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Stupid assassins dodged waaay more than half of those shots. They were just wandering around in my base killing my mans -- I mean, stealing my gems -- and being missed over and over. How does wide-area damage MISS anyway?
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okay, why does it not display my saved game? i logged on at another cpu, would that change it? im using my same profile.
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Hey they added most recent, but it's only 5 comments long and still needs to be rated :l please just change it back, you still have the scripts for it.
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HiHo, toke the time to beat the game today, i saw my friend play the game on my comp, and i reopened the browser and the game came forth again. played it and got stuck. now i've completed it, easy as hell *cough* (in this game u have to use something thats called a brain, btw the creater of this game USEED the brain when made it) anyway 5/5 from me ;D
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2 things... 1) why do priests look like monkeys? 2) I'm glad enemies in the game aren't like the guy on the title picture... like OUR towers actually hit the guy XD
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Brilliant game 5/5! Some simple strategies to get the hard badge: 1) Earning money with cutting trees - set skills 'cut down mastery' and 'cut down study' to the maximum 2) Don't upgrade towers immediately when they are available for upgrades. Towers get experience with each hit but it doesn't matter if it's a critical hit, a death or just another light hit. Adding a lot of towers with no upgrade till wave 30 in Battle City (level 15) with got me to wave 50 with 8-10 towers with maximum upgrades. I didn't really need them though... 3) Ninjas are tricky and in some levels there are consecutive levels of ninjas. Use the meter spell just before they touch the gems. The champion ninjas need more than one of the meteor spell and they are fast so aim well and save maximum mana for them.
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Actually once you get into it, the assassins are much more annoying than the ninjas - if you get unlucky they can dodge every tower attack and even your meteors!
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5/5 from me :)
I love TD games and am making one myself. :P
Anyways, like some dude said - HOTKEYS are a great thingy, the other said SHIFT helps, thats cool that I saw that just after passing all the levels, it should be shown in the game tips too. :)
I love your idea of three different grounds/tower types, its awesome. I'll stay tuned and beware of your next game. :))
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I like this Game, It's one of The best TD I've played, But Ninja Bosses Are hard to kill, I couldn't Get brillant But It Becomes Kind of Boring When you have to replay level to earn skill points
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Best tower defence game out there among a heavily overcrowded market. Packed full of features, easy to complete but hard to master.
But the final wave giant invisible ninja? That's a dick move. X(
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i really hate the orcs upgrades they are just bad there is some few god things like height advantage and gold vault NOTHING ELSE IS GOOD. upgrade DEMONS AND UNDEAD. upgraade all of them full upgrade soul vault that is really good
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fiiiiiinaally got the girl pirate person...ill probably eventually come back to this again but not for a while. its a good game but i cant be bothered with it
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Speaking from the perspective of one who loathes Tower Defense games, I must say this works really well. It would be nice to have two mute buttons; one for the music and one for the Sound Effects. The upgrade system is innovative but a little docile for my liking. Overall I give it a 4/5
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Not a bad game at all. The challenge is mainly in grinding up the XP for the upgrades. Unlike the Bloons TD this is not frustratingly niggly about absolutely perfect tactics and that is a good thing. It needs hotkeys, the ability to re-assign all the upgrade points at any time and a unique final boss. The final boss of the last level is ridiculously easy compared to the Ninjas that come before him. One frenzy spell and he's gone.
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Got brillient on all levels now except 14. Ninja boss stays invisible too long to get damaged by anything other than meteor spell (and the one or two lucky hits right at the bigining. Even 5 maxed out meteor spells dont seem to kill him.
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^^ i´m stuck
all enemies are defeated, but the level does not end
i wasn´t able to click "attack" to run the next wave, from the 3rd last wave on
i still get mana, just as if there is another wave to come
shitty bug :D gg tho
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Under rating threshold (hideshow) 1. Add spell hotkeys. I cannot emphasis this suggestion enough. You might call it a demand. 2. Toggle sound should be split into Music/SFX. 3. Add a level after the completion of the main 15 level, an extra 16th endless attack level. It will satisfy many people's request for difficulty, plus it adds another API category to track. Can't wait for the sequel, honestly! You got my 5/5, although I see great potential for even more features and improvement! Keep up the great work!
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Re Ziltoid82: BTW, no 5 meteors do NOT outright kill a ninja boss. Not on mission 14 anyway. Heres to hoping it gets frozen or feared on the first hit.
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last ninja boss on lvl14 has 2.5k hp, with all upgrades its only possible to dish out 2k damage in meteor spells, meaning the ONLY way to get brilliant is to get disarm or freeze on it. which is pretty dumb dont you think. each time you play, you have a 25% chance of getting it. no skill, just pure luck.
other than that level's poor design, the game overall was great and fun to play
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Here is a list of what to do with skill points : Buy nearly everything for Undead first because then you can spam meteors at the enemys (Ninjas mostly :P), then do Orcs because they have good things which can upgrade all of your towers like High ground increased damage and range, make sure you have them upgraded then upgrade Demons (the only good thing about them is the meteors) Hope this helped !
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Very nice game. The key is to hit the ninjas at the very beginning of their starting point and have stong towers in the middle (or end, depending on the map) so that they return to being visible when your strong towers atteck them. Also, metoer helps for the ninja bosses!!
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This game is really great. I enjoy the levels system and the uprgrades you can earn and it has a brilliant concept. However technical features such as a save game mode resolution select system were the real fundamental errors in this game and for the scope of the game, was really curcial. However in all the game is brilliant and fun 4/5. One mark off for minor technical issues.
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1. Add spell hotkeys. I cannot emphasis this suggestion enough. You might call it a demand. 2. Toggle sound should be split into Music/SFX. 3. Add a level after the completion of the main 15 level, an extra 16th endless attack level. It will satisfy many people's request for difficulty, plus it adds another API category to track. Can't wait for the sequel, honestly! You got my 5/5, although I see great potential for even more features and improvement! Keep up the great work!
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Sometimes if an enemy walks into a cave with no gems in, it walks off the map but still exists, making it impossible to finish the level. I think this needs addressing pretty urgently if you're not already on it. Otherwise, great game 1/- err I mean 4/5.
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This game is an excellent tower defense game. The graphics are great and the skill tree is a nice addition. Keeps the game interesting.
My only criticism is the Champion Ninja on level 14. Despite tower defense games being based on strategy, this Champion requires luck. Even with your mana maxed and meteor damage maxed, you cannot kill the ninja before he reaches your gems unless he is (by chance) frozen. It's a very tedious process.