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Played the game so many times and I always love it. In spite of this, level three is the WORST level in any game I've ever played. That Ninja champion is a jerk.
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Chilling Crypt is OP. If it freezes Ninjas, they won't use the smoke bomb, allowing all your towers to destroy the Ninja Champion simultaneously (provided the first shot freezes it).
Meteor is OP too. Makes the brilliant medals possible.
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This is pretty much my favorite defense game right now. It doesn't allow you to have as much flexibility with your cannons as most other defense games, but I like how they make you think more strategically about your choices given the terrain restriction. The three magic spells all have interesting uses, and the three skill trees are a refreshing treat in an oftentimes lackluster genre. My only negative comment here is the ninjas. Units that turn invisible for a set period of time are fine, but I wish I had a tower with some form of detection! Taking all of my defenses out of play for several seconds is a bit inexcusable.
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Ninja strategy: put either fire temple or orc den as close to beginning path as possible, trigger ninjas as soon as they appear then load up buildings near the gems.
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this game supposed to be hard because it is not really hard because all you haft to do is put out the red and blue building.
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There is no sure fire way to get brilliant on lvl 14, but the way I found to require the least luck is to use ghost towers (fully upgraded mana steal crypts) on the two high grounds near the entrances. This gives a 25% chance of freeze and a 25% chance of disarm, either way killing the ninja boss easily.