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If i have 2 evileye temples on 1 target, will they receive more damage percentage combined, or does just 1 do it's effect?
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There needs a few changes,
1. Hotkeys
2. Reset Skills Button
3. If the Ninjas are able to become invisible, make them weaker.
4. A few more levels.
5. Some more element towers and skills. Such as Sneak, it upgrades itself slowly.
6. More skills.
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It would be great if ghosts fired from crypts that didn't hit an enemy returned to the crypt. Anyway, great game, 5*.
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if i knew you could hit ninjas with meteor when they're invisible
a long time before i finally figured it out from rage spamming them
i wouldve been a lot happier
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This game was easy although good, I am very disappointed though. I beat all of the stages and got brilliant but didn't get the badge. 4/5 (If it had harder modes where you needed to think instead of spamming towers then amazing.)
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make a unit that costs mana called scavenger collects any gem and takes back to base (though if a gem is returned u cant get brilliant)
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update this game and make assassins easier to hit, been stuck on lvl 14 forever bc meteor and my tower attacks miss every single time against them and it screws me over every single time
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Would appreciate if the assasin's dodge rate would be lowered down a little so you can hit them a little more often, making them a little easier to handle. Other than that, 5/5
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look this is kinda unfair and unrealistic, how can somone dodge a meteor swarm? this game needs assasins to get hit 100% of the time by metors
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Okay problems with this game:
1. Ninjas are stealthed for 5seconds, since they're incredbily fast that's often enough time for them to reach a gem and get back to their spawn.
2. Bards have a constant 50% chance to evade with no dimishing returns so if you're unlucky a bard can waltz through through your base without getting hit..Once.
3. You cannot undo previous talent choices, for instance lets say you spec heavily into one field and later decide you've incorrectly placed your points, unless you start again, you're screwed.
4. Little to no depth, the places you can put a tower are pre-chosen not to mention there are only three towers.
5. Dull, repetitive maps the only difference between them is the occasional multi-direction map.
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what i like about this game is the laughs. Instead of me thinking "oh well I have 4 more gems". I think "oh dare he laugh at me! I will tear his spleen out and beat him with it!"
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@gagesaenz if u dont like this game, play something else and dont bother to encourage ppl to down rate games because if u do that, ur downright g@y and have less of a life than ppl who commit suicide
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ATTENTION IRRYSOFT YOU BETTER ****ING GET RID OF THAT 50% DODGEING ITS ****ING GAY! I hate it! make it 25%, meteors always work on them. they're so annoying, i was near the end of level 14, doing so awesome, if i got a brilliant, i would of gotten the achievment, but then the ****ing assasins come and i kill all of them but 2 and they dodge all of my towers and meteors and steal 2 gems, it's just to much dodging!
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I used this strategy to gold the last level at only level 22. Max out mana pool, mind control, lich king, ice mastery; basic training, meteor study, meteor mastery; gold vault, mining, & height advantage. Put 3 points into bounty hunting & mana extraction.
Build ice towers on all the high ground, top to bottom. Upgrade the top 3 to the first star as soon as you can; upgrade the bottom 3 as you have gold. Around level 8, put towers on each of the mana extraction sites to generate mana for meteor spells. Build the 4th middle ice tower site, giving you a line of 4 across the middle.
Meteor anything that gets close to the gems.
Later in the rounds, you will have extra cash after upgrades. Build the bottom 3 open rock sites, just above the gems. Build the bottom 5 grass sites around the lower ice towers. Upgrade these too.
As long as you use meteor appropriately, you should have no problem defending the gems. For the very last boss, cast frenzy first then as many meteors as you can.
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@ shakkalakkaPr2 & lance95 i have so much trouble with the lvl 14 boss (ninja, 2500 health, reaches gems before stealt ends)
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Great Tower Defense game, looks need, offers good strategic options and limitations.
Without the Ninja's the game would be too easy.
To win from champion Ninja's just have meteor mana cost and damage upgrades of the demon tier to the max and shift+meteor 5 times for the win.
Finished at level 36, could be sooner if I didn't neglect Demon tier.
Best tower to begin with are crypts imho!