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UPVOTE THis if you think it's helpful.
Assassin waves = undead towers + frenzy ...
Ninja waves = demon towers at entrances to trigger the ninja's power early then undead down the road OR upgrade demon's meteor so that they are cheaper and manually kill the ninja's when they are close ...
Ninja champion = the ONLY thing that works on the higher levels with these punks is upgraded meteor cost and damage and using SHIFT+left click and just spamming the thing. ...
All the other champions = honestly, just upgrade undead towers and use the chill towers all the time and they'll be running away more than approaching
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WOW! What a game! Took me ages to get into a rhythmof slaughtering the people :) Probably the best plan of action: First just finish missions. I got the Easy badge and the the Reach Level 10 badge. IT IS CRUCIAL THAT YOU GET THE UPGRADE FOR THE SNOW CRYPT (So it has 3 charges) FIRST!! Now to get the card you must use the first 4 Levels and the 10 level. The first one you can get in doodle. For the rest use snow crypt the higher ground and dens around that, use the temples around the Treasure Chest thing. Always get the higher ground first and then the mana pool things second. This is my plan for most of the Levels as it is DEFINATELY the best way to Pwn a level :) Keep this comment alive so vote plus!
This game is really fun. Some glitches to fix but overall a brill game! 5/5!
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Assassins shouldn't dodge 50% of the time. They should take 50% of the damage, because it seems, like 95% of my attacks miss, thus i lost all my gems on wave 39/40, because i couldn't hit one single assassin.
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Remove or change the ninja enemies and the ones with the 50 & miss-thingy because those are seriously flawed. Either that or make a new tower that has a super high fire-rate and one that can detect invisible enemies.
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it was a really good game : )
hopefully we will see another one
with new enemies and towers and improved look that the first.
just one thing the crypts? did anyone else after having several of those things hurt there ears?
the make a weird noise that punished my ears evrytime i had it on a normal sound level so i had to turn the sound off xD
if someone else also experienced the same issue please let me know
would like to know if it was just me or my imagination ^^'
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this game is one of the best tower defense games ive ever played, everything is awesome in this game, and very nice to have a 'low quality' option. this upgrade-system is so fetching that i cant stop playing until everything is maxed out. its just a pity that if then finally after several days of nonstop-playing everything is maxed out the game is kinda over. i would appreciate if players could pump even more points into the skills (maybe 10 or 20 or even more), and if there would even more maps, i can imagine that there would be even more fun. :)))
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Best way to earn money easily: Fully upgrade 'Cut Down Study' and 'Cut Down Mastery' to trade 50 mana for one piece of new land and 100 Gold!!!
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@auronk231 You know, the bombarrows stay flying when their target disappears. So if you make 4 of these in a row, the ninja will be hit by 4 bombarrows. Allowing for your meteors to clean him up.
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level 14 is #$@# impossible to beat brilliant!!
the boss is a ninja and a very fast 1... he passes through all defenses, takes a gem, THEN appears again... meteors arent of much help either, his too fast to be hit with 5 meteors
otherwise its a great game!
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Assassins... my remedy for them was activating a fully upgraded Frenzy on their waves, tore them apart with little trouble...
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zomg... wtf... almost everything worth getting i have, and i STILL CANNOT KILL THAT FCUKING NINJA BOSS ON LVL 14, I MEAN WTF, SRSLY?!?!?!
Fire nova on high ground shooting him at MAX LVL with MAX LVL METEOR AND MAX LVL MANA AND IT STILL CANT KILL HIM BEFORE HE TOUCHES MY GEMS
I MEAN WTF!!!! DO I HAVE TO BE LVL 98 THOUSAND IN ORDER TO KILL HIM OR WHAT!?!?!
its just complete bullshit, max max max EVERYTHING, and yet he STILL DOES NOT DIE
the only other thing i can think of doing is putting up max ice tower and TRY to freeze him, and that is leaving it to just CHANCE seriously?
this is just bad... the game itself is nice and all but this is just bullshit
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This game is awesome, 5/5. Stop complaining about the ninjas, it's perfectly possible to brilliant every lvl even with ninjas on. This game would become way too easy if they nerfed the ninjas or took them out completely.
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Levels 1, 2, 3, 4 and 10 are incredibly easy and straightforward to complete for the Brilliant Shine Badge. Please pass this along. Level 5 and so forth have very dangerous Ninjas. Level 10 however has a bard as its end boss. Very easy to beat. I had high Red and Blue Skills (up to level 13).
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IriySoft GOOD GAME 100/5 when you are on your last gem or failing badly under 11 near your gem volcano thingy where the gems are kept cut trees down and put towers it helps.
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I normally loath tower defense games, but I tried this one out via the current challenge and actually find myself coming back and playing it to see if I can do better. The fact that you've made a TD game interesting enough to someone who dislikes the genre to bear with it for the challenge, but also want to come back and play it again is something to be proud of. Keep up the good work. :)
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you get my 5/5 great game keep up the good work and i hope 2 see another game like this in the future and i hope this game gets an average rating of 5/5
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Fun game. Ninja Boss of level 14 adds a TINY bit of luck to the equation, but with the right towers and upgrades, he's pretty easy to take out. Main things you want for him are 5/5 hightower dmg, +300 Max Mana, 5/5 Meteor Cost reduction, 4/4 +Meteor Dmg, and as much +Dmg for fire tower. Put fire tower in the entrance hightowers. Let them cook him, follow up with shift+meteor! ;)
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AoE + catapult + 5 max meteors, AoE w/blaze(luck)+ 5 max meteors, freeze + 5 max meteors + extra shots, Hunter's den double shot + 5 max meteors. thats just afew ways the lvl ninja boss of map 14 can be beaten.
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9. Adding upgrades to the gem-den itself would be interesting. Possibly, poison gas, spikes, etc.
10. Reset skills would be nice in case we would like to revamp an underused class or try something new instead.
11. If the gem is IN the den (even if returned via upgrade) it should be a "Brilliant" medal. More choices instead of "Good", "Excellent", and "Brilliant" would be nice too, something like "Flawless" would solve this (and just be used for bragging rights).
12. Lastly, a terrain editor would be awesome for designing your own levels. Maybe even an online multiplayer setting where one player selects units and sends them while the other builds towers. This would obviously be for a new game, but it would be interesting nonetheless.
All in all, 5/5 excellent game and keep up the good work!
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7. Sound controls need to be available during play, stopping the game to hear/not hear sounds is annoying.
8. De-selecting spells, units, etc. could be simpler. Many times I am in the middle of casting Meteor when I have to wait to press attack to avoid arbitrarily wasting mana.
k!
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1. Hotkeys would be extremely nice. While holding shift may be an option, for those of us addicted to these kinds of games, we would like to press 1 to make a tower, 2 to fell a tree, etc.
2. Extra 16th level with endless waves would be nice to add as an experience booster.
3. Orc weaponry needs to be more visible, sometimes I worry they aren't attacking because of the lack of animation.
4. Five second durations are a little to short, for Frenzy perhaps you could make it a wave and for ninjas lower it to 3 seconds.
5. I like the split mana/gold reserves; however, it would be nice if I could convert gold to mana (like you can with mana-gold).
6. Each "race" needs an ultimate experience achievement that could be attained either for three points or after all other achievements are met. Orcs could have "Detect Ninja", Undead could have "Crippling Fear", and Demons could have "Hellfire" basically a souped up version of a previous power or a sensible enhancement to abilities.
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another way to destroy those ninja champions before they get your gems is to have a few of the upgraded crypts thatcan induce fear... of course tis isnt always possible but its easier than using a ton of meteors
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Overall, great TD. Big problem, the ninja duration is way too long. 5 seconds (I've counted longer, actually) is more than enough time for them to hit the base unhindered. Not such a big deal for regulars, but the champions with Fast movement prove unfair for the goal. Love the skill tree mostly, though orcs seem to be kind of unloved as units and as a skill set.
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Great agme deserves all the preaise its getting. only criticisms would be that i think it needs another type of tower and a way to see what waves are coming soon.