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15 BRILLIANTS!!!!!!! Hell Yeah! Woooo. Now I don't need to play this anymore.
------"Save some for the sequel!"-------- great game. This is the best TD I've seen since Protector II. =)
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Level 14 is brutal if you are trying for a gold star. The ninja champion turns invisible, and I unload 500 mana worth of meteors on him. He always has a sliver of health left.
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Once you get to a high enough level you can do level 4 for 526 exp in under 4 1/2 minutes. Best experience rate I've found.
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Instead of the green word "UP" next to the tower, could it be a green number representing how much the next upgrade will cost?
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Ok after reading through the posts the two best tips I saw for the final boss on 14 are: Max your blaze skill and max a demon tower at each entrance for a big hit plus blaze damage on him to get the extra 500 damage. Other option is to shoot your 5 meteors then build 5 temples fast for extra 100 mana and shoot him again.
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I have 14 Brilliants but after 5 tries I can not kill the stupid Wave 50 Champion Ninja even with 5 maxed meteors. Anyone have a tip for that?
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
Finally! Assassins and ninjas suck, but there are strategies to handle them, so overall a great game and a unique take on tower defense. 4/5
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A thought-out, addictive, very well balanced game. And I am glad that the creators resisted the temptation to fill it up with lots of buildings and units!
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At this point, my 2,800 coins is telling me not to bother wasting time Cutting Out stuff for more gold when i have 500 mana...
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This is nothing like GemCraft? In GemCraft you make your own towers, and put gems on them. The only possible similarity is the choice to pick what level you play and skills. But even then, skills are totally different. Marcelles you are pathetic.... No one can agree that this is a rip off of GemCraft. >.>
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5/5 but at one point (i'm not sure what happened i think the guy got feared) but he is in his group and something happens and he walks off the path through some terrain and off my screen luckily this didnt happen too early it was on wave 16 of 20 on path 6 but afterwards i couldnt click the "ATTACK!" button and after i beat the final champion i couldnt finish the path plz fix in an upcoming patch and vote if this same thing has happened (obviously not on the same path or at same wave but if that has happened to you as well then vote too!)
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i really think there should be a spell that makes towers able to see ninjas for a short time, that way they wouldn't be so hard but neither cheap or easy
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Great Game, it absolutely needs hotkeys, more than anything else it needs hotkeys for the spells at least. Including different terrain (and different tower types) was a great idea and adds to the challenge, great upgrade system, three catagories with an overall boost in range, power, and fire rate was also a great idea, overall 5/5 great job.
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Superdan360- Take a screenshot of the requirements you have completed, and submit an achievement report. To do this, go to your achievements tab and click report missing achievement. Or just wait until chat comes back up for you, and go to the ingame achievement page (In other words, the level select page) and you should be awarded.
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I agree with markam, it would be nice to have units as well as towers. I also agree that this game has a limited amount of tower types and spells. But this game is still awesome and diserves a 5/5.
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anyone notice that the champion ninjas stay smoked for bout ten seconds not 5?
other than that though love this game :D
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for some reason i cant connect to kongi chat .. or earn the achievments / card although i got the requirements.. can any1 help me fix this?
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This was a good game. I liked the towers and specials, but no tower DF game i have found has ever had every thing i wanted at 1 time (A good set of towers, specials, and units. walls that can block the path and be built on, but can get destroyed by the enemy. and units that you can make your self to defend your base and get things like the gems back) but still 5/5.
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I'd really prefer a 'only best score on each level counts' system. I'm trying to see how far I can get brillianting each level in turn. L2 was already really hard to do at character level 1. L3 is very very hard to brilliant at character level 2, but I think it can be done. After that... see, if the experience were recalibrated so only best counted, it'd be possible to sweep them *if you played perfectly*. That'd be cool.
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Got my card, noting the overall difficulty factor i just wish someone would make a "fun" tower defense that wasnt challenging, since they're ALL challenging if you dont like this type of game. Overal, got my 5 brilliants because i wanted the card, now im outta here.