiar? The one that screams "no no no" sounds like Bruce Willis, and the one that goes "uhuh" sounds like Jack Black.
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I love how this game isnt one of those terrible/poorly built ones. I like that you took some time and effort on this. especially the graphics which where pleasing to look at. ALSO KONGREGATE GET RID OF TO COMMENTS!! Get this to 10000+ some votes and maybe they will consider it!!
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This is the best TD game i've ever played, 5/5 and the idea of not having a reset button is really good as it tests your decision making as well.
This game needs BADGES.
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yeah very good game, one of the best TD, i don't have problems with theifs, if you get enough dmg on the first hit and have decent defense near your gems you'll get them, also if you use fear on the crypts on high ground that#ll work too
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Finally final lvl 14with Brilliant. Basically you just gotta use crypt fear on the last boss ninja (and no other attacks at all) but not too close to the entry because once an enemy touches the entry they run for gems even if fear is in effect.
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This is a great game, nice concept, very fun. Like any game, it could use some additional refinement, so I can't wait to see version 2! Oh, and nice catch, making the sale price of a tower proportional to its purchase and upgrade cost. With level upgrades to reduce those costs, it would be all too easy to forget, making endless cashflow possible through repeatedly buying a tower and selling it at a profit. From a game development standpoint, very nice catch!
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Hotkeys for spells please -- I could easily get a "brilliant" rating on level 11, but I can't cast meteors quickly enough on the final ninja boss.
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Got brilliant level 14! Woo! Make sure the first damage he takes is from several highly upgraded crypts - to do this I had to sell some of my early high ground towers. Then pound him with meteors!
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I think it could use hotkeys for selecting towers or spells or for sending the next wave for example. Still very solid and entertaining, 5/5.
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this game is awsome!it desrve to have a second game with even better things!!!!99999999999999999999999999999999999999999999999999999999999999999999999999999/1
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Two suggestions:
One, you should make it so you can send in more than one wave at a time.
Two, make it so that if a ninja grabs a gem, he loses the ability to use shadow bomb.
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I think the temple's exp gain should be increased, they always level slower than my other towers even when its in a good position
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To everyone that says they can't beat ninja champions before they reach the gems... It possible. The meteor spell fully upgraded deals 400 damage (200 base+50 per lvl) and can damage them while invisible. Wave 40 ninja champions have 1750 hp. So 5 meteors can kill them. With the spell fully upgraded you only need 100 mp to cast. Fully upgraded you can have 500 mana. So its just barely doable in the right conditions. Unfortunately that requires all of those (except meteor damage) fully upgraded, so if you don't have that, hope to get lucky with the first tower attack hitting it with freeze, fear, or daze.
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How many tower defense games do we really need? Gees. Even the Russians are making them. So sick and tired of tower defense games. Get a clue, developers. :-P
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To get brilliant on all 15 levels put points in meteor cost and damage as well as max mana.
On level 14 it took 6 meteors to take down the final boss. So I had to use 5 meteors, then build 5 temples real quick, for the +20 mana, then shoot the last meteor.
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2 things, 1. a reset skill points would be NICE as sometime you could use some skills for another tower which you cant get cus you dont have enouch skill points to each it and 2. take a bit off either the speed or the Camo time for both the ninjas and the ninja bosses... the normal ninjas can only be killed if you get a VERY early shot at them and then have some strong defense by your nest and the boss just get shot once, Camo, walk all the way to the nest, grab a Gem, then escape without even leaving a chance for the towers to shoot more than that one time
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Found the best way to Kill the ninja boss on Level 14. Have a fully upgraded Funeral Crypt on the high ground just in front of the entrance. As soon as the three charges hit the boss, nuke him with 5 fully upgraded meteors. If he doesn't die after that, quickly build 5 temples and hit him again with 1 more meteor from the mana gained.
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Overall, green towers seem weak in comparison to the other two towers. Blue towers, combining long range, good damage, and fear seem by far the best. Tower quality discrepancy is offset somewhat by the building location restrictions. You should probably mention the requirements for brilliant in the tutorial.