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Instead of the green word "UP" next to the tower, could it be a green number representing how much the next upgrade will cost?
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Ok after reading through the posts the two best tips I saw for the final boss on 14 are: Max your blaze skill and max a demon tower at each entrance for a big hit plus blaze damage on him to get the extra 500 damage. Other option is to shoot your 5 meteors then build 5 temples fast for extra 100 mana and shoot him again.
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I have 14 Brilliants but after 5 tries I can not kill the stupid Wave 50 Champion Ninja even with 5 maxed meteors. Anyone have a tip for that?
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Congratulations! You just won the Didn't Touch My Gems Badge and 30 points!
Finally! Assassins and ninjas suck, but there are strategies to handle them, so overall a great game and a unique take on tower defense. 4/5
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A thought-out, addictive, very well balanced game. And I am glad that the creators resisted the temptation to fill it up with lots of buildings and units!
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At this point, my 2,800 coins is telling me not to bother wasting time Cutting Out stuff for more gold when i have 500 mana...
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This is nothing like GemCraft? In GemCraft you make your own towers, and put gems on them. The only possible similarity is the choice to pick what level you play and skills. But even then, skills are totally different. Marcelles you are pathetic.... No one can agree that this is a rip off of GemCraft. >.>
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5/5 but at one point (i'm not sure what happened i think the guy got feared) but he is in his group and something happens and he walks off the path through some terrain and off my screen luckily this didnt happen too early it was on wave 16 of 20 on path 6 but afterwards i couldnt click the "ATTACK!" button and after i beat the final champion i couldnt finish the path plz fix in an upcoming patch and vote if this same thing has happened (obviously not on the same path or at same wave but if that has happened to you as well then vote too!)
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i really think there should be a spell that makes towers able to see ninjas for a short time, that way they wouldn't be so hard but neither cheap or easy
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Great Game, it absolutely needs hotkeys, more than anything else it needs hotkeys for the spells at least. Including different terrain (and different tower types) was a great idea and adds to the challenge, great upgrade system, three catagories with an overall boost in range, power, and fire rate was also a great idea, overall 5/5 great job.
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Superdan360- Take a screenshot of the requirements you have completed, and submit an achievement report. To do this, go to your achievements tab and click report missing achievement. Or just wait until chat comes back up for you, and go to the ingame achievement page (In other words, the level select page) and you should be awarded.
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I agree with markam, it would be nice to have units as well as towers. I also agree that this game has a limited amount of tower types and spells. But this game is still awesome and diserves a 5/5.
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anyone notice that the champion ninjas stay smoked for bout ten seconds not 5?
other than that though love this game :D
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for some reason i cant connect to kongi chat .. or earn the achievments / card although i got the requirements.. can any1 help me fix this?
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This was a good game. I liked the towers and specials, but no tower DF game i have found has ever had every thing i wanted at 1 time (A good set of towers, specials, and units. walls that can block the path and be built on, but can get destroyed by the enemy. and units that you can make your self to defend your base and get things like the gems back) but still 5/5.
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I'd really prefer a 'only best score on each level counts' system. I'm trying to see how far I can get brillianting each level in turn. L2 was already really hard to do at character level 1. L3 is very very hard to brilliant at character level 2, but I think it can be done. After that... see, if the experience were recalibrated so only best counted, it'd be possible to sweep them *if you played perfectly*. That'd be cool.
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Got my card, noting the overall difficulty factor i just wish someone would make a "fun" tower defense that wasnt challenging, since they're ALL challenging if you dont like this type of game. Overal, got my 5 brilliants because i wanted the card, now im outta here.
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My saved game got deleted. :(
I logged on today after playing last night and all 3 files were empty asking for a new game..
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Foolish Thought or Epic Strategy? (foolproof ninja kill move?)
Ok, so them @#$% ninja's are causing a lot of Grief. Specifically aimed at level 14, you will need the following three (3) skills: Adoration (1/1), Meteor Study (5/5), and Meteor Mastery (5/5). The Study and Mastery are pretty obvious. Spam the 400 dmg of course. But for level 14, you still need to hit 500 damage. Not good enough for me. By the time that wave rolls around, you SHOULD have more than enough to build five (5) temples, which with the adoration skill, grants you 100 mana, just enough for ONE MORE METEOR STRIKE!!! Now all you need to hit is 100 dmg first (reletively easily done) OR build 5 more and do it again. You will NEED to be in slow mode though. Just my thought. Foolish or Wise?
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Hmm, I played through level 11 yesterday. Today I log in (on the same computer), play level 12 for the first time, finish with a Good rating ... and get no new skill points. Painful bug. :(
Also, let me second the request for separate music and sound options. I like the sound, but after a few hours the music starts to drive me insane.
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I found that the Blue Temples were GREAT at first for high damage. But later the Ninja are the biggest issue. If the Blue is upgraded to freeze them 25% of the time, it helps. But the Red & Green when upgraded to AE damage or Balista work wonders, as they can hit the ninja even while invisible (as long as there is something else to cause them to fire). Blue shots do nothing after the first one hits (if no freeze), but Balista bolts will all land and each will damage the ninja (generally 2 are plenty to kill them, but 3 balista is a good idea to ensure at least 2 hit the ninja). Place a Red temple on High Ground for enhanced range and you can almost always clear the full wave of non-boss ninja without letting any beyond the Temple's range.
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Great game. I really like the demon towers. They may not be the most useful, but that awesome, demonic laugh they produce when you build or upgrade them gives me an evil grin.
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the burning temple is a god at narrow corners especially if there is a large group of strong enemies because it kills or nearly kills them all.