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Lol i killd a mob when he was cariening a gem just before the end of the level and the gem just lied there the hole time no one pickt him up :P
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So hard to kill the boss ninja on level 14... 5 meteor's doesn't do it and he's hidden so nobody else can attack him.
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Not true... dens have the highest straight DPS of the three tower types. This becomes important when you're trying to brilliant later stages and typically end up having 0.5 seconds to kill some ninja boss between the time he destealths and the time he touches your gem.
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Great game although i would like to see a more detailed Tutorial I might have just missed something but i would like to know about the effects of radiance more. Something about making them more vulnerable to other towers was it had in the tutorial.
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deniska: I'd like to point out that you're wrong. There are so many strategies for choosing towers. When I first started out, I used to think that high level AOE temples were the bomb. Then when I found out the the crypt's missiles home, I thought those were definitely the best. But as I played on, I soon found out that the crit den are the best towers in the game. Almost every time, I would put a crit den on a high land. Why? Coz a high level crit den can take out ninjas in 1 hit (before they even go stealth). Besides that, they rock at taking out creeps that are almost at your jewels coz their damage is almost instant.
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Ninjas and Ninja bosses ARENOT IMPOSSIBLE Lots of fully upgraded crypts at the entrance. Ninjas do not stealth until hit once. If that first hit is a freeze, then they get hammered. Why won't you guys believe me? The badge was freaking easy. I didn't use 1 meteor for any stage that I got a brilliant on.
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@Lozai: Add temples at the start when ever possible or crypts. These will make the ninjas throw the smoke bombs early.. then find the timing for when they pop out and blast them.. they have low HP so easy as long as you hit them early. Option B: Save all your mana for fireballs!! BURN suckaz! ;)
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Excellent game. 5/5. Elegant, fun, polished. Agreed with others... Most bosses are too easy. Some enemies are too easy (only good for getting gold an experience). Would be nice to have more "progressive" difficulty (after level 25 or so it gets too easy). Crypts are disproportionately more useful than temples, which are disproportionately more useful than dens -- strategy too simple for selecting towers. More levels/maps would be great.
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A "gem" in the sea of Tower Defense mania. I loved the tower's levels, and how their upgraded aspects could change the way the mission played out. You did very well here with the map design as well. 1.) As mentioned before a Spell Hot-Key would benefit the player with the ability to react quickly if a planned set-up doesn't go so well, 2.) also I would like to see more towers, and a greater variety of enemies. The Ninja's were defiantly a pain at first, but you can find simple work-arounds for them in no time. But this was excellent; with marvelous execution.
5/5 ☆'s no doubt about it. I'm in anticipation for a spin-off; or even a sequel.
+a Fav & We need a watch button; while I'm on that subject.
Thanks man.
- James
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I love it, I had all 15 levels already Brilliantly completed, so a simple level 10 map, since i was unsure of the 200 enemy, and bam, 4 badges and 65 points, :D.
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Very interesting and well balanced TD. Probably one of the more well polished best I've seen produced since the Skibi series of WC3. I'd love to see the list of soundbytes for this because the demon upgrade I swear is Aku from Samurai Jack, one of the deaths is #21 from The Venture Brothers and one of the pickup laughs is Dr.Drew. - I'm not a big fan of the Assassins due to the pure RNG Factor, i've had one just miraculously stroll through and it made me frustrated. I'd REALLY love to see some hotkeys put in (123 buildings and qwe for spells) but that's a personal gripe.
Nice job on this game. Definite 5/5 on this one.
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Great concept, I enjoyed it a lot. I agree with Klamp that the ninjas are a bit unbalanced, but it's definitly one of my top 5 tower d's. (prolly 3rd - PS gemcraft may be my first, but please... please don't EVER make something that long)
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The ninja bosses are stupid. They break the mechanics of the game. Little ninjas are great, but ninja bosses have no place in this game. Towers don't matter vs ninja bosses. Ninja bosses turn this game from a great tower defense into "can my meteors manage to kill him before he reaches the gems?" Remove ninja bosses. Beef up the other bosses, because none of the other bosses are any threat, and ninja bosses are entirely outside the mechanics of the game.
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@ axemurderer: just place some evileye towers at the entrance , and while the SuperNinja is radiated blast him with meteor. You can also count on dumb luck - if he gets his first hit from a crypt tower , he might get frozen , giving you some precious time.
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So I have played all the way through, and found out it is if not impossible, then very very hard to get an excellent or brilliant on level 15, please add a feature that when ninjas grab the gem they appear because it is not a fair chance.
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This game is fun. But I don't know how to stop cutting trees if I accidentally clicked on it. I hope it can work. I rated it 5!
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and yeah sucks that chat doesn't reset when a new thing is added or theres no way to look at past chat without going to the other link anyway :p well the game has many saves i guess so next time you know what build to go with to beat ninjas ............ unless your lucky and they get feared/ frozen then it's 10x easier