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I could take ninjas
I could take champions
But I can't take ninja champions!
They make me rage quit when going for brilliant D:
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anyone else get the stoopid bug where ur towers randomly dont fire @ anyone? not just for frenzy but @ the end of a level too?
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This version has way more ninja champions than the level pack. It's really annoying. Also it takes forever to level up and max out the achievements. Add on the fact that there are no in-game achievements, and this one just isn't as good as the level pack in any way. My recommendation--start with the level pack, then do this one when you get tired of it.
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recomendations to hard badge: max all ice hability except frenzy. why no frenzy? simple. you only need max 2 skills out cut to get gold and open fields to place towers and meteor to kill assasins. at start you should spend points that you get to max meteor and wood cut. after that reach freeze and max it. then max all the others ice habilitys except frenzy skill. why only max freeze habilitys? simple ice towers are the best. give you at max fear 75% and freeze 25%. you can do all maps only using ice towers. your frost towers also are best against assasins for that skills. you can kill boss asasins witout use meteors if you have luck. at the firsts levels. also get when you satar to lvl ice habilitys charge. is really usefull your ice towers now ll get an extra hit (more dmg and more exp gain)
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no one touching my gem not sence that Indaina Jones inciedent but i know what the proamblem was i used crystals and had a rock tied to a rope guarding it
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Does anyone ever think of the pain those tiny people must be experiencing? If you want to find out, set your hair on fire, blow yourself up, or invent a pain simulator that doesn't do any damage to you but still lets you feel the pain.
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I suspected the "good" guys shout "Бля-я-я!" and at the beginning of each round. Also, the scared by crypts guys shout either "убили" (got killed), or "убери" (take that away) - couldn't distinguish the two. Now that I see the developers are from Bryansk, I'm sure of it.
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One tactics for level 14 that accidentally almost worked for me - to make the first blow at the ninja boss strong enough to take 500+ health points. Then finish him off with 5 meteor showers (your towers can't see him, but you still can, right?).
I had fully upgraded burning temple plus 2 catapults at around lev 3-4 (not sure what these things called - upgraded from dens) near the entrance at each side. They all shoot at once. The ninja boss use it's cloud bomb once hit by flames, but that's too late for him. The arrows are already flying in the air and they do splash damage no matter if they see the target, or not.
In my case the ninja got away with few health points. But my catapults were not at maximum level. Might be able to do this if I planned ahead for this specific tactics and upgraded both catapults to the max. I didn't have fire or poison mastery skills - it should be even easier to do it with them.
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What else?... No trees left after this (needed lots of cash). And the way to push forward fist crypt experience is to pace your upgrades (don't use all the money at once). Give it a chance to shoot a lot - don't kill off the heroes at instant. Last thing - if you're lagging on the upgrades, some paladins will get through (also true for regular ninjas). Keep your mana at around 350-400 for occasional meteor shower.
This tactics above depends on the luck a bit. If you're unlucky (25%), then your first hit won't scare the ninja boss.
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Level 14 is tough. I still had to experiment a lot after reading the comments to get it right.
Scare the ninja boss with level 5 crypt half-way to the gems (or even closer - closer would be better). It gives him ample time to go back to the entry (scared) then return back to the gems, fall out from the dust cloud before the gems (and early enough to be scared again). After that it becomes just a regular boss. Your crypts won't let him move a step ahead - he'll die in permanent horror. I had 6 crypts near the gems on each side, half of them at lev5, the rest at lev4 (no money). Until the beginning of the very last round I also had two temples at the entries (for the regular ninjas to use their cloud bombs early) and some near-the-gems support for killing the regular ninjas when they fall out from the clouds. Before the last round I had to dismantle all leading towers that could reach ninja boss before my lev 5 crypt could get him.
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The only reason this is a hard badge and not an easy badge is because of the ninja boss on level 14 (which really is the only enemy in the game you have to do something for).
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Captain Of Denfences: "Ha! The walls are up! Let them come and try to get past us!" *He turns around* Captain Of Denfences: "Ah, I see you have moved the Gems, Lieutenant." Lieutenant: "??????????" *Darks shapes appear on the horizon* Lieutenant: "NINJAS!!!....????? Running away? Sir?" Captain Of Denfences: "...................." *He slowly turns around* Captain Of Denfences: ".................... Crap......... Should of saw that...."
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level 14: ghost towers (special ability remove ability) then on the grass bits nearest along the path catapults, beats wave 50 almost every time for brilliant rating!
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lvl 6, the first ninja boss can go invis and reach runes without turning visible oO need to put tower right at the beginning, and then you have like 0.2 sec to take him down as soon as he turns visible right before he reachs the gem, and considering there is poor space for towers here (they don't lvlup fast enough actually) i don't know how to do this <