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Bleh, sorry about my last comment, didn't play Level 15 yet and just realized that the final champion isn't a Ninja...just use it as a general guideline for mass meteors then. =P
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I have a suggestion for the controls. The only reason anyone would click on a grass tile is to build a den tower. Same for the other 2 types. The only reason to click a forest is to cut it. So make it that if someone clicks on those things, it automatically does the ONLY thing you would click on it for. No reason to force players to click redundant UI buttons.
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Besides relying on luck of the draw for the ninja champions on Level 14 / 15, a skill that I found to be EXTREMELY helpful is Adoration (The one that gives you +20 mana when you build a temple). If you max out Mana Pool, Meteor Study, and Meteor Mastery, that's basically 400 damage / 100 mana per meteor, meaning with your 500 mana, you can nearly instantly dish out 2000 damage. Since the ninja will still have 500 hp left, you're going to need two more meteors to wipe it out outright. Since your towers aren't going to be of any use anymore at this point, sell ALL your temples (so that your cost goes back to 100), and QUICKLY build 10 temples to get your 200 mana back and launch those 2 meteors. Hope this helped!
I just hope your aim's good. =P
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A great game, one of the most solid TD games I've seen. I don't "hate" the ninjas, but there should be some kind of counter strategy against them, for instance enough "slow, but no damage" towers could slow them down enough to get visible again at the cost of building some "no damage" towers. Any evil magic should have some kind of counter so it's up to me to chose the right strategy. As it is today, the ninja bosses changes this TD into an action game which at least doesn't appeal to me. BUT..... that's just the reason to give this game A- instead of A :) More levels wanted.... :)
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I find the Assassins to be a greater hassle than the Ninjas. Regardless of being invisible you can still take them down with meteors. Having something dodge everything your towers throw out on the way to your gems and then dodge two meteors right outside the cave is far more irritating.
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Getting all 15 brilliants is going to be hard :\ i only got 3 brilliants :( people who are really really smart will be able to get all 15 brilliants or if they hack....almost all of them i have good and 2 brilliants and 1 excellant. =D good game and a good challenge.
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i would love to have a "Reset skills" button to avoid getting things i turn out to not want :P but overall great game 5/5
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assassins are sooooooo annoying for brilliant award.. it evaded all my towers and 4 meteors and died when he barely touched my gem
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i am reporting a bug.
when i frighten a guy offstage, it kills them and does the sound of him stealing a gem.......
it killed a boss for me but it is still annoying :P
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Interesting... but very frustrating trying to survive bosses that move at 3x the speed of any other monsters while using a UI that has no hotkeys.
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Great game, Rated 5. You should add a new category of towers that track ninjas, it's awfully painful to have to waste a lot of mana on killing them to achieve a brilliant rank.
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Ninjas are profoundly irritating. I understand the idea of needing to use different strategies, but the smoke bomb lasts WAY too long.
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I officially hate ninjas. They make thus game extremely frustrating, and therefore not fun. "Hard" is one thing. "Unfair" is another.
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Addicting defence game. 5/5. All I'd like to add would be a skill reset and breaking up longer levels into sections or "days", that way you could try levels again without having to do a full grind.
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The game can be a bit buggy.. a stealth guy ran off screen without going through the entrance.. took a complete detour and the attack button stopped working because of it.
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very solid tower defence game.
Feels a bit like GemTD, but that's a good thing!
Though I would like to see some more levels. Sometimes it feels a bit easy too. Mostly since you level up rather fast. The only real problems I had where levels with ninjas. Money also seems to be to plentifull in most levels. But that's just nitpicking.
Awesome game. 5/5
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Love this game, one of the better rower defenses I've played lately (and I play a lot).
I do agree with silverpenny, lots of room for improvement.
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Max tower bonuses: Green crit Extra Shot (chance to shoot twice) Green Ballista Triple Shot (3 bombs per shot) White drain Disarm (chance to remove enemy's power) White fear Chain Hit (hits another enemy after the first one) Red radiate Corpse Bomb (kills damage nearby enemies) Red burst Daze (slows down enemies)
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One thing to take note of. Burning Temples can hit cloaked ninjas. Although ridiculously slow, it may just come in handy. Especially if they are radianced just before getting burnt. Likely you can take out most of them right away leaving just a few for your inner defences/ meteor spams :D
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i think there should be a mana button that cost like 600 mana and it moves all mana back to where it was at the beggining